From a36f84309af138d960d34aaeed8d39b20db326f7 Mon Sep 17 00:00:00 2001 From: CosminPerRam Date: Mon, 13 Nov 2023 00:05:18 +0200 Subject: [PATCH] chore: Remove the behaviour of adding empty player instances on epic if N mismatch --- protocols/epic.js | 17 +++++------------ 1 file changed, 5 insertions(+), 12 deletions(-) diff --git a/protocols/epic.js b/protocols/epic.js index 4f5c1a1..8242de2 100644 --- a/protocols/epic.js +++ b/protocols/epic.js @@ -79,18 +79,11 @@ class Epic extends Core { state.numplayers = desiredServer.totalPlayers state.maxplayers = desiredServer.settings.maxPublicPlayers - // If the game returns the player list, we can use it otherwise we use the total players. - if (desiredServer.totalPlayers === desiredServer.publicPlayers.length) { - for (const player of desiredServer.publicPlayers) { - state.players.push({ - name: player.name, - raw: player - }) - } - } else { - for (let i = 0; i < desiredServer.totalPlayers; i++) { - state.players.push('') - } + for (const player of desiredServer.publicPlayers) { + state.players.push({ + name: player.name, + raw: player + }) } state.raw = desiredServer