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node-GameDig - Game Server Query Library
---
node-GameDig is a game server query library, capable of querying for the status of
nearly any game or voice server. If a server makes its status publically available,
GameDig can fetch it for you.
GameDig is available as a node.js module, as well as a
[command line executable](#usage-from-command-line).
Usage from Node.js
---
```shell
npm install gamedig
```
```javascript
var Gamedig = require('gamedig');
Gamedig.query(
{
type: 'minecraft',
host: 'mc.example.com'
},
function(state) {
if(state.error) console.log("Server is offline");
else console.log(state);
}
);
```
> Is NPM out of date? If you're feeling lucky, you can install the latest code with
> ```shell
> npm install "git+https://github.com/sonicsnes/node-gamedig.git"
> ```
### Input Parameters
* **type**: One of the game IDs listed in the game list below
* **host**
* **port**: (optional) Uses the protocol default if not set
* **notes**: (optional) Passed through to output
###Callback Function
The callback function is "guaranteed" to be called exactly once.
If an error occurs, the returned object will contain an "error" key, indicating the issue.
If the error key exists, it should be assumed that the game server is offline or unreachable.
Otherwise, the returned object is guaranteed to contain the following keys:
**Stable, always present:**
* **name**
* **map**
* **password**: Boolean
* **maxplayers**
* **players**: (array of objects) Each object **may** contain name, ping, score, team, address
* **bots**: Same schema as players
* **notes**: Passed through from the input
**Unstable, not guaranteed:**
* **raw**: Contains all information received from the server
* **query**: Details about the query performed
It can usually be assumed that the number of players online is equal to the length of the players array.
Some servers may return an additional player count number, which may be present in the unstable raw object.
Games List
---
###Supported
<!--- BEGIN GENERATED GAMES -->
* Age of Chivalry (ageofchivalry)
* Age of Empires 2 (aoe2) [[Separate Query Port](#separate-query-port)]
* Alien Arena (alienarena) [[Separate Query Port](#separate-query-port)]
* Alien Swarm (alienswarm)
* Aliens vs Predator 2 (avp2)
* Aliens vs Predator 2010 (avp2010)
* America's Army (americasarmy) [[Separate Query Port](#separate-query-port)]
* America's Army 2 (americasarmy2) [[Separate Query Port](#separate-query-port)]
* America's Army 3 (americasarmy3) [[Separate Query Port](#separate-query-port)]
* America's Army: Proving Grounds (americasarmypg) [[Separate Query Port](#separate-query-port)]
* ArmA Armed Assault 1 (arma)
* ArmA Armed Assault 2 (arma2) [[Separate Query Port](#separate-query-port)]
* ArmA Armed Assault 3 (arma3) [[Separate Query Port](#separate-query-port)]
* Armagetron (armagetron)
* Baldur's Gate (baldursgate) [[Separate Query Port](#separate-query-port)]
* Battlefield 1942 (bf1942) [[Separate Query Port](#separate-query-port)]
* Battlefield Vietnam (bfv) [[Separate Query Port](#separate-query-port)]
* Battlefield 2 (bf2) [[Separate Query Port](#separate-query-port)]
* Battlefield 2142 (bf2142) [[Separate Query Port](#separate-query-port)]
* Battlefield: Bad Company 2 (bfbc2) [[Separate Query Port](#separate-query-port)]
* Battlefield 3 (bf3) [[Separate Query Port](#separate-query-port)]
* Battlefield 4 (bf4) [[Separate Query Port](#separate-query-port)]
* Breach (breach)
* Breed (breed)
* Brink (brink) [[Separate Query Port](#separate-query-port)]
* Build and Shoot (buildandshoot) [[Separate Query Port](#separate-query-port)]
* Call of Duty (cod)
* Call of Duty: United Offensive (coduo)
* Call of Duty 2 (cod2)
* Call of Duty 3 (cod3)
* Call of Duty 4: Modern Warfare (cod4)
* Call of Duty: World at War (codwaw)
* Call of Duty: Modern Warfare 2 (codmw2)
* Call of Duty: Modern Warfare 3 (codmw3) [[Separate Query Port](#separate-query-port)]
* Call of Juarez (callofjuarez) [[Separate Query Port](#separate-query-port)]
* Chaser (chaser) [[Separate Query Port](#separate-query-port)]
* Chrome (chrome) [[Separate Query Port](#separate-query-port)]
* Codename Eagle (codenameeagle) [[Separate Query Port](#separate-query-port)]
* Commandos 3: Destination Berlin (commandos3) [[Separate Query Port](#separate-query-port)]
* Command and Conquer: Renegade (cacrenegade) [[Separate Query Port](#separate-query-port)]
* Contact J.A.C.K. (contactjack) [[Separate Query Port](#separate-query-port)]
* Counter-Strike 1.6 (cs16)
* Counter-Strike: Condition Zero (cscz)
* Counter-Strike: Source (css)
* Counter-Strike: Global Offensive (csgo)
* Cross Racing Championship (crossracing) [[Separate Query Port](#separate-query-port)]
* Crysis (crysis)
* Crysis Wars (crysiswars)
* Crysis 2 (crysis2)
* Daikatana (daikatana) [[Separate Query Port](#separate-query-port)]
* Dark Messiah of Might and Magic (dmomam)
* Darkest Hour (darkesthour) [[Separate Query Port](#separate-query-port)]
* DayZ (dayz) [[Separate Query Port](#separate-query-port)] [[Additional Notes](#dayz)]
* Deadly Dozen: Pacific Theater (deadlydozenpt) [[Separate Query Port](#separate-query-port)]
* Deer Hunter 2005 (dh2005) [[Separate Query Port](#separate-query-port)]
* Descent 3 (descent3) [[Separate Query Port](#separate-query-port)]
* Deus Ex (deusex) [[Separate Query Port](#separate-query-port)]
* Devastation (devastation) [[Separate Query Port](#separate-query-port)]
* Dino D-Day (dinodday)
* Dirt Track Racing 2 (dirttrackracing2) [[Separate Query Port](#separate-query-port)]
* Day of Defeat (dod)
* Day of Defeat: Source (dods)
* Doom 3 (doom3)
* DOTA 2 (dota2)
* Drakan (drakan) [[Separate Query Port](#separate-query-port)]
* Enemy Territory Quake Wars (etqw) [[Separate Query Port](#separate-query-port)]
* F.E.A.R. (fear) [[Separate Query Port](#separate-query-port)]
* F1 2002 (f12002) [[Separate Query Port](#separate-query-port)]
* F1 Challenge 99-02 (f1c9902) [[Separate Query Port](#separate-query-port)]
* Far Cry (farcry) [[Separate Query Port](#separate-query-port)]
* Far Cry (farcry2) [[Separate Query Port](#separate-query-port)]
* Fortress Forever (fortressforever)
* Flashpoint (flashpoint) [[Separate Query Port](#separate-query-port)]
* Frontlines: Fuel of War (ffow) [[Separate Query Port](#separate-query-port)]
* Garry's Mod (garrysmod)
* Ghost Recon: Advanced Warfighter (graw) [[Separate Query Port](#separate-query-port)]
* Ghost Recon: Advanced Warfighter 2 (graw2) [[Separate Query Port](#separate-query-port)]
* Giants: Citizen Kabuto (giantscitizenkabuto) [[Separate Query Port](#separate-query-port)]
* Global Operations (globaloperations) [[Separate Query Port](#separate-query-port)]
* Gore (gore) [[Separate Query Port](#separate-query-port)]
* Gunman Chronicles (gunmanchronicles)
* Half-Life 1 Deathmatch (hldm)
* Half-Life 2 Deathmatch (hl2dm)
* Halo (halo)
* Halo 2 (halo2)
* Heretic 2 (heretic2) [[Separate Query Port](#separate-query-port)]
* Hexen World (hexenworld) [[Separate Query Port](#separate-query-port)]
* The Hidden: Source (hidden)
* Hidden and Dangerous 2 (had2) [[Separate Query Port](#separate-query-port)]
* Homefront (homefront)
* Homeworld 2 (homeworld2) [[Separate Query Port](#separate-query-port)]
* IGI-2: Covert Strike (igi2) [[Separate Query Port](#separate-query-port)]
* IL-2 Sturmovik (il2) [[Separate Query Port](#separate-query-port)]
* Insurgency (insurgency)
* Iron Storm (ironstorm) [[Separate Query Port](#separate-query-port)]
* James Bond: Nightfire (jamesbondnightfire) [[Separate Query Port](#separate-query-port)]
* Just Cause 2 Multiplayer (jc2mp)
* Killing Floor (killingfloor) [[Separate Query Port](#separate-query-port)]
* Kingpin: Life of Crime (kingpin) [[Separate Query Port](#separate-query-port)]
* KISS Psycho Circus (kisspc) [[Separate Query Port](#separate-query-port)]
* KzMod (kzmod)
* Left 4 Dead (left4dead)
* Left 4 Dead 2 (left4dead2)
* Mafia 2 Multiplayer (m2mp) [[Separate Query Port](#separate-query-port)]
* Medal of Honor: Allied Assault (mohaa) [[Separate Query Port](#separate-query-port)]
* Medal of Honor: Pacific Assault (mohpa) [[Separate Query Port](#separate-query-port)]
* Medal of Honor: Airborne (mohab) [[Separate Query Port](#separate-query-port)]
* Medal of Honor: Spearhead (mohsh) [[Separate Query Port](#separate-query-port)]
* Medal of Honor: Breakthrough (mohbt) [[Separate Query Port](#separate-query-port)]
* Medal of Honor 2010 (moh2010) [[Separate Query Port](#separate-query-port)]
* Medal of Honor: Warfighter (mohwf) [[Separate Query Port](#separate-query-port)]
* Minecraft (minecraft) [[Additional Notes](#minecraft)]
* Minecraft (minecraftping) [[Additional Notes](#minecraft)]
* Monday Night Combat (mnc) [[Separate Query Port](#separate-query-port)]
* Multi Theft Auto: Vice City (mtavc) [[Separate Query Port](#separate-query-port)]
* Multi Theft Auto: San Andreas (mtasa) [[Separate Query Port](#separate-query-port)]
* Mumble (mumble) [[Separate Query Port](#separate-query-port)] [[Additional Notes](#mumble)]
* Mumble (mumbleping) [[Additional Notes](#mumble)]
* Mutant Factions (mutantfactions)
* Nascar Thunder 2004 (nascarthunder2004) [[Separate Query Port](#separate-query-port)]
* netPanzer (netpanzer)
* No More Room in Hell (nmrih)
* Natural Selection (ns)
* Natural Selection 2 (ns2) [[Separate Query Port](#separate-query-port)]
* Need for Speed: Hot Pursuit 2 (nfshp2) [[Separate Query Port](#separate-query-port)]
* Nerf Arena Blast (nab) [[Separate Query Port](#separate-query-port)]
* Neverwinter Nights (nwn) [[Separate Query Port](#separate-query-port)]
* Neverwinter Nights 2 (nwn2) [[Separate Query Port](#separate-query-port)]
* Nexuiz (nexuiz) [[Separate Query Port](#separate-query-port)]
* Nitro Family (nitrofamily) [[Separate Query Port](#separate-query-port)]
* No One Lives Forever (nolf) [[Separate Query Port](#separate-query-port)]
* No One Lives Forever 2 (nolf2) [[Separate Query Port](#separate-query-port)]
* Nuclear Dawn (nucleardawn)
* OpenArena (openarena) [[Separate Query Port](#separate-query-port)]
* Operation Flashpoint (operationflashpoint) [[Separate Query Port](#separate-query-port)]
* Painkiller (painkiller) [[Separate Query Port](#separate-query-port)]
* Postal 2 (postal2) [[Separate Query Port](#separate-query-port)]
* Prey (prey) [[Separate Query Port](#separate-query-port)]
* Quake 1: QuakeWorld (quake1)
* Quake 2 (quake2)
* Quake 3: Arena (quake3)
* Quake 4 (quake4)
* Rag Doll Kung Fu (ragdollkungfu)
* Rainbow Six (r6) [[Separate Query Port](#separate-query-port)]
* Rainbow Six 2: Rogue Spear (r6roguespear) [[Separate Query Port](#separate-query-port)]
* Rainbow Six 3: Raven Shield (r6ravenshield) [[Separate Query Port](#separate-query-port)]
* RalliSport Challenge (rallisportchallenge) [[Separate Query Port](#separate-query-port)]
* Rally Masters (rallymasters) [[Separate Query Port](#separate-query-port)]
* Red Orchestra (redorchestra) [[Separate Query Port](#separate-query-port)]
* Red Orchestra: Ostfront 41-45 (redorchestraost) [[Separate Query Port](#separate-query-port)]
* Red Orchestra 2 (redorchestra2) [[Separate Query Port](#separate-query-port)]
* Redline (redline) [[Separate Query Port](#separate-query-port)]
* Return to Castle Wolfenstein (rtcw) [[Separate Query Port](#separate-query-port)]
* Ricochet (ricochet)
* Rise of Nations (riseofnations) [[Separate Query Port](#separate-query-port)]
* Rune (rune) [[Separate Query Port](#separate-query-port)]
* Rust (rust) [[Separate Query Port](#separate-query-port)]
* San Andreas Multiplayer (samp)
* Serious Sam (ss) [[Separate Query Port](#separate-query-port)]
* Serious Sam 2 (ss2)
* Shattered Horizon (shatteredhorizon)
* The Ship (ship)
* Shogo (shogo) [[Separate Query Port](#separate-query-port)]
* Shootmania (shootmania) [[Additional Notes](#nadeo-shootmania--trackmania--etc)]
* SiN (sin) [[Separate Query Port](#separate-query-port)]
* SiN Episodes (sinep)
* Soldat (soldat) [[Separate Query Port](#separate-query-port)]
* Soldier of Fortune (sof) [[Separate Query Port](#separate-query-port)]
* Soldier of Fortune 2 (sof2) [[Separate Query Port](#separate-query-port)]
* S.T.A.L.K.E.R. (stalker) [[Separate Query Port](#separate-query-port)]
* Star Trek: Bridge Commander (stbc) [[Separate Query Port](#separate-query-port)]
* Star Trek: Voyager - Elite Force (stvef) [[Separate Query Port](#separate-query-port)]
* Star Trek: Voyager - Elite Force 2 (stvef2) [[Separate Query Port](#separate-query-port)]
* Star Wars: Battlefront (swbf) [[Separate Query Port](#separate-query-port)]
* Star Wars: Battlefront 2 (swbf2) [[Separate Query Port](#separate-query-port)]
* Star Wars: Jedi Knight (swjk) [[Separate Query Port](#separate-query-port)]
* Star Wars: Jedi Knight 2 (swjk2) [[Separate Query Port](#separate-query-port)]
* Star Wars: Republic Commando (swrc) [[Separate Query Port](#separate-query-port)]
* Starbound (starbound)
* Suicide Survival (suicidesurvival)
* SWAT 4 (swat4) [[Separate Query Port](#separate-query-port)]
* Sven Coop (svencoop)
* Synergy (synergy)
* Tactical Ops (tacticalops) [[Separate Query Port](#separate-query-port)]
* Team Factor (teamfactor) [[Separate Query Port](#separate-query-port)]
* Team Fortress Classic (tfc)
* Team Fortress 2 (tf2)
* Teamspeak 2 (teamspeak2) [[Separate Query Port](#separate-query-port)]
* Teamspeak 3 (teamspeak3) [[Separate Query Port](#separate-query-port)]
* Terminus (terminus) [[Separate Query Port](#separate-query-port)]
* Terraria (terraria) [[Separate Query Port](#separate-query-port)] [[Additional Notes](#terraria)]
* Tony Hawk's Pro Skater 3 (thps3) [[Separate Query Port](#separate-query-port)]
* Tony Hawk's Pro Skater 4 (thps4) [[Separate Query Port](#separate-query-port)]
* Tony Hawk's Underground 2 (thu2) [[Separate Query Port](#separate-query-port)]
* Trackmania 2 (trackmania2) [[Additional Notes](#nadeo-shootmania--trackmania--etc)]
* Trackmania Forever (trackmaniaforever) [[Additional Notes](#nadeo-shootmania--trackmania--etc)]
* Tremulous (tremulous) [[Separate Query Port](#separate-query-port)]
* Tribes: Vengeance (tribesvengeance) [[Separate Query Port](#separate-query-port)]
* Tron 2.0 (tron20) [[Separate Query Port](#separate-query-port)]
* Turok 2 (turok2) [[Separate Query Port](#separate-query-port)]
* Universal Combat (universalcombat) [[Separate Query Port](#separate-query-port)]
* Unreal (unreal) [[Separate Query Port](#separate-query-port)]
* Unreal Tournament (ut) [[Separate Query Port](#separate-query-port)]
* Unreal Tournament 2003 (ut2003) [[Separate Query Port](#separate-query-port)]
* Unreal Tournament 2004 (ut2004) [[Separate Query Port](#separate-query-port)]
* Unreal Tournament 3 (ut3) [[Separate Query Port](#separate-query-port)]
* Urban Terror (urbanterror) [[Separate Query Port](#separate-query-port)]
* V8 Supercar Challenge (v8supercar) [[Separate Query Port](#separate-query-port)]
* Ventrilo (ventrilo)
* Vietcong (vietcong) [[Separate Query Port](#separate-query-port)]
* Vietcong 2 (vietcong2) [[Separate Query Port](#separate-query-port)]
* Warsow (warsow)
* Wheel of Time (wheeloftime) [[Separate Query Port](#separate-query-port)]
* Wolfenstein 2009 (wolfenstein2009) [[Separate Query Port](#separate-query-port)]
* Wolfenstein: Enemy Territory (wolfensteinet) [[Separate Query Port](#separate-query-port)]
* Xpand Rally (xpandrally) [[Separate Query Port](#separate-query-port)]
* Zombie Master (zombiemaster)
* Zombie Panic: Source (zps)
<!--- END GENERATED GAMES -->
###Not supported (yet)
* rFactor Engine (rfactor):
* rFactor
* Arca Sim Racing
* Cube Engine (cube):
* Cube 1
* Assault Cube
* Cube 2: Sauerbraten
* Blood Frontier
* BFRIS
* Call of Duty: Black Ops 1 and 2 (no documentation, may require rcon)
* Counter-Strike 2D
* Freelancer
* Ghost Recon
* GTR2
* Haze
* Hexen 2
* OpenTTD
* Plain Sight
* Red Faction
* Savage: Battle for Newerth
* Savage 2: A Tortured Soul
* Sum of All Fears
* Teeworlds
* Tribes 1: Starsiege
* Tribes 2
* Vice City Multiplayer
* World in Conflict
> Want support for one of these games? Please open an issue to show your interest!
> __Know how to code?__ Protocols for most of the games above are documented
> in the /reference folder, ready for you to develop into GameDig!
<!-- -->
> Don't see your game listed here?
>
> First, let us know so we can fix it. Then, you can try using some common query
> protocols directly by using one of these server types:
> * protocol-ase
> * protocol-battlefield
> * protocol-doom3
> * protocol-gamespy1
> * protocol-gamespy2
> * protocol-gamespy3
> * protocol-nadeo
> * protocol-quake2
> * protocol-quake3
> * protocol-unreal2
> * protocol-valve
Games with Additional Notes
---
### DayZ
DayZ uses a query port that is separate from its main game port. The query port is usually
the game port PLUS 24714 or 24715. You may need to pass this port in as the 'port_query' request option.
### Minecraft
Some minecraft servers may not respond to a typical status query. If this is the case, try using the
'minecraftping' server type instead, which uses a less accurate but more reliable solution.
### Mumble
For full query results from Mumble, you must be running the
[GTmurmur plugin](http://www.gametracker.com/downloads/gtmurmurplugin.php).
If you do not wish to run the plugin, or do not require details such as channel and user lists,
you can use the 'mumbleping' server type instead, which uses a less accurate but more reliable solution
### Nadeo (ShootMania / TrackMania / etc)
The server must have xmlrpc enabled, and you must pass the xmlrpc port to GameDig, not the connection port.
You must have a user account on the server with access level User or higher.
Pass the login into to GameDig with the additional options: login, password
### Terraria
Requires tshock server mod, and a REST user token, which can be passed to GameDig with the
additional option: token
### Separate Query Port
Games with this note use a query port which is usually not the same as the game's connection port.
Usually, no action will be required from you. The 'port' option you pass GameDig should be the game's
connection port. GameDig will attempt to calculate the query port automatically. If the query still fails,
you may need to pass the 'port_query' option to GameDig as well, indicating the separate query port.
Usage from Command Line
---
Want to integrate server queries from a batch script or other programming language?
You'll still need npm to install gamedig:
```shell
npm install gamedig -g
```
After installing gamedig globally, you can call gamedig via the command line
using the same parameters mentioned in the API above:
```shell
gamedig --type minecraft --host mc.example.com --port 11234
```
The output of the command will be in JSON format.
node-GameDig - Game Server Query Library
---
node-GameDig is a game server query library, capable of querying for the status of
nearly any game or voice server. If a server makes its status publically available,
GameDig can fetch it for you.
GameDig is available as a node.js module, as well as a
[command line executable](#usage-from-command-line).
Usage from Node.js
---
```shell
npm install gamedig
```
```javascript
var Gamedig = require('gamedig');
Gamedig.query(
{
type: 'minecraft',
host: 'mc.example.com'
},
function(state) {
if(state.error) console.log("Server is offline");
else console.log(state);
}
);
```
> Is NPM out of date? If you're feeling lucky, you can install the latest code with
> ```shell
> npm install "git+https://github.com/sonicsnes/node-gamedig.git"
> ```
### Input Parameters
* **type**: One of the game IDs listed in the game list below
* **host**
* **port**: (optional) Uses the protocol default if not set
* **notes**: (optional) Passed through to output
###Callback Function
The callback function is "guaranteed" to be called exactly once.
If an error occurs, the returned object will contain an "error" key, indicating the issue.
If the error key exists, it should be assumed that the game server is offline or unreachable.
Otherwise, the returned object is guaranteed to contain the following keys:
**Stable, always present:**
* **name**
* **map**
* **password**: Boolean
* **maxplayers**
* **players**: (array of objects) Each object **may** contain name, ping, score, team, address
* **bots**: Same schema as players
* **notes**: Passed through from the input
**Unstable, not guaranteed:**
* **raw**: Contains all information received from the server
* **query**: Details about the query performed
It can usually be assumed that the number of players online is equal to the length of the players array.
Some servers may return an additional player count number, which may be present in the unstable raw object.
Games List
---
###Supported
<!--- BEGIN GENERATED GAMES -->
* Age of Chivalry (ageofchivalry)
* Age of Empires 2 (aoe2) [[Separate Query Port](#separate-query-port)]
* Alien Arena (alienarena) [[Separate Query Port](#separate-query-port)]
* Alien Swarm (alienswarm)
* Aliens vs Predator 2 (avp2)
* Aliens vs Predator 2010 (avp2010)
* America's Army (americasarmy) [[Separate Query Port](#separate-query-port)]
* America's Army 2 (americasarmy2) [[Separate Query Port](#separate-query-port)]
* America's Army 3 (americasarmy3) [[Separate Query Port](#separate-query-port)]
* America's Army: Proving Grounds (americasarmypg) [[Separate Query Port](#separate-query-port)]
* ArmA Armed Assault 1 (arma)
* ArmA Armed Assault 2 (arma2) [[Separate Query Port](#separate-query-port)]
* ArmA Armed Assault 3 (arma3) [[Separate Query Port](#separate-query-port)]
* Armagetron (armagetron)
* Baldur's Gate (baldursgate) [[Separate Query Port](#separate-query-port)]
* Battlefield 1942 (bf1942) [[Separate Query Port](#separate-query-port)]
* Battlefield Vietnam (bfv) [[Separate Query Port](#separate-query-port)]
* Battlefield 2 (bf2) [[Separate Query Port](#separate-query-port)]
* Battlefield 2142 (bf2142) [[Separate Query Port](#separate-query-port)]
* Battlefield: Bad Company 2 (bfbc2) [[Separate Query Port](#separate-query-port)]
* Battlefield 3 (bf3) [[Separate Query Port](#separate-query-port)]
* Battlefield 4 (bf4) [[Separate Query Port](#separate-query-port)]
* Breach (breach)
* Breed (breed)
* Brink (brink) [[Separate Query Port](#separate-query-port)]
* Build and Shoot (buildandshoot) [[Separate Query Port](#separate-query-port)]
* Call of Duty (cod)
* Call of Duty: United Offensive (coduo)
* Call of Duty 2 (cod2)
* Call of Duty 3 (cod3)
* Call of Duty 4: Modern Warfare (cod4)
* Call of Duty: World at War (codwaw)
* Call of Duty: Modern Warfare 2 (codmw2)
* Call of Duty: Modern Warfare 3 (codmw3) [[Separate Query Port](#separate-query-port)]
* Call of Juarez (callofjuarez) [[Separate Query Port](#separate-query-port)]
* Chaser (chaser) [[Separate Query Port](#separate-query-port)]
* Chrome (chrome) [[Separate Query Port](#separate-query-port)]
* Codename Eagle (codenameeagle) [[Separate Query Port](#separate-query-port)]
* Commandos 3: Destination Berlin (commandos3) [[Separate Query Port](#separate-query-port)]
* Command and Conquer: Renegade (cacrenegade) [[Separate Query Port](#separate-query-port)]
* Contact J.A.C.K. (contactjack) [[Separate Query Port](#separate-query-port)]
* Counter-Strike 1.6 (cs16)
* Counter-Strike: Condition Zero (cscz)
* Counter-Strike: Source (css)
* Counter-Strike: Global Offensive (csgo)
* Cross Racing Championship (crossracing) [[Separate Query Port](#separate-query-port)]
* Crysis (crysis)
* Crysis Wars (crysiswars)
* Crysis 2 (crysis2)
* Daikatana (daikatana) [[Separate Query Port](#separate-query-port)]
* Dark Messiah of Might and Magic (dmomam)
* Darkest Hour (darkesthour) [[Separate Query Port](#separate-query-port)]
* DayZ (dayz) [[Separate Query Port](#separate-query-port)] [[Additional Notes](#dayz)]
* Deadly Dozen: Pacific Theater (deadlydozenpt) [[Separate Query Port](#separate-query-port)]
* Deer Hunter 2005 (dh2005) [[Separate Query Port](#separate-query-port)]
* Descent 3 (descent3) [[Separate Query Port](#separate-query-port)]
* Deus Ex (deusex) [[Separate Query Port](#separate-query-port)]
* Devastation (devastation) [[Separate Query Port](#separate-query-port)]
* Dino D-Day (dinodday)
* Dirt Track Racing 2 (dirttrackracing2) [[Separate Query Port](#separate-query-port)]
* Day of Defeat (dod)
* Day of Defeat: Source (dods)
* Doom 3 (doom3)
* DOTA 2 (dota2)
* Drakan (drakan) [[Separate Query Port](#separate-query-port)]
* Enemy Territory Quake Wars (etqw) [[Separate Query Port](#separate-query-port)]
* F.E.A.R. (fear) [[Separate Query Port](#separate-query-port)]
* F1 2002 (f12002) [[Separate Query Port](#separate-query-port)]
* F1 Challenge 99-02 (f1c9902) [[Separate Query Port](#separate-query-port)]
* Far Cry (farcry) [[Separate Query Port](#separate-query-port)]
* Far Cry (farcry2) [[Separate Query Port](#separate-query-port)]
* Fortress Forever (fortressforever)
* Flashpoint (flashpoint) [[Separate Query Port](#separate-query-port)]
* Frontlines: Fuel of War (ffow) [[Separate Query Port](#separate-query-port)]
* Garry's Mod (garrysmod)
* Ghost Recon: Advanced Warfighter (graw) [[Separate Query Port](#separate-query-port)]
* Ghost Recon: Advanced Warfighter 2 (graw2) [[Separate Query Port](#separate-query-port)]
* Giants: Citizen Kabuto (giantscitizenkabuto) [[Separate Query Port](#separate-query-port)]
* Global Operations (globaloperations) [[Separate Query Port](#separate-query-port)]
* Gore (gore) [[Separate Query Port](#separate-query-port)]
* Gunman Chronicles (gunmanchronicles)
* Half-Life 1 Deathmatch (hldm)
* Half-Life 2 Deathmatch (hl2dm)
* Halo (halo)
* Halo 2 (halo2)
* Heretic 2 (heretic2) [[Separate Query Port](#separate-query-port)]
* Hexen World (hexenworld) [[Separate Query Port](#separate-query-port)]
* The Hidden: Source (hidden)
* Hidden and Dangerous 2 (had2) [[Separate Query Port](#separate-query-port)]
* Homefront (homefront)
* Homeworld 2 (homeworld2) [[Separate Query Port](#separate-query-port)]
* IGI-2: Covert Strike (igi2) [[Separate Query Port](#separate-query-port)]
* IL-2 Sturmovik (il2) [[Separate Query Port](#separate-query-port)]
* Insurgency (insurgency)
* Iron Storm (ironstorm) [[Separate Query Port](#separate-query-port)]
* James Bond: Nightfire (jamesbondnightfire) [[Separate Query Port](#separate-query-port)]
* Just Cause 2 Multiplayer (jc2mp)
* Killing Floor (killingfloor) [[Separate Query Port](#separate-query-port)]
* Kingpin: Life of Crime (kingpin) [[Separate Query Port](#separate-query-port)]
* KISS Psycho Circus (kisspc) [[Separate Query Port](#separate-query-port)]
* KzMod (kzmod)
* Left 4 Dead (left4dead)
* Left 4 Dead 2 (left4dead2)
* Mafia 2 Multiplayer (m2mp) [[Separate Query Port](#separate-query-port)]
* Medal of Honor: Allied Assault (mohaa) [[Separate Query Port](#separate-query-port)]
* Medal of Honor: Pacific Assault (mohpa) [[Separate Query Port](#separate-query-port)]
* Medal of Honor: Airborne (mohab) [[Separate Query Port](#separate-query-port)]
* Medal of Honor: Spearhead (mohsh) [[Separate Query Port](#separate-query-port)]
* Medal of Honor: Breakthrough (mohbt) [[Separate Query Port](#separate-query-port)]
* Medal of Honor 2010 (moh2010) [[Separate Query Port](#separate-query-port)]
* Medal of Honor: Warfighter (mohwf) [[Separate Query Port](#separate-query-port)]
* Minecraft (minecraft) [[Additional Notes](#minecraft)]
* Minecraft (minecraftping) [[Additional Notes](#minecraft)]
* Monday Night Combat (mnc) [[Separate Query Port](#separate-query-port)]
* Multi Theft Auto: Vice City (mtavc) [[Separate Query Port](#separate-query-port)]
* Multi Theft Auto: San Andreas (mtasa) [[Separate Query Port](#separate-query-port)]
* Mumble (mumble) [[Separate Query Port](#separate-query-port)] [[Additional Notes](#mumble)]
* Mumble (mumbleping) [[Additional Notes](#mumble)]
* Mutant Factions (mutantfactions)
* Nascar Thunder 2004 (nascarthunder2004) [[Separate Query Port](#separate-query-port)]
* netPanzer (netpanzer)
* No More Room in Hell (nmrih)
* Natural Selection (ns)
* Natural Selection 2 (ns2) [[Separate Query Port](#separate-query-port)]
* Need for Speed: Hot Pursuit 2 (nfshp2) [[Separate Query Port](#separate-query-port)]
* Nerf Arena Blast (nab) [[Separate Query Port](#separate-query-port)]
* Neverwinter Nights (nwn) [[Separate Query Port](#separate-query-port)]
* Neverwinter Nights 2 (nwn2) [[Separate Query Port](#separate-query-port)]
* Nexuiz (nexuiz) [[Separate Query Port](#separate-query-port)]
* Nitro Family (nitrofamily) [[Separate Query Port](#separate-query-port)]
* No One Lives Forever (nolf) [[Separate Query Port](#separate-query-port)]
* No One Lives Forever 2 (nolf2) [[Separate Query Port](#separate-query-port)]
* Nuclear Dawn (nucleardawn)
* OpenArena (openarena) [[Separate Query Port](#separate-query-port)]
* Operation Flashpoint (operationflashpoint) [[Separate Query Port](#separate-query-port)]
* Painkiller (painkiller) [[Separate Query Port](#separate-query-port)]
* Postal 2 (postal2) [[Separate Query Port](#separate-query-port)]
* Prey (prey) [[Separate Query Port](#separate-query-port)]
* Quake 1: QuakeWorld (quake1)
* Quake 2 (quake2)
* Quake 3: Arena (quake3)
* Quake 4 (quake4)
* Rag Doll Kung Fu (ragdollkungfu)
* Rainbow Six (r6) [[Separate Query Port](#separate-query-port)]
* Rainbow Six 2: Rogue Spear (r6roguespear) [[Separate Query Port](#separate-query-port)]
* Rainbow Six 3: Raven Shield (r6ravenshield) [[Separate Query Port](#separate-query-port)]
* RalliSport Challenge (rallisportchallenge) [[Separate Query Port](#separate-query-port)]
* Rally Masters (rallymasters) [[Separate Query Port](#separate-query-port)]
* Red Orchestra (redorchestra) [[Separate Query Port](#separate-query-port)]
* Red Orchestra: Ostfront 41-45 (redorchestraost) [[Separate Query Port](#separate-query-port)]
* Red Orchestra 2 (redorchestra2) [[Separate Query Port](#separate-query-port)]
* Redline (redline) [[Separate Query Port](#separate-query-port)]
* Return to Castle Wolfenstein (rtcw) [[Separate Query Port](#separate-query-port)]
* Ricochet (ricochet)
* Rise of Nations (riseofnations) [[Separate Query Port](#separate-query-port)]
* Rune (rune) [[Separate Query Port](#separate-query-port)]
* Rust (rust) [[Separate Query Port](#separate-query-port)]
* San Andreas Multiplayer (samp)
* Serious Sam (ss) [[Separate Query Port](#separate-query-port)]
* Serious Sam 2 (ss2)
* Shattered Horizon (shatteredhorizon)
* The Ship (ship)
* Shogo (shogo) [[Separate Query Port](#separate-query-port)]
* Shootmania (shootmania) [[Additional Notes](#nadeo-shootmania--trackmania--etc)]
* SiN (sin) [[Separate Query Port](#separate-query-port)]
* SiN Episodes (sinep)
* Soldat (soldat) [[Separate Query Port](#separate-query-port)]
* Soldier of Fortune (sof) [[Separate Query Port](#separate-query-port)]
* Soldier of Fortune 2 (sof2) [[Separate Query Port](#separate-query-port)]
* S.T.A.L.K.E.R. (stalker) [[Separate Query Port](#separate-query-port)]
* Star Trek: Bridge Commander (stbc) [[Separate Query Port](#separate-query-port)]
* Star Trek: Voyager - Elite Force (stvef) [[Separate Query Port](#separate-query-port)]
* Star Trek: Voyager - Elite Force 2 (stvef2) [[Separate Query Port](#separate-query-port)]
* Star Wars: Battlefront (swbf) [[Separate Query Port](#separate-query-port)]
* Star Wars: Battlefront 2 (swbf2) [[Separate Query Port](#separate-query-port)]
* Star Wars: Jedi Knight (swjk) [[Separate Query Port](#separate-query-port)]
* Star Wars: Jedi Knight 2 (swjk2) [[Separate Query Port](#separate-query-port)]
* Star Wars: Republic Commando (swrc) [[Separate Query Port](#separate-query-port)]
* Starbound (starbound)
* Suicide Survival (suicidesurvival)
* SWAT 4 (swat4) [[Separate Query Port](#separate-query-port)]
* Sven Coop (svencoop)
* Synergy (synergy)
* Tactical Ops (tacticalops) [[Separate Query Port](#separate-query-port)]
* Team Factor (teamfactor) [[Separate Query Port](#separate-query-port)]
* Team Fortress Classic (tfc)
* Team Fortress 2 (tf2)
* Teamspeak 2 (teamspeak2) [[Separate Query Port](#separate-query-port)]
* Teamspeak 3 (teamspeak3) [[Separate Query Port](#separate-query-port)]
* Terminus (terminus) [[Separate Query Port](#separate-query-port)]
* Terraria (terraria) [[Separate Query Port](#separate-query-port)] [[Additional Notes](#terraria)]
* Tony Hawk's Pro Skater 3 (thps3) [[Separate Query Port](#separate-query-port)]
* Tony Hawk's Pro Skater 4 (thps4) [[Separate Query Port](#separate-query-port)]
* Tony Hawk's Underground 2 (thu2) [[Separate Query Port](#separate-query-port)]
* Trackmania 2 (trackmania2) [[Additional Notes](#nadeo-shootmania--trackmania--etc)]
* Trackmania Forever (trackmaniaforever) [[Additional Notes](#nadeo-shootmania--trackmania--etc)]
* Tremulous (tremulous) [[Separate Query Port](#separate-query-port)]
* Tribes: Vengeance (tribesvengeance) [[Separate Query Port](#separate-query-port)]
* Tron 2.0 (tron20) [[Separate Query Port](#separate-query-port)]
* Turok 2 (turok2) [[Separate Query Port](#separate-query-port)]
* Universal Combat (universalcombat) [[Separate Query Port](#separate-query-port)]
* Unreal (unreal) [[Separate Query Port](#separate-query-port)]
* Unreal Tournament (ut) [[Separate Query Port](#separate-query-port)]
* Unreal Tournament 2003 (ut2003) [[Separate Query Port](#separate-query-port)]
* Unreal Tournament 2004 (ut2004) [[Separate Query Port](#separate-query-port)]
* Unreal Tournament 3 (ut3) [[Separate Query Port](#separate-query-port)]
* Urban Terror (urbanterror) [[Separate Query Port](#separate-query-port)]
* V8 Supercar Challenge (v8supercar) [[Separate Query Port](#separate-query-port)]
* Ventrilo (ventrilo)
* Vietcong (vietcong) [[Separate Query Port](#separate-query-port)]
* Vietcong 2 (vietcong2) [[Separate Query Port](#separate-query-port)]
* Warsow (warsow)
* Wheel of Time (wheeloftime) [[Separate Query Port](#separate-query-port)]
* Wolfenstein 2009 (wolfenstein2009) [[Separate Query Port](#separate-query-port)]
* Wolfenstein: Enemy Territory (wolfensteinet) [[Separate Query Port](#separate-query-port)]
* Xpand Rally (xpandrally) [[Separate Query Port](#separate-query-port)]
* Zombie Master (zombiemaster)
* Zombie Panic: Source (zps)
<!--- END GENERATED GAMES -->
###Not supported (yet)
* rFactor Engine (rfactor):
* rFactor
* Arca Sim Racing
* Cube Engine (cube):
* Cube 1
* Assault Cube
* Cube 2: Sauerbraten
* Blood Frontier
* BFRIS
* Call of Duty: Black Ops 1 and 2 (no documentation, may require rcon)
* Counter-Strike 2D
* Freelancer
* Ghost Recon
* GTR2
* Haze
* Hexen 2
* OpenTTD
* Plain Sight
* Red Faction
* Savage: Battle for Newerth
* Savage 2: A Tortured Soul
* Sum of All Fears
* Teeworlds
* Tribes 1: Starsiege
* Tribes 2
* Vice City Multiplayer
* World in Conflict
> Want support for one of these games? Please open an issue to show your interest!
> __Know how to code?__ Protocols for most of the games above are documented
> in the /reference folder, ready for you to develop into GameDig!
<!-- -->
> Don't see your game listed here?
>
> First, let us know so we can fix it. Then, you can try using some common query
> protocols directly by using one of these server types:
> * protocol-ase
> * protocol-battlefield
> * protocol-doom3
> * protocol-gamespy1
> * protocol-gamespy2
> * protocol-gamespy3
> * protocol-nadeo
> * protocol-quake2
> * protocol-quake3
> * protocol-unreal2
> * protocol-valve
Games with Additional Notes
---
### DayZ
DayZ uses a query port that is separate from its main game port. The query port is usually
the game port PLUS 24714 or 24715. You may need to pass this port in as the 'port_query' request option.
### Minecraft
Some minecraft servers may not respond to a typical status query. If this is the case, try using the
'minecraftping' server type instead, which uses a less accurate but more reliable solution.
### Mumble
For full query results from Mumble, you must be running the
[GTmurmur plugin](http://www.gametracker.com/downloads/gtmurmurplugin.php).
If you do not wish to run the plugin, or do not require details such as channel and user lists,
you can use the 'mumbleping' server type instead, which uses a less accurate but more reliable solution
### Nadeo (ShootMania / TrackMania / etc)
The server must have xmlrpc enabled, and you must pass the xmlrpc port to GameDig, not the connection port.
You must have a user account on the server with access level User or higher.
Pass the login into to GameDig with the additional options: login, password
### Terraria
Requires tshock server mod, and a REST user token, which can be passed to GameDig with the
additional option: token
### Separate Query Port
Games with this note use a query port which is usually not the same as the game's connection port.
Usually, no action will be required from you. The 'port' option you pass GameDig should be the game's
connection port. GameDig will attempt to calculate the query port automatically. If the query still fails,
you may need to pass the 'port_query' option to GameDig as well, indicating the separate query port.
Usage from Command Line
---
Want to integrate server queries from a batch script or other programming language?
You'll still need npm to install gamedig:
```shell
npm install gamedig -g
```
After installing gamedig globally, you can call gamedig via the command line
using the same parameters mentioned in the API above:
```shell
gamedig --type minecraft --host mc.example.com --port 11234
```
The output of the command will be in JSON format.

View file

@ -1,34 +1,34 @@
#!/usr/bin/env node
var argv = require('optimist').argv;
var debug = argv.debug;
delete argv.debug;
var outputFormat = argv.output;
delete argv.output;
var options = {};
for(var key in argv) {
var value = argv[key];
if(
key == '_'
|| key.charAt(0) == '$'
|| (typeof value != 'string' && typeof value != 'number')
)
continue;
options[key] = value;
}
var Gamedig = require('../lib/index');
if(debug) Gamedig.debug = true;
Gamedig.isCommandLine = true;
Gamedig.query(
options,
function(state) {
if(outputFormat == 'pretty') {
console.log(JSON.stringify(state,null,' '));
} else {
console.log(JSON.stringify(state));
}
}
);
#!/usr/bin/env node
var argv = require('optimist').argv;
var debug = argv.debug;
delete argv.debug;
var outputFormat = argv.output;
delete argv.output;
var options = {};
for(var key in argv) {
var value = argv[key];
if(
key == '_'
|| key.charAt(0) == '$'
|| (typeof value != 'string' && typeof value != 'number')
)
continue;
options[key] = value;
}
var Gamedig = require('../lib/index');
if(debug) Gamedig.debug = true;
Gamedig.isCommandLine = true;
Gamedig.query(
options,
function(state) {
if(outputFormat == 'pretty') {
console.log(JSON.stringify(state,null,' '));
} else {
console.log(JSON.stringify(state));
}
}
);

View file

@ -1,19 +1,19 @@
#!/usr/bin/env node
var fs = require('fs');
var TypeResolver = require('../lib/typeresolver');
var generated = TypeResolver.printReadme();
var readmeFilename = __dirname+'/../README.md';
var readme = fs.readFileSync(readmeFilename, {encoding:'utf8'});
var marker_top = '<!--- BEGIN GENERATED GAMES -->';
var marker_bottom = '<!--- END GENERATED GAMES -->';
var start = readme.indexOf(marker_top);
start += marker_top.length;
var end = readme.indexOf(marker_bottom);
var updated = readme.substr(0,start)+"\n\n"+generated+"\n"+readme.substr(end);
fs.writeFileSync(readmeFilename, updated);
#!/usr/bin/env node
var fs = require('fs');
var TypeResolver = require('../lib/typeresolver');
var generated = TypeResolver.printReadme();
var readmeFilename = __dirname+'/../README.md';
var readme = fs.readFileSync(readmeFilename, {encoding:'utf8'});
var marker_top = '<!--- BEGIN GENERATED GAMES -->';
var marker_bottom = '<!--- END GENERATED GAMES -->';
var start = readme.indexOf(marker_top);
start += marker_top.length;
var end = readme.indexOf(marker_bottom);
var updated = readme.substr(0,start)+"\n\n"+generated+"\n"+readme.substr(end);
fs.writeFileSync(readmeFilename, updated);

546
games.txt
View file

@ -1,273 +1,273 @@
# id | pretty | protocol | options | parameters
#### TODO:
# cube1|Cube 1|cube|port=28786,port_query_offset=1
# assaultcube|Assault Cube|cube|port_query=28764
# cube2|Cube 2: Sauerbraten|cube|port=28785,port_query_offset=1
# bloodfrontier|Blood Frontier|cube
# arcasimracing|Arca Sim Racing|rfactor|port=34397,port_query_offset=-100
# rfactor|rFactor|rfactor|port=34397,port_query_offset=-100
# bfris|BFRIS|bfris|port=44001
# cs2d|Counter-Strike: 2D|cs2d|port_query=36963
# freelancer|Freelancer|freelancer|port_query=2302
# gr|Ghost Recon|ghostrecon|port=2346,port_query_offset=2
# gtr2|GTR2|gtr2|port=34297,port_query_offset=1
# haze|Haze|haze
# hexen2|Hexen 2|hexen2|port_query=26900
# openttd|OpenTTD|openttd|port=3979
# plainsight|Plain Sight|plainsight
# redfaction|Red Faction|redfaction|port_query=7755
# savage|Savage|savage|port_query=11235
# savage2|Savage 2|savage2|port_query=11235
# teeworlds|Teeworlds|teeworlds|port=8303
# tribes|Tribes 1: Starsiege|tribes|port_query=28001
# tribes2|Tribes 2|tribes2|port_query=28000
# vcmp|Vice City Multiplayer|vcmp
# worldinconflict|World in Conflict|worldinconflict
ageofchivalry|Age of Chivalry|valve
aoe2|Age of Empires 2|ase|port_query=27224
alienarena|Alien Arena|quake2|port_query=27910
alienswarm|Alien Swarm|valve
avp2|Aliens vs Predator 2|gamespy1|port=27888
# avp2010 doesn't really... have a default port or query port
# both port and port_query should be specified when used
avp2010|Aliens vs Predator 2010|valve
americasarmy|America's Army|americasarmy|port=1716,port_query_offset=1
americasarmy2|America's Army 2|americasarmy|port=1716,port_query_offset=1
americasarmy3|America's Army 3|valve|port=8777,port_query=27020
americasarmypg|America's Army: Proving Grounds|valve|port=8777,port_query=27020
arma|ArmA Armed Assault 1|gamespy2|port=2302
arma2|ArmA Armed Assault 2|valve|port=2302,port_query_offset=1
arma3|ArmA Armed Assault 3|valve|port=2302,port_query_offset=1
armagetron|Armagetron|armagetron|port=4534
baldursgate|Baldur's Gate|gamespy1|port=6073,port_query=1470
bf1942|Battlefield 1942|gamespy1|port=14567,port_query=23000
bfv|Battlefield Vietnam|gamespy2|port=15567,port_query=23000
bf2|Battlefield 2|gamespy3|port=16567,port_query=29900|noChallenge
bf2142|Battlefield 2142|gamespy3|port=16567,port_query=29900
bfbc2|Battlefield: Bad Company 2|battlefield|port=19567,port_query=48888|isBadCompany2
bf3|Battlefield 3|battlefield|port=25200,port_query_offset=22000
bf4|Battlefield 4|battlefield|port=25200,port_query_offset=22000
breach|Breach|valve|port=27016
breed|Breed|gamespy2|port=7649
brink|Brink|valve|port_query_offset=1
buildandshoot|Build and Shoot|buildandshoot|port=32887,port_query=32886
cod|Call of Duty|quake3|port=28960
coduo|Call of Duty: United Offensive|quake3|port=28960
cod2|Call of Duty 2|quake3|port=28960
cod3|Call of Duty 3|quake3|port=28960
cod4|Call of Duty 4: Modern Warfare|quake3|port=28960
codwaw|Call of Duty: World at War|quake3|port=28960
codmw2|Call of Duty: Modern Warfare 2|quake3|port=28960
codmw3|Call of Duty: Modern Warfare 3|valve|port_query_offset=2
callofjuarez|Call of Juarez|ase|port_query=26000
chaser|Chaser|ase|port=3000,port_query_offset=123
chrome|Chrome|ase|port=27015,port_query_offset=123
codenameeagle|Codename Eagle|gamespy1|port_query=4711
commandos3|Commandos 3: Destination Berlin|gamespy1|port_query=6500
cacrenegade|Command and Conquer: Renegade|gamespy1|port=4848,port_query=25300
contactjack|Contact J.A.C.K.|gamespy1|port_query=27888
cs16|Counter-Strike 1.6|valve
cscz|Counter-Strike: Condition Zero|valve
css|Counter-Strike: Source|valve
csgo|Counter-Strike: Global Offensive|valve||isCsGo
crossracing|Cross Racing Championship|ase|port=12321,port_query_offset=123
crysis|Crysis|gamespy3|port=64087
crysiswars|Crysis Wars|gamespy3|port=64100
crysis2|Crysis 2|gamespy3|port=64000
daikatana|Daikatana|quake2|port=27982,port_query_offset=10
dmomam|Dark Messiah of Might and Magic|valve
darkesthour|Darkest Hour|unreal2|port=7757,port_query_offset=1
dayz|DayZ|valve|port=2302,port_query_offset=24714|doc_notes=dayz
deadlydozenpt|Deadly Dozen: Pacific Theater|gamespy1|port_query=25300
dh2005|Deer Hunter 2005|gamespy2|port=23459,port_query=34567
descent3|Descent 3|gamespy1|port=2092,port_query=20142
deusex|Deus Ex|gamespy2|port=7791,port_query_offset=1
devastation|Devastation|unreal2|port=7777,port_query_offset=1
dinodday|Dino D-Day|valve
dirttrackracing2|Dirt Track Racing 2|gamespy1|port=32240,port_query_offset=-100
dod|Day of Defeat|valve
dods|Day of Defeat: Source|valve
doom3|Doom 3|doom3|port=27666
dota2|DOTA 2|valve
drakan|Drakan|gamespy1|port=27045,port_query_offset=1
etqw|Enemy Territory Quake Wars|doom3|port=3074,port_query=27733|isEtqw,hasSpaceBeforeClanTag,hasClanTag,hasTypeFlag
fear|F.E.A.R.|gamespy2|port_query=27888
f12002|F1 2002|gamespy1|port_query=3297
f1c9902|F1 Challenge 99-02|gamespy1|port_query=34397
farcry|Far Cry|ase|port=49001,port_query_offset=123
farcry2|Far Cry|ase|port_query=14001
fortressforever|Fortress Forever|valve
flashpoint|Flashpoint|gamespy1|port=2302,port_query_offset=1
ffow|Frontlines: Fuel of War|ffow|port=5476,port_query_offset=2
garrysmod|Garry's Mod|valve
graw|Ghost Recon: Advanced Warfighter|gamespy2|port_query=15250
graw2|Ghost Recon: Advanced Warfighter 2|gamespy2|port_query=16250
giantscitizenkabuto|Giants: Citizen Kabuto|gamespy1|port_query=8911
globaloperations|Global Operations|gamespy1|port_query=28672
gore|Gore|gamespy1|port=27777,port_query_offset=1
gunmanchronicles|Gunman Chronicles|valve
hldm|Half-Life 1 Deathmatch|valve
hl2dm|Half-Life 2 Deathmatch|valve
halo|Halo|gamespy2|port=2302
halo2|Halo 2|gamespy2|port=2302
heretic2|Heretic 2|gamespy1|port_query=28910
hexenworld|Hexen World|hexenworld|port_query=26950
hidden|The Hidden: Source|valve
had2|Hidden and Dangerous 2|gamespy1|port=11001,port_query_offset=3
homefront|Homefront|valve
homeworld2|Homeworld 2|gamespy1|port_query=6500
igi2|IGI-2: Covert Strike|gamespy1|port_query=26001
il2|IL-2 Sturmovik|gamespy1|port_query=21000
insurgency|Insurgency|valve
ironstorm|Iron Storm|gamespy1|port_query=3505
jamesbondnightfire|James Bond: Nightfire|gamespy1|port_query=6550
jc2mp|Just Cause 2 Multiplayer|jc2mp|port=7777
killingfloor|Killing Floor|killingfloor|port=7707,port_query_offset=1
kingpin|Kingpin: Life of Crime|gamespy1|port=31510,port_query_offset=-10
kisspc|KISS Psycho Circus|gamespy1|port=7777,port_query_offset=1
kzmod|KzMod|valve
left4dead|Left 4 Dead|valve
left4dead2|Left 4 Dead 2|valve
m2mp|Mafia 2 Multiplayer|m2mp|port=27016,port_query_offset=1
mohaa|Medal of Honor: Allied Assault|gamespy1|port=12203,port_query_offset=97
mohpa|Medal of Honor: Pacific Assault|gamespy1|port=13203,port_query_offset=97
mohab|Medal of Honor: Airborne|gamespy1|port=12203,port_query_offset=97
mohsh|Medal of Honor: Spearhead|gamespy1|port=12203,port_query_offset=97
mohbt|Medal of Honor: Breakthrough|gamespy1|port=12203,port_query_offset=97
moh2010|Medal of Honor 2010|battlefield|port=7673,port_query=48888
mohwf|Medal of Honor: Warfighter|battlefield|port=25200,port_query_offset=22000
minecraft|Minecraft|gamespy3|port=25565|maxAttempts=2,srvRecord=_minecraft._tcp,doc_notes=minecraft
minecraftping|Minecraft|minecraftping|port=25565|srvRecord=_minecraft._tcp,doc_notes=minecraft
mnc|Monday Night Combat|valve|port=7777,port_query=27016
mtavc|Multi Theft Auto: Vice City|ase|port=22003,port_query_offset=123
mtasa|Multi Theft Auto: San Andreas|ase|port=22003,port_query_offset=123
mumble|Mumble|mumble|port=64738,port_query=27800|doc_notes=mumble
mumbleping|Mumble|mumbleping|port=64738|doc_notes=mumble
mutantfactions|Mutant Factions|mutantfactions|port=11235
nascarthunder2004|Nascar Thunder 2004|gamespy2|port_query=13333
netpanzer|netPanzer|gamespy1|3030
nmrih|No More Room in Hell|valve
ns|Natural Selection|valve
ns2|Natural Selection 2|valve|port_query_offset=1
nfshp2|Need for Speed: Hot Pursuit 2|gamespy1|port_query=61220
nab|Nerf Arena Blast|gamespy1|port=4444,port_query_offset=1
nwn|Neverwinter Nights|gamespy2|port_query=5121
nwn2|Neverwinter Nights 2|gamespy2|port=5121,port_query=6500
nexuiz|Nexuiz|quake3|port_query=26000
nitrofamily|Nitro Family|gamespy1|port_query=25601
nolf|No One Lives Forever|gamespy1|port_query=27888
nolf2|No One Lives Forever 2|gamespy1|port_query=27890
nucleardawn|Nuclear Dawn|valve
openarena|OpenArena|quake3|port_query=27960
operationflashpoint|Operation Flashpoint|gamespy1|port=2234,port_query_offset=1
painkiller|Painkiller|ase|port=3455,port_query_offset=123
postal2|Postal 2|gamespy1|port=7777,port_query_offset=1
prey|Prey|doom3|port_query=27719
quake1|Quake 1: QuakeWorld|quake1|port=27500
quake2|Quake 2|quake2|port=27910
quake3|Quake 3: Arena|quake3|port=27960
quake4|Quake 4|doom3|port=28004|hasClanTag
ragdollkungfu|Rag Doll Kung Fu|valve
r6|Rainbow Six|gamespy1|port_query=2348
r6roguespear|Rainbow Six 2: Rogue Spear|gamespy1|port_query=2346
r6ravenshield|Rainbow Six 3: Raven Shield|gamespy1|port=7777,port_query_offset=1000
rallisportchallenge|RalliSport Challenge|gamespy1|port_query=17500
rallymasters|Rally Masters|gamespy1|port_query=16666
redorchestra|Red Orchestra|unreal2|port=7758,port_query_offset=1
redorchestraost|Red Orchestra: Ostfront 41-45|gamespy1|port=7757,port_query_offset=10
redorchestra2|Red Orchestra 2|valve|port=7777,port_query=27015
redline|Redline|gamespy1|port_query=25252
rtcw|Return to Castle Wolfenstein|quake3|port_query=27960
ricochet|Ricochet|valve
riseofnations|Rise of Nations|gamespy1|port_query=6501
rune|Rune|gamespy1|port=7777,port_query_offset=1
rust|Rust|valve|port=28015,port_query_offset=1
samp|San Andreas Multiplayer|samp|port=7777
ss|Serious Sam|gamespy1|port=25600,port_query_offset=1
ss2|Serious Sam 2|gamespy2|port=25600
shatteredhorizon|Shattered Horizon|valve
ship|The Ship|valve
shogo|Shogo|gamespy1|port_query=27888
shootmania|Shootmania|nadeo||doc_notes=nadeo-shootmania--trackmania--etc
sin|SiN|gamespy1|port_query=22450
sinep|SiN Episodes|valve
soldat|Soldat|ase|port=13073,port_query_offset=123
sof|Soldier of Fortune|quake1|port_query=28910
sof2|Soldier of Fortune 2|quake3|port_query=20100
stalker|S.T.A.L.K.E.R.|gamespy3|port=5445,port_query_offset=2
stbc|Star Trek: Bridge Commander|gamespy1|port_query=22101
stvef|Star Trek: Voyager - Elite Force|quake3|port_query=27960
stvef2|Star Trek: Voyager - Elite Force 2|quake3|port_query=29253
swbf|Star Wars: Battlefront|gamespy2|port_query=3658
swbf2|Star Wars: Battlefront 2|gamespy2|port_query=3658
swjk|Star Wars: Jedi Knight|quake3|port_query=29070
swjk2|Star Wars: Jedi Knight 2|quake3|port_query=28070
swrc|Star Wars: Republic Commando|gamespy2|port=7777,port_query=11138
starbound|Starbound|valve|port=21025
suicidesurvival|Suicide Survival|valve
swat4|SWAT 4|gamespy2|port=10480,port_query_offset=2
svencoop|Sven Coop|valve
synergy|Synergy|valve
tacticalops|Tactical Ops|gamespy1|port=7777,port_query_offset=1
teamfactor|Team Factor|gamespy1|port_query=57778
tfc|Team Fortress Classic|valve
tf2|Team Fortress 2|valve
teamspeak2|Teamspeak 2|teamspeak2|port=8767,port_query=51234
teamspeak3|Teamspeak 3|teamspeak3|port=9987,port_query=10011
terminus|Terminus|gamespy1|port_query=12286
terraria|Terraria|terraria|port=7777,port_query_offset=101|doc_notes=terraria
thps3|Tony Hawk's Pro Skater 3|gamespy1|port_query=6500
thps4|Tony Hawk's Pro Skater 4|gamespy1|port_query=6500
thu2|Tony Hawk's Underground 2|gamespy1|port_query=5153
trackmania2|Trackmania 2|nadeo||doc_notes=nadeo-shootmania--trackmania--etc
trackmaniaforever|Trackmania Forever|nadeo||doc_notes=nadeo-shootmania--trackmania--etc
tremulous|Tremulous|quake3|port_query=30720
tribesvengeance|Tribes: Vengeance|gamespy2|port=7777,port_query_offset=1
tron20|Tron 2.0|gamespy2|port_query=27888
turok2|Turok 2|gamespy1|port_query=12880
universalcombat|Universal Combat|ase|port=1135,port_query_offset=123
unreal|Unreal|gamespy1|port=7777,port_query_offset=1
ut|Unreal Tournament|gamespy1|port=7777,port_query_offset=1
ut2003|Unreal Tournament 2003|unreal2|port=7757,port_query_offset=1
ut2004|Unreal Tournament 2004|ut2004|port=7777,port_query_offset=1
ut3|Unreal Tournament 3|ut3|port=7777,port_query_offset=-1277
urbanterror|Urban Terror|quake3|port_query=27960
v8supercar|V8 Supercar Challenge|gamespy1|port_query=16700
ventrilo|Ventrilo|ventrilo|port=3784
vietcong|Vietcong|gamespy1|port=5425,port_query=15425
vietcong2|Vietcong 2|gamespy2|port=5001,port_query=19967
warsow|Warsow|warsow|port=44400
wheeloftime|Wheel of Time|gamespy1|port=7777,port_query_offset=1
wolfenstein2009|Wolfenstein 2009|doom3|port_query=27666|hasSpaceBeforeClanTag,hasClanTag,hasTypeFlag
wolfensteinet|Wolfenstein: Enemy Territory|quake3|port_query=27960
xpandrally|Xpand Rally|ase|port=28015,port_query_offset=123
zombiemaster|Zombie Master|valve
zps|Zombie Panic: Source|valve
# id | pretty | protocol | options | parameters
#### TODO:
# cube1|Cube 1|cube|port=28786,port_query_offset=1
# assaultcube|Assault Cube|cube|port_query=28764
# cube2|Cube 2: Sauerbraten|cube|port=28785,port_query_offset=1
# bloodfrontier|Blood Frontier|cube
# arcasimracing|Arca Sim Racing|rfactor|port=34397,port_query_offset=-100
# rfactor|rFactor|rfactor|port=34397,port_query_offset=-100
# bfris|BFRIS|bfris|port=44001
# cs2d|Counter-Strike: 2D|cs2d|port_query=36963
# freelancer|Freelancer|freelancer|port_query=2302
# gr|Ghost Recon|ghostrecon|port=2346,port_query_offset=2
# gtr2|GTR2|gtr2|port=34297,port_query_offset=1
# haze|Haze|haze
# hexen2|Hexen 2|hexen2|port_query=26900
# openttd|OpenTTD|openttd|port=3979
# plainsight|Plain Sight|plainsight
# redfaction|Red Faction|redfaction|port_query=7755
# savage|Savage|savage|port_query=11235
# savage2|Savage 2|savage2|port_query=11235
# teeworlds|Teeworlds|teeworlds|port=8303
# tribes|Tribes 1: Starsiege|tribes|port_query=28001
# tribes2|Tribes 2|tribes2|port_query=28000
# vcmp|Vice City Multiplayer|vcmp
# worldinconflict|World in Conflict|worldinconflict
ageofchivalry|Age of Chivalry|valve
aoe2|Age of Empires 2|ase|port_query=27224
alienarena|Alien Arena|quake2|port_query=27910
alienswarm|Alien Swarm|valve
avp2|Aliens vs Predator 2|gamespy1|port=27888
# avp2010 doesn't really... have a default port or query port
# both port and port_query should be specified when used
avp2010|Aliens vs Predator 2010|valve
americasarmy|America's Army|americasarmy|port=1716,port_query_offset=1
americasarmy2|America's Army 2|americasarmy|port=1716,port_query_offset=1
americasarmy3|America's Army 3|valve|port=8777,port_query=27020
americasarmypg|America's Army: Proving Grounds|valve|port=8777,port_query=27020
arma|ArmA Armed Assault 1|gamespy2|port=2302
arma2|ArmA Armed Assault 2|valve|port=2302,port_query_offset=1
arma3|ArmA Armed Assault 3|valve|port=2302,port_query_offset=1
armagetron|Armagetron|armagetron|port=4534
baldursgate|Baldur's Gate|gamespy1|port=6073,port_query=1470
bf1942|Battlefield 1942|gamespy1|port=14567,port_query=23000
bfv|Battlefield Vietnam|gamespy2|port=15567,port_query=23000
bf2|Battlefield 2|gamespy3|port=16567,port_query=29900|noChallenge
bf2142|Battlefield 2142|gamespy3|port=16567,port_query=29900
bfbc2|Battlefield: Bad Company 2|battlefield|port=19567,port_query=48888|isBadCompany2
bf3|Battlefield 3|battlefield|port=25200,port_query_offset=22000
bf4|Battlefield 4|battlefield|port=25200,port_query_offset=22000
breach|Breach|valve|port=27016
breed|Breed|gamespy2|port=7649
brink|Brink|valve|port_query_offset=1
buildandshoot|Build and Shoot|buildandshoot|port=32887,port_query=32886
cod|Call of Duty|quake3|port=28960
coduo|Call of Duty: United Offensive|quake3|port=28960
cod2|Call of Duty 2|quake3|port=28960
cod3|Call of Duty 3|quake3|port=28960
cod4|Call of Duty 4: Modern Warfare|quake3|port=28960
codwaw|Call of Duty: World at War|quake3|port=28960
codmw2|Call of Duty: Modern Warfare 2|quake3|port=28960
codmw3|Call of Duty: Modern Warfare 3|valve|port_query_offset=2
callofjuarez|Call of Juarez|ase|port_query=26000
chaser|Chaser|ase|port=3000,port_query_offset=123
chrome|Chrome|ase|port=27015,port_query_offset=123
codenameeagle|Codename Eagle|gamespy1|port_query=4711
commandos3|Commandos 3: Destination Berlin|gamespy1|port_query=6500
cacrenegade|Command and Conquer: Renegade|gamespy1|port=4848,port_query=25300
contactjack|Contact J.A.C.K.|gamespy1|port_query=27888
cs16|Counter-Strike 1.6|valve
cscz|Counter-Strike: Condition Zero|valve
css|Counter-Strike: Source|valve
csgo|Counter-Strike: Global Offensive|valve||isCsGo
crossracing|Cross Racing Championship|ase|port=12321,port_query_offset=123
crysis|Crysis|gamespy3|port=64087
crysiswars|Crysis Wars|gamespy3|port=64100
crysis2|Crysis 2|gamespy3|port=64000
daikatana|Daikatana|quake2|port=27982,port_query_offset=10
dmomam|Dark Messiah of Might and Magic|valve
darkesthour|Darkest Hour|unreal2|port=7757,port_query_offset=1
dayz|DayZ|valve|port=2302,port_query_offset=24714|doc_notes=dayz
deadlydozenpt|Deadly Dozen: Pacific Theater|gamespy1|port_query=25300
dh2005|Deer Hunter 2005|gamespy2|port=23459,port_query=34567
descent3|Descent 3|gamespy1|port=2092,port_query=20142
deusex|Deus Ex|gamespy2|port=7791,port_query_offset=1
devastation|Devastation|unreal2|port=7777,port_query_offset=1
dinodday|Dino D-Day|valve
dirttrackracing2|Dirt Track Racing 2|gamespy1|port=32240,port_query_offset=-100
dod|Day of Defeat|valve
dods|Day of Defeat: Source|valve
doom3|Doom 3|doom3|port=27666
dota2|DOTA 2|valve
drakan|Drakan|gamespy1|port=27045,port_query_offset=1
etqw|Enemy Territory Quake Wars|doom3|port=3074,port_query=27733|isEtqw,hasSpaceBeforeClanTag,hasClanTag,hasTypeFlag
fear|F.E.A.R.|gamespy2|port_query=27888
f12002|F1 2002|gamespy1|port_query=3297
f1c9902|F1 Challenge 99-02|gamespy1|port_query=34397
farcry|Far Cry|ase|port=49001,port_query_offset=123
farcry2|Far Cry|ase|port_query=14001
fortressforever|Fortress Forever|valve
flashpoint|Flashpoint|gamespy1|port=2302,port_query_offset=1
ffow|Frontlines: Fuel of War|ffow|port=5476,port_query_offset=2
garrysmod|Garry's Mod|valve
graw|Ghost Recon: Advanced Warfighter|gamespy2|port_query=15250
graw2|Ghost Recon: Advanced Warfighter 2|gamespy2|port_query=16250
giantscitizenkabuto|Giants: Citizen Kabuto|gamespy1|port_query=8911
globaloperations|Global Operations|gamespy1|port_query=28672
gore|Gore|gamespy1|port=27777,port_query_offset=1
gunmanchronicles|Gunman Chronicles|valve
hldm|Half-Life 1 Deathmatch|valve
hl2dm|Half-Life 2 Deathmatch|valve
halo|Halo|gamespy2|port=2302
halo2|Halo 2|gamespy2|port=2302
heretic2|Heretic 2|gamespy1|port_query=28910
hexenworld|Hexen World|hexenworld|port_query=26950
hidden|The Hidden: Source|valve
had2|Hidden and Dangerous 2|gamespy1|port=11001,port_query_offset=3
homefront|Homefront|valve
homeworld2|Homeworld 2|gamespy1|port_query=6500
igi2|IGI-2: Covert Strike|gamespy1|port_query=26001
il2|IL-2 Sturmovik|gamespy1|port_query=21000
insurgency|Insurgency|valve
ironstorm|Iron Storm|gamespy1|port_query=3505
jamesbondnightfire|James Bond: Nightfire|gamespy1|port_query=6550
jc2mp|Just Cause 2 Multiplayer|jc2mp|port=7777
killingfloor|Killing Floor|killingfloor|port=7707,port_query_offset=1
kingpin|Kingpin: Life of Crime|gamespy1|port=31510,port_query_offset=-10
kisspc|KISS Psycho Circus|gamespy1|port=7777,port_query_offset=1
kzmod|KzMod|valve
left4dead|Left 4 Dead|valve
left4dead2|Left 4 Dead 2|valve
m2mp|Mafia 2 Multiplayer|m2mp|port=27016,port_query_offset=1
mohaa|Medal of Honor: Allied Assault|gamespy1|port=12203,port_query_offset=97
mohpa|Medal of Honor: Pacific Assault|gamespy1|port=13203,port_query_offset=97
mohab|Medal of Honor: Airborne|gamespy1|port=12203,port_query_offset=97
mohsh|Medal of Honor: Spearhead|gamespy1|port=12203,port_query_offset=97
mohbt|Medal of Honor: Breakthrough|gamespy1|port=12203,port_query_offset=97
moh2010|Medal of Honor 2010|battlefield|port=7673,port_query=48888
mohwf|Medal of Honor: Warfighter|battlefield|port=25200,port_query_offset=22000
minecraft|Minecraft|gamespy3|port=25565|maxAttempts=2,srvRecord=_minecraft._tcp,doc_notes=minecraft
minecraftping|Minecraft|minecraftping|port=25565|srvRecord=_minecraft._tcp,doc_notes=minecraft
mnc|Monday Night Combat|valve|port=7777,port_query=27016
mtavc|Multi Theft Auto: Vice City|ase|port=22003,port_query_offset=123
mtasa|Multi Theft Auto: San Andreas|ase|port=22003,port_query_offset=123
mumble|Mumble|mumble|port=64738,port_query=27800|doc_notes=mumble
mumbleping|Mumble|mumbleping|port=64738|doc_notes=mumble
mutantfactions|Mutant Factions|mutantfactions|port=11235
nascarthunder2004|Nascar Thunder 2004|gamespy2|port_query=13333
netpanzer|netPanzer|gamespy1|3030
nmrih|No More Room in Hell|valve
ns|Natural Selection|valve
ns2|Natural Selection 2|valve|port_query_offset=1
nfshp2|Need for Speed: Hot Pursuit 2|gamespy1|port_query=61220
nab|Nerf Arena Blast|gamespy1|port=4444,port_query_offset=1
nwn|Neverwinter Nights|gamespy2|port_query=5121
nwn2|Neverwinter Nights 2|gamespy2|port=5121,port_query=6500
nexuiz|Nexuiz|quake3|port_query=26000
nitrofamily|Nitro Family|gamespy1|port_query=25601
nolf|No One Lives Forever|gamespy1|port_query=27888
nolf2|No One Lives Forever 2|gamespy1|port_query=27890
nucleardawn|Nuclear Dawn|valve
openarena|OpenArena|quake3|port_query=27960
operationflashpoint|Operation Flashpoint|gamespy1|port=2234,port_query_offset=1
painkiller|Painkiller|ase|port=3455,port_query_offset=123
postal2|Postal 2|gamespy1|port=7777,port_query_offset=1
prey|Prey|doom3|port_query=27719
quake1|Quake 1: QuakeWorld|quake1|port=27500
quake2|Quake 2|quake2|port=27910
quake3|Quake 3: Arena|quake3|port=27960
quake4|Quake 4|doom3|port=28004|hasClanTag
ragdollkungfu|Rag Doll Kung Fu|valve
r6|Rainbow Six|gamespy1|port_query=2348
r6roguespear|Rainbow Six 2: Rogue Spear|gamespy1|port_query=2346
r6ravenshield|Rainbow Six 3: Raven Shield|gamespy1|port=7777,port_query_offset=1000
rallisportchallenge|RalliSport Challenge|gamespy1|port_query=17500
rallymasters|Rally Masters|gamespy1|port_query=16666
redorchestra|Red Orchestra|unreal2|port=7758,port_query_offset=1
redorchestraost|Red Orchestra: Ostfront 41-45|gamespy1|port=7757,port_query_offset=10
redorchestra2|Red Orchestra 2|valve|port=7777,port_query=27015
redline|Redline|gamespy1|port_query=25252
rtcw|Return to Castle Wolfenstein|quake3|port_query=27960
ricochet|Ricochet|valve
riseofnations|Rise of Nations|gamespy1|port_query=6501
rune|Rune|gamespy1|port=7777,port_query_offset=1
rust|Rust|valve|port=28015,port_query_offset=1
samp|San Andreas Multiplayer|samp|port=7777
ss|Serious Sam|gamespy1|port=25600,port_query_offset=1
ss2|Serious Sam 2|gamespy2|port=25600
shatteredhorizon|Shattered Horizon|valve
ship|The Ship|valve
shogo|Shogo|gamespy1|port_query=27888
shootmania|Shootmania|nadeo||doc_notes=nadeo-shootmania--trackmania--etc
sin|SiN|gamespy1|port_query=22450
sinep|SiN Episodes|valve
soldat|Soldat|ase|port=13073,port_query_offset=123
sof|Soldier of Fortune|quake1|port_query=28910
sof2|Soldier of Fortune 2|quake3|port_query=20100
stalker|S.T.A.L.K.E.R.|gamespy3|port=5445,port_query_offset=2
stbc|Star Trek: Bridge Commander|gamespy1|port_query=22101
stvef|Star Trek: Voyager - Elite Force|quake3|port_query=27960
stvef2|Star Trek: Voyager - Elite Force 2|quake3|port_query=29253
swbf|Star Wars: Battlefront|gamespy2|port_query=3658
swbf2|Star Wars: Battlefront 2|gamespy2|port_query=3658
swjk|Star Wars: Jedi Knight|quake3|port_query=29070
swjk2|Star Wars: Jedi Knight 2|quake3|port_query=28070
swrc|Star Wars: Republic Commando|gamespy2|port=7777,port_query=11138
starbound|Starbound|valve|port=21025
suicidesurvival|Suicide Survival|valve
swat4|SWAT 4|gamespy2|port=10480,port_query_offset=2
svencoop|Sven Coop|valve
synergy|Synergy|valve
tacticalops|Tactical Ops|gamespy1|port=7777,port_query_offset=1
teamfactor|Team Factor|gamespy1|port_query=57778
tfc|Team Fortress Classic|valve
tf2|Team Fortress 2|valve
teamspeak2|Teamspeak 2|teamspeak2|port=8767,port_query=51234
teamspeak3|Teamspeak 3|teamspeak3|port=9987,port_query=10011
terminus|Terminus|gamespy1|port_query=12286
terraria|Terraria|terraria|port=7777,port_query_offset=101|doc_notes=terraria
thps3|Tony Hawk's Pro Skater 3|gamespy1|port_query=6500
thps4|Tony Hawk's Pro Skater 4|gamespy1|port_query=6500
thu2|Tony Hawk's Underground 2|gamespy1|port_query=5153
trackmania2|Trackmania 2|nadeo||doc_notes=nadeo-shootmania--trackmania--etc
trackmaniaforever|Trackmania Forever|nadeo||doc_notes=nadeo-shootmania--trackmania--etc
tremulous|Tremulous|quake3|port_query=30720
tribesvengeance|Tribes: Vengeance|gamespy2|port=7777,port_query_offset=1
tron20|Tron 2.0|gamespy2|port_query=27888
turok2|Turok 2|gamespy1|port_query=12880
universalcombat|Universal Combat|ase|port=1135,port_query_offset=123
unreal|Unreal|gamespy1|port=7777,port_query_offset=1
ut|Unreal Tournament|gamespy1|port=7777,port_query_offset=1
ut2003|Unreal Tournament 2003|unreal2|port=7757,port_query_offset=1
ut2004|Unreal Tournament 2004|ut2004|port=7777,port_query_offset=1
ut3|Unreal Tournament 3|ut3|port=7777,port_query_offset=-1277
urbanterror|Urban Terror|quake3|port_query=27960
v8supercar|V8 Supercar Challenge|gamespy1|port_query=16700
ventrilo|Ventrilo|ventrilo|port=3784
vietcong|Vietcong|gamespy1|port=5425,port_query=15425
vietcong2|Vietcong 2|gamespy2|port=5001,port_query=19967
warsow|Warsow|warsow|port=44400
wheeloftime|Wheel of Time|gamespy1|port=7777,port_query_offset=1
wolfenstein2009|Wolfenstein 2009|doom3|port_query=27666|hasSpaceBeforeClanTag,hasClanTag,hasTypeFlag
wolfensteinet|Wolfenstein: Enemy Territory|quake3|port_query=27960
xpandrally|Xpand Rally|ase|port=28015,port_query_offset=123
zombiemaster|Zombie Master|valve
zps|Zombie Panic: Source|valve

View file

@ -1,74 +1,74 @@
/* based on Simple JavaScript Inheritance
* By John Resig http://ejohn.org/
* MIT Licensed.
*/
var initializing = false, fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
// The base Class implementation (does nothing)
var Class = function(){};
// Create a new Class that inherits from this class
Class.extend = function() {
var args = Array.prototype.slice.call(arguments);
var name = 'Class';
var parent = this;
var prop = {};
if(typeof args[0] == 'string') name = args.shift();
if(args.length >= 2) parent = args.shift();
prop = args.shift();
// Copy prototype from the parent object
var prototype = {};
for(var name in parent.prototype) {
prototype[name] = parent.prototype[name];
}
// Copy the properties over onto the new prototype
for(var name in prop) {
if(typeof prop[name] == "function" && fnTest.test(prop[name])) {
// this is a function that references _super, so we have to wrap it
// and provide it with its super function
prototype[name] = (function(name, fn){
return function() {
var tmp = this._super;
// Add a new ._super() method that is the same method
// but on the super-class
if(typeof parent.prototype[name] == 'undefined') {
if(name == 'init') this._super = parent.prototype.constructor;
else this._super = function() { throw new Error('Called _super in method without a parent'); }
} else this._super = parent.prototype[name];
// The method only need to be bound temporarily, so we
// remove it when we're done executing
var ret = fn.apply(this, arguments);
this._super = tmp;
return ret;
};
})(name, prop[name]);
} else {
prototype[name] = prop[name];
}
}
// The dummy class constructor
function Class() {
// All construction is actually done in the init method
if(this.init) this.init.apply(this, arguments);
}
// Populate our constructed prototype object
Class.prototype = prototype;
// Enforce the constructor to be what we expect
Class.prototype.constructor = Class;
// And make this class extendable
Class.extend = arguments.callee;
return Class;
};
module.exports = Class;
/* based on Simple JavaScript Inheritance
* By John Resig http://ejohn.org/
* MIT Licensed.
*/
var initializing = false, fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
// The base Class implementation (does nothing)
var Class = function(){};
// Create a new Class that inherits from this class
Class.extend = function() {
var args = Array.prototype.slice.call(arguments);
var name = 'Class';
var parent = this;
var prop = {};
if(typeof args[0] == 'string') name = args.shift();
if(args.length >= 2) parent = args.shift();
prop = args.shift();
// Copy prototype from the parent object
var prototype = {};
for(var name in parent.prototype) {
prototype[name] = parent.prototype[name];
}
// Copy the properties over onto the new prototype
for(var name in prop) {
if(typeof prop[name] == "function" && fnTest.test(prop[name])) {
// this is a function that references _super, so we have to wrap it
// and provide it with its super function
prototype[name] = (function(name, fn){
return function() {
var tmp = this._super;
// Add a new ._super() method that is the same method
// but on the super-class
if(typeof parent.prototype[name] == 'undefined') {
if(name == 'init') this._super = parent.prototype.constructor;
else this._super = function() { throw new Error('Called _super in method without a parent'); }
} else this._super = parent.prototype[name];
// The method only need to be bound temporarily, so we
// remove it when we're done executing
var ret = fn.apply(this, arguments);
this._super = tmp;
return ret;
};
})(name, prop[name]);
} else {
prototype[name] = prop[name];
}
}
// The dummy class constructor
function Class() {
// All construction is actually done in the init method
if(this.init) this.init.apply(this, arguments);
}
// Populate our constructed prototype object
Class.prototype = prototype;
// Enforce the constructor to be what we expect
Class.prototype.constructor = Class;
// And make this class extendable
Class.extend = arguments.callee;
return Class;
};
module.exports = Class;

View file

@ -1,80 +1,80 @@
var dgram = require('dgram'),
EventEmitter = require('events').EventEmitter,
util = require('util'),
dns = require('dns'),
TypeResolver = require('./typeresolver');
var activeQueries = [];
var udpSocket = dgram.createSocket('udp4');
udpSocket.unref();
udpSocket.bind(21943);
udpSocket.on('message', function(buffer, rinfo) {
if(Gamedig.debug) console.log(rinfo.address+':'+rinfo.port+" <--UDP "+buffer.toString('hex'));
for(var i = 0; i < activeQueries.length; i++) {
var query = activeQueries[i];
if(
query.options.address != rinfo.address
&& query.options.altaddress != rinfo.address
) continue;
if(query.options.port_query != rinfo.port) continue;
query._udpResponse(buffer);
break;
}
});
udpSocket.on('error', function(e) {
if(Gamedig.debug) console.log("UDP ERROR: "+e);
});
Gamedig = {
query: function(options,callback) {
if(callback) options.callback = callback;
var query;
try {
query = TypeResolver.lookup(options.type);
} catch(e) {
process.nextTick(function() {
callback({error:e.message});
});
return;
}
query.debug = Gamedig.debug;
query.udpSocket = udpSocket;
query.type = options.type;
if(!('port' in query.options) && ('port_query' in query.options)) {
if(Gamedig.isCommandLine) {
process.stderr.write(
"Warning! This game is so old, that we don't know"
+" what the server's connection port is. We've guessed that"
+" the query port for "+query.type+" is "+query.options.port_query+"."
+" If you know the connection port for this type of server, please let"
+" us know on the GameDig issue tracker, thanks!\n"
);
}
query.options.port = query.options.port_query;
delete query.options.port_query;
}
// copy over options
for(var i in options) query.options[i] = options[i];
activeQueries.push(query);
query.on('finished',function(state) {
var i = activeQueries.indexOf(query);
if(i >= 0) activeQueries.splice(i, 1);
});
process.nextTick(function() {
query.start();
});
return query;
}
};
module.exports = Gamedig;
var dgram = require('dgram'),
EventEmitter = require('events').EventEmitter,
util = require('util'),
dns = require('dns'),
TypeResolver = require('./typeresolver');
var activeQueries = [];
var udpSocket = dgram.createSocket('udp4');
udpSocket.unref();
udpSocket.bind(21943);
udpSocket.on('message', function(buffer, rinfo) {
if(Gamedig.debug) console.log(rinfo.address+':'+rinfo.port+" <--UDP "+buffer.toString('hex'));
for(var i = 0; i < activeQueries.length; i++) {
var query = activeQueries[i];
if(
query.options.address != rinfo.address
&& query.options.altaddress != rinfo.address
) continue;
if(query.options.port_query != rinfo.port) continue;
query._udpResponse(buffer);
break;
}
});
udpSocket.on('error', function(e) {
if(Gamedig.debug) console.log("UDP ERROR: "+e);
});
Gamedig = {
query: function(options,callback) {
if(callback) options.callback = callback;
var query;
try {
query = TypeResolver.lookup(options.type);
} catch(e) {
process.nextTick(function() {
callback({error:e.message});
});
return;
}
query.debug = Gamedig.debug;
query.udpSocket = udpSocket;
query.type = options.type;
if(!('port' in query.options) && ('port_query' in query.options)) {
if(Gamedig.isCommandLine) {
process.stderr.write(
"Warning! This game is so old, that we don't know"
+" what the server's connection port is. We've guessed that"
+" the query port for "+query.type+" is "+query.options.port_query+"."
+" If you know the connection port for this type of server, please let"
+" us know on the GameDig issue tracker, thanks!\n"
);
}
query.options.port = query.options.port_query;
delete query.options.port_query;
}
// copy over options
for(var i in options) query.options[i] = options[i];
activeQueries.push(query);
query.on('finished',function(state) {
var i = activeQueries.indexOf(query);
if(i >= 0) activeQueries.splice(i, 1);
});
process.nextTick(function() {
query.start();
});
return query;
}
};
module.exports = Gamedig;

View file

@ -1,124 +1,124 @@
var Iconv = require('iconv-lite'),
Long = require('long');
function readUInt64BE(buffer,offset) {
var high = buffer.readUInt32BE(offset);
var low = buffer.readUInt32BE(offset+4);
return new Long(low,high,true);
}
function readUInt64LE(buffer,offset) {
var low = buffer.readUInt32LE(offset);
var high = buffer.readUInt32LE(offset+4);
return new Long(low,high,true);
}
function Reader(query,buffer) {
this.query = query;
this.buffer = buffer;
this.i = 0;
}
Reader.prototype = {
offset: function() { return this.i; },
skip: function(i) { this.i += i; },
string: function() {
var args = Array.prototype.slice.call(arguments);
var options = {};
if(args.length == 0) {
options = {};
} else if(args.length == 1) {
if(typeof args[0] == 'string') options = { delimiter: args[0] };
else if(typeof args[0] == 'number') options = { length: args[0] };
else options = args[0];
}
options.encoding = options.encoding || this.query.encoding;
if(options.encoding == 'latin1') options.encoding = 'win1252';
var start = this.i+0;
var end = start;
if(!('length' in options)) {
// terminated by the delimiter
var delim = options.delimiter || this.query.delimiter;
if(typeof delim == 'string') delim = delim.charCodeAt(0);
while(true) {
if(end >= this.buffer.length) {
end = this.buffer.length;
break;
}
if(this.buffer.readUInt8(end) == delim) break;
end++;
}
this.i = end+1;
} else {
end = start+options.length;
if(end >= this.buffer.length) {
end = this.buffer.length;
}
this.i = end;
}
var out = this.buffer.slice(start, end);
var enc = options.encoding;
if(enc == 'utf8' || enc == 'ucs2' || enc == 'binary') {
out = out.toString(enc);
} else {
out = Iconv.decode(out,enc);
}
return out;
},
int: function(bytes) {
var r = 0;
if(this.remaining() >= bytes) {
if(this.query.byteorder == 'be') {
if(bytes == 1) r = this.buffer.readInt8(this.i);
else if(bytes == 2) r = this.buffer.readInt16BE(this.i);
else if(bytes == 4) r = this.buffer.readInt32BE(this.i);
} else {
if(bytes == 1) r = this.buffer.readInt8(this.i);
else if(bytes == 2) r = this.buffer.readInt16LE(this.i);
else if(bytes == 4) r = this.buffer.readInt32LE(this.i);
}
}
this.i += bytes;
return r;
},
uint: function(bytes) {
var r = 0;
if(this.remaining() >= bytes) {
if(this.query.byteorder == 'be') {
if(bytes == 1) r = this.buffer.readUInt8(this.i);
else if(bytes == 2) r = this.buffer.readUInt16BE(this.i);
else if(bytes == 4) r = this.buffer.readUInt32BE(this.i);
else if(bytes == 8) r = readUInt64BE(this.buffer,this.i).toString();
} else {
if(bytes == 1) r = this.buffer.readUInt8(this.i);
else if(bytes == 2) r = this.buffer.readUInt16LE(this.i);
else if(bytes == 4) r = this.buffer.readUInt32LE(this.i);
else if(bytes == 8) r = readUInt64LE(this.buffer,this.i).toString();
}
}
this.i += bytes;
return r;
},
float: function() {
var r = 0;
if(this.remaining() >= 4) {
if(this.query.byteorder == 'be') r = this.buffer.readFloatBE(this.i);
else r = this.buffer.readFloatLE(this.i);
}
this.i += 4;
return r;
},
remaining: function() {
return this.buffer.length-this.i;
},
rest: function() {
return this.buffer.slice(this.i);
},
done: function() {
return this.i >= this.buffer.length;
}
};
module.exports = Reader;
var Iconv = require('iconv-lite'),
Long = require('long');
function readUInt64BE(buffer,offset) {
var high = buffer.readUInt32BE(offset);
var low = buffer.readUInt32BE(offset+4);
return new Long(low,high,true);
}
function readUInt64LE(buffer,offset) {
var low = buffer.readUInt32LE(offset);
var high = buffer.readUInt32LE(offset+4);
return new Long(low,high,true);
}
function Reader(query,buffer) {
this.query = query;
this.buffer = buffer;
this.i = 0;
}
Reader.prototype = {
offset: function() { return this.i; },
skip: function(i) { this.i += i; },
string: function() {
var args = Array.prototype.slice.call(arguments);
var options = {};
if(args.length == 0) {
options = {};
} else if(args.length == 1) {
if(typeof args[0] == 'string') options = { delimiter: args[0] };
else if(typeof args[0] == 'number') options = { length: args[0] };
else options = args[0];
}
options.encoding = options.encoding || this.query.encoding;
if(options.encoding == 'latin1') options.encoding = 'win1252';
var start = this.i+0;
var end = start;
if(!('length' in options)) {
// terminated by the delimiter
var delim = options.delimiter || this.query.delimiter;
if(typeof delim == 'string') delim = delim.charCodeAt(0);
while(true) {
if(end >= this.buffer.length) {
end = this.buffer.length;
break;
}
if(this.buffer.readUInt8(end) == delim) break;
end++;
}
this.i = end+1;
} else {
end = start+options.length;
if(end >= this.buffer.length) {
end = this.buffer.length;
}
this.i = end;
}
var out = this.buffer.slice(start, end);
var enc = options.encoding;
if(enc == 'utf8' || enc == 'ucs2' || enc == 'binary') {
out = out.toString(enc);
} else {
out = Iconv.decode(out,enc);
}
return out;
},
int: function(bytes) {
var r = 0;
if(this.remaining() >= bytes) {
if(this.query.byteorder == 'be') {
if(bytes == 1) r = this.buffer.readInt8(this.i);
else if(bytes == 2) r = this.buffer.readInt16BE(this.i);
else if(bytes == 4) r = this.buffer.readInt32BE(this.i);
} else {
if(bytes == 1) r = this.buffer.readInt8(this.i);
else if(bytes == 2) r = this.buffer.readInt16LE(this.i);
else if(bytes == 4) r = this.buffer.readInt32LE(this.i);
}
}
this.i += bytes;
return r;
},
uint: function(bytes) {
var r = 0;
if(this.remaining() >= bytes) {
if(this.query.byteorder == 'be') {
if(bytes == 1) r = this.buffer.readUInt8(this.i);
else if(bytes == 2) r = this.buffer.readUInt16BE(this.i);
else if(bytes == 4) r = this.buffer.readUInt32BE(this.i);
else if(bytes == 8) r = readUInt64BE(this.buffer,this.i).toString();
} else {
if(bytes == 1) r = this.buffer.readUInt8(this.i);
else if(bytes == 2) r = this.buffer.readUInt16LE(this.i);
else if(bytes == 4) r = this.buffer.readUInt32LE(this.i);
else if(bytes == 8) r = readUInt64LE(this.buffer,this.i).toString();
}
}
this.i += bytes;
return r;
},
float: function() {
var r = 0;
if(this.remaining() >= 4) {
if(this.query.byteorder == 'be') r = this.buffer.readFloatBE(this.i);
else r = this.buffer.readFloatLE(this.i);
}
this.i += 4;
return r;
},
remaining: function() {
return this.buffer.length-this.i;
},
rest: function() {
return this.buffer.slice(this.i);
},
done: function() {
return this.i >= this.buffer.length;
}
};
module.exports = Reader;

View file

@ -1,41 +1,41 @@
{
"name": "gamedig",
"description": "Query for the status of any game server in Node.JS",
"tags": [
"srcds",
"query",
"game",
"utility",
"util",
"server"
],
"main": "lib/index.js",
"author": "Michael Morrison",
"version": "0.2.9",
"repository" : {
"type" : "git",
"url" : "https://github.com/sonicsnes/node-gamedig.git"
},
"bugs" : {
"url" : "https://github.com/sonicsnes/node-gamedig/issues"
},
"licenses" : [
{
"type" : "MIT",
"url" : "https://raw.github.com/sonicsnes/node-gamedig/master/LICENSE"
}
],
"dependencies": {
"iconv-lite": "~0.2.11",
"long": "~1.1.2",
"async": "~0.2.10",
"compressjs": "~1.0.1",
"gbxremote": "~0.1.4",
"request": "~2.33.0",
"optimist": "~0.6.0",
"varint": "~1.0.0"
},
"bin": {
"gamedig": "bin/gamedig.js"
}
}
{
"name": "gamedig",
"description": "Query for the status of any game server in Node.JS",
"tags": [
"srcds",
"query",
"game",
"utility",
"util",
"server"
],
"main": "lib/index.js",
"author": "Michael Morrison",
"version": "0.2.9",
"repository" : {
"type" : "git",
"url" : "https://github.com/sonicsnes/node-gamedig.git"
},
"bugs" : {
"url" : "https://github.com/sonicsnes/node-gamedig/issues"
},
"licenses" : [
{
"type" : "MIT",
"url" : "https://raw.github.com/sonicsnes/node-gamedig/master/LICENSE"
}
],
"dependencies": {
"iconv-lite": "~0.2.11",
"long": "~1.1.2",
"async": "~0.2.10",
"compressjs": "~1.0.1",
"gbxremote": "~0.1.4",
"request": "~2.33.0",
"optimist": "~0.6.0",
"varint": "~1.0.0"
},
"bin": {
"gamedig": "bin/gamedig.js"
}
}

View file

@ -1,64 +1,64 @@
module.exports = require('./core').extend({
init: function() {
this._super();
this.encoding = 'latin1';
this.byteorder = 'be';
},
run: function(state) {
var self = this;
var b = new Buffer([0,0x35,0,0,0,0,0,0x11]);
this.udpSend(b,function(buffer) {
var reader = self.reader(buffer);
reader.skip(6);
state.raw.port = self.readUInt(reader);
state.raw.hostname = self.readString(reader,buffer);
state.name = self.stripColorCodes(self.readString(reader,buffer));
state.raw.numplayers = self.readUInt(reader);
state.raw.versionmin = self.readUInt(reader);
state.raw.versionmax = self.readUInt(reader);
state.raw.version = self.readString(reader,buffer);
state.maxplayers = self.readUInt(reader);
var players = self.readString(reader,buffer);
var list = players.split('\n');
for(var i = 0; i < list.length; i++) {
if(!list[i]) continue;
state.players.push({
name:self.stripColorCodes(list[i])
});
}
state.raw.options = self.stripColorCodes(self.readString(reader,buffer));
state.raw.uri = self.readString(reader,buffer);
state.raw.globalids = self.readString(reader,buffer);
self.finish(state);
return true;
});
},
readUInt: function(reader) {
var a = reader.uint(2);
var b = reader.uint(2);
return (b<<16) + a;
},
readString: function(reader,b) {
var len = reader.uint(2);
if(!len) return '';
var out = '';
for(var i = 0; i < len; i+=2) {
var hi = reader.uint(1);
var lo = reader.uint(1);
if(i+1<len) out += String.fromCharCode(lo);
if(i+2<len) out += String.fromCharCode(hi);
}
return out;
},
stripColorCodes: function(str) {
return str.replace(/0x[0-9a-f]{6}/g,'');
}
});
module.exports = require('./core').extend({
init: function() {
this._super();
this.encoding = 'latin1';
this.byteorder = 'be';
},
run: function(state) {
var self = this;
var b = new Buffer([0,0x35,0,0,0,0,0,0x11]);
this.udpSend(b,function(buffer) {
var reader = self.reader(buffer);
reader.skip(6);
state.raw.port = self.readUInt(reader);
state.raw.hostname = self.readString(reader,buffer);
state.name = self.stripColorCodes(self.readString(reader,buffer));
state.raw.numplayers = self.readUInt(reader);
state.raw.versionmin = self.readUInt(reader);
state.raw.versionmax = self.readUInt(reader);
state.raw.version = self.readString(reader,buffer);
state.maxplayers = self.readUInt(reader);
var players = self.readString(reader,buffer);
var list = players.split('\n');
for(var i = 0; i < list.length; i++) {
if(!list[i]) continue;
state.players.push({
name:self.stripColorCodes(list[i])
});
}
state.raw.options = self.stripColorCodes(self.readString(reader,buffer));
state.raw.uri = self.readString(reader,buffer);
state.raw.globalids = self.readString(reader,buffer);
self.finish(state);
return true;
});
},
readUInt: function(reader) {
var a = reader.uint(2);
var b = reader.uint(2);
return (b<<16) + a;
},
readString: function(reader,b) {
var len = reader.uint(2);
if(!len) return '';
var out = '';
for(var i = 0; i < len; i+=2) {
var hi = reader.uint(1);
var lo = reader.uint(1);
if(i+1<len) out += String.fromCharCode(lo);
if(i+2<len) out += String.fromCharCode(hi);
}
return out;
},
stripColorCodes: function(str) {
return str.replace(/0x[0-9a-f]{6}/g,'');
}
});

View file

@ -1,55 +1,55 @@
var request = require('request');
module.exports = require('./core').extend({
run: function(state) {
var self = this;
request({
uri: 'http://'+this.options.address+':'+this.options.port_query+'/',
timeout: 3000,
}, function(e,r,body) {
if(e) return self.fatal('HTTP error');
var m = body.match(/status server for (.*?)\r|\n/);
if(m) state.name = m[1];
var m = body.match(/Current uptime: (\d+)/);
if(m) state.raw.uptime = m[1];
var m = body.match(/currently running (.*?) by /);
if(m) state.map = m[1];
var m = body.match(/Current players: (\d+)\/(\d+)/);
if(m) {
state.raw.numplayers = m[1];
state.maxplayers = m[2];
}
var m = body.match(/class="playerlist"([^]+?)\/table/);
if(m) {
var table = m[1];
var pre = /<tr>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>/g;
while(pm = pre.exec(table)) {
if(pm[2] == 'Ping') continue;
state.players.push({
name: pm[1],
ping: pm[2],
team: pm[3],
score: pm[4]
});
}
}
/*
var m = this.options.address.match(/(\d+)\.(\d+)\.(\d+)\.(\d+)/);
if(m) {
var o1 = parseInt(m[1]);
var o2 = parseInt(m[2]);
var o3 = parseInt(m[3]);
var o4 = parseInt(m[4]);
var addr = o1+(o2<<8)+(o3<<16)+(o4<<24);
state.raw.url = 'aos://'+addr;
}
*/
self.finish(state);
});
}
});
var request = require('request');
module.exports = require('./core').extend({
run: function(state) {
var self = this;
request({
uri: 'http://'+this.options.address+':'+this.options.port_query+'/',
timeout: 3000,
}, function(e,r,body) {
if(e) return self.fatal('HTTP error');
var m = body.match(/status server for (.*?)\r|\n/);
if(m) state.name = m[1];
var m = body.match(/Current uptime: (\d+)/);
if(m) state.raw.uptime = m[1];
var m = body.match(/currently running (.*?) by /);
if(m) state.map = m[1];
var m = body.match(/Current players: (\d+)\/(\d+)/);
if(m) {
state.raw.numplayers = m[1];
state.maxplayers = m[2];
}
var m = body.match(/class="playerlist"([^]+?)\/table/);
if(m) {
var table = m[1];
var pre = /<tr>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>/g;
while(pm = pre.exec(table)) {
if(pm[2] == 'Ping') continue;
state.players.push({
name: pm[1],
ping: pm[2],
team: pm[3],
score: pm[4]
});
}
}
/*
var m = this.options.address.match(/(\d+)\.(\d+)\.(\d+)\.(\d+)/);
if(m) {
var o1 = parseInt(m[1]);
var o2 = parseInt(m[2]);
var o3 = parseInt(m[3]);
var o4 = parseInt(m[4]);
var addr = o1+(o2<<8)+(o3<<16)+(o4<<24);
state.raw.url = 'aos://'+addr;
}
*/
self.finish(state);
});
}
});

View file

@ -1,312 +1,312 @@
var EventEmitter = require('events').EventEmitter,
dns = require('dns'),
net = require('net'),
async = require('async'),
Class = require('../lib/Class'),
Reader = require('../lib/reader');
module.exports = Class.extend(EventEmitter,{
init: function() {
this._super();
this.options = {
tcpTimeout: 1000,
udpTimeout: 1000
};
this.maxAttempts = 1;
this.attempt = 1;
this.finished = false;
this.encoding = 'utf8';
this.byteorder = 'le';
this.delimiter = '\0';
var self = this;
this.globalTimeoutTimer = setTimeout(function() {
self.fatal('timeout');
},10000);
},
fatal: function(err,noretry) {
if(!noretry && this.attempt < this.maxAttempts) {
this.attempt++;
this.start();
return;
}
this.done({error: err.toString()});
},
initState: function() {
return {
name: '',
map: '',
password: false,
raw: {},
maxplayers: 0,
players: [],
bots: []
};
},
finalizeState: function(state) {},
finish: function(state) {
this.finalizeState(state);
this.done(state);
},
done: function(state) {
if(this.finished) return;
clearTimeout(this.globalTimeoutTimer);
if(this.options.notes)
state.notes = this.options.notes;
state.query = {};
if('host' in this.options) state.query.host = this.options.host;
if('address' in this.options) state.query.address = this.options.address;
if('port' in this.options) state.query.port = this.options.port;
if('port_query' in this.options) state.query.port_query = this.options.port_query;
state.query.type = this.type;
if('pretty' in this) state.query.pretty = this.pretty;
this.reset();
this.finished = true;
this.emit('finished',state);
if(this.options.callback) this.options.callback(state);
},
reset: function() {
if(this.timers) {
this.timers.forEach(function(timer) {
clearTimeout(timer);
});
}
this.timers = [];
if(this.tcpSocket) {
this.tcpSocket.destroy();
delete this.tcpSocket;
}
this.udpTimeoutTimer = false;
this.udpCallback = false;
},
start: function() {
var self = this;
var options = self.options;
this.reset();
async.series([
function(c) {
// resolve host names
if(!('host' in options)) return c();
if(options.host.match(/\d+\.\d+\.\d+\.\d+/)) {
options.address = options.host;
c();
} else {
self.parseDns(options.host,c);
}
},
function(c) {
// calculate query port if needed
if(!('port_query' in options) && 'port' in options) {
var offset = options.port_query_offset || 0;
options.port_query = options.port + offset;
}
c();
},
function(c) {
// run
self.run(self.initState());
}
]);
},
parseDns: function(host,c) {
var self = this;
function resolveStandard(host,c) {
dns.lookup(host, function(err,address,family) {
if(err) return self.fatal(err);
self.options.address = address;
c();
});
}
function resolveSrv(srv,host,c) {
dns.resolve(srv+'.'+host, 'SRV', function(err,addresses) {
if(err) return resolveStandard(host,c);
if(addresses.length >= 1) {
var line = addresses[0];
self.options.port = line.port;
var srvhost = line.name;
if(srvhost.match(/\d+\.\d+\.\d+\.\d+/)) {
self.options.address = srvhost;
c();
} else {
// resolve yet again
resolveStandard(srvhost,c);
}
return;
}
return resolveStandard(host,c);
});
}
if(this.srvRecord) resolveSrv(this.srvRecord,host,c);
else resolveStandard(host,c);
},
// utils
reader: function(buffer) {
return new Reader(this,buffer);
},
translate: function(obj,trans) {
for(var from in trans) {
var to = trans[from];
if(from in obj) {
if(to) obj[to] = obj[from];
delete obj[from];
}
}
},
setTimeout: function(c,t) {
if(this.finished) return 0;
var id = setTimeout(c,t);
this.timers.push(id);
return id;
},
trueTest: function(str) {
if(typeof str == 'boolean') return str;
if(typeof str == 'number') return str != 0;
if(typeof str == 'string') {
if(str.toLowerCase() == 'true') return true;
if(str == 'yes') return true;
if(str == '1') return true;
}
return false;
},
debugBuffer: function(buffer) {
var out = '';
var out2 = '';
for(var i = 0; i < buffer.length; i++) {
var sliced = buffer.slice(i,i+1);
out += sliced.toString('hex')+' ';
var chr = sliced.toString();
if(chr < ' ' || chr > '~') chr = ' ';
out2 += chr+' ';
if(out.length > 60) {
console.log(out);
console.log(out2);
out = out2 = '';
}
}
console.log(out);
console.log(out2);
},
_tcpConnect: function(c) {
var self = this;
if(this.tcpSocket) return c(this.tcpSocket);
var connected = false;
var received = new Buffer(0);
var address = this.options.address;
var port = this.options.port_query;
var socket = this.tcpSocket = net.connect(port,address,function() {
if(self.debug) console.log(address+':'+port+" TCPCONNECTED");
connected = true;
c(socket);
});
socket.setTimeout(10000);
socket.setNoDelay(true);
if(this.debug) console.log(address+':'+port+" TCPCONNECT");
var writeHook = socket.write;
socket.write = function(data) {
if(self.debug) console.log(address+':'+port+" TCP--> "+data.toString('hex'));
writeHook.apply(this,arguments);
}
socket.on('error', function() {});
socket.on('close', function() {
if(!self.tcpCallback) return;
if(connected) return self.fatal('Socket closed while waiting on TCP');
else return self.fatal('TCP Connection Refused');
});
socket.on('data', function(data) {
if(!self.tcpCallback) return;
if(self.debug) console.log(address+':'+port+" <--TCP "+data.toString('hex'));
received = Buffer.concat([received,data]);
if(self.tcpCallback(received)) {
clearTimeout(self.tcpTimeoutTimer);
self.tcpCallback = false;
received = new Buffer(0);
}
});
},
tcpSend: function(buffer,ondata) {
var self = this;
process.nextTick(function() {
if(self.tcpCallback) return self.fatal('Attempted to send TCP packet while still waiting on a managed response');
self._tcpConnect(function(socket) {
socket.write(buffer);
});
if(!ondata) return;
self.tcpTimeoutTimer = self.setTimeout(function() {
self.tcpCallback = false;
self.fatal('TCP Watchdog Timeout');
},self.options.tcpTimeout);
self.tcpCallback = ondata;
});
},
udpSend: function(buffer,onpacket,ontimeout) {
var self = this;
process.nextTick(function() {
if(self.udpCallback) return self.fatal('Attempted to send UDP packet while still waiting on a managed response');
self._udpSendNow(buffer);
if(!onpacket) return;
self.udpTimeoutTimer = self.setTimeout(function() {
self.udpCallback = false;
var timeout = false;
if(!ontimeout || ontimeout() !== true) timeout = true;
if(timeout) self.fatal('UDP Watchdog Timeout');
},self.options.udpTimeout);
self.udpCallback = onpacket;
});
},
_udpSendNow: function(buffer) {
if(!('port_query' in this.options)) return this.fatal('Attempted to send without setting a port');
if(!('address' in this.options)) return this.fatal('Attempted to send without setting an address');
if(typeof buffer == 'string') buffer = new Buffer(buffer,'binary');
if(this.debug) console.log(this.options.address+':'+this.options.port_query+" UDP--> "+buffer.toString('hex'));
this.udpSocket.send(buffer,0,buffer.length,this.options.port_query,this.options.address);
},
_udpResponse: function(buffer) {
if(this.udpCallback) {
var result = this.udpCallback(buffer);
if(result === true) {
// we're done with this udp session
clearTimeout(this.udpTimeoutTimer);
this.udpCallback = false;
}
} else {
this.udpResponse(buffer);
}
},
udpResponse: function() {}
});
var EventEmitter = require('events').EventEmitter,
dns = require('dns'),
net = require('net'),
async = require('async'),
Class = require('../lib/Class'),
Reader = require('../lib/reader');
module.exports = Class.extend(EventEmitter,{
init: function() {
this._super();
this.options = {
tcpTimeout: 1000,
udpTimeout: 1000
};
this.maxAttempts = 1;
this.attempt = 1;
this.finished = false;
this.encoding = 'utf8';
this.byteorder = 'le';
this.delimiter = '\0';
var self = this;
this.globalTimeoutTimer = setTimeout(function() {
self.fatal('timeout');
},10000);
},
fatal: function(err,noretry) {
if(!noretry && this.attempt < this.maxAttempts) {
this.attempt++;
this.start();
return;
}
this.done({error: err.toString()});
},
initState: function() {
return {
name: '',
map: '',
password: false,
raw: {},
maxplayers: 0,
players: [],
bots: []
};
},
finalizeState: function(state) {},
finish: function(state) {
this.finalizeState(state);
this.done(state);
},
done: function(state) {
if(this.finished) return;
clearTimeout(this.globalTimeoutTimer);
if(this.options.notes)
state.notes = this.options.notes;
state.query = {};
if('host' in this.options) state.query.host = this.options.host;
if('address' in this.options) state.query.address = this.options.address;
if('port' in this.options) state.query.port = this.options.port;
if('port_query' in this.options) state.query.port_query = this.options.port_query;
state.query.type = this.type;
if('pretty' in this) state.query.pretty = this.pretty;
this.reset();
this.finished = true;
this.emit('finished',state);
if(this.options.callback) this.options.callback(state);
},
reset: function() {
if(this.timers) {
this.timers.forEach(function(timer) {
clearTimeout(timer);
});
}
this.timers = [];
if(this.tcpSocket) {
this.tcpSocket.destroy();
delete this.tcpSocket;
}
this.udpTimeoutTimer = false;
this.udpCallback = false;
},
start: function() {
var self = this;
var options = self.options;
this.reset();
async.series([
function(c) {
// resolve host names
if(!('host' in options)) return c();
if(options.host.match(/\d+\.\d+\.\d+\.\d+/)) {
options.address = options.host;
c();
} else {
self.parseDns(options.host,c);
}
},
function(c) {
// calculate query port if needed
if(!('port_query' in options) && 'port' in options) {
var offset = options.port_query_offset || 0;
options.port_query = options.port + offset;
}
c();
},
function(c) {
// run
self.run(self.initState());
}
]);
},
parseDns: function(host,c) {
var self = this;
function resolveStandard(host,c) {
dns.lookup(host, function(err,address,family) {
if(err) return self.fatal(err);
self.options.address = address;
c();
});
}
function resolveSrv(srv,host,c) {
dns.resolve(srv+'.'+host, 'SRV', function(err,addresses) {
if(err) return resolveStandard(host,c);
if(addresses.length >= 1) {
var line = addresses[0];
self.options.port = line.port;
var srvhost = line.name;
if(srvhost.match(/\d+\.\d+\.\d+\.\d+/)) {
self.options.address = srvhost;
c();
} else {
// resolve yet again
resolveStandard(srvhost,c);
}
return;
}
return resolveStandard(host,c);
});
}
if(this.srvRecord) resolveSrv(this.srvRecord,host,c);
else resolveStandard(host,c);
},
// utils
reader: function(buffer) {
return new Reader(this,buffer);
},
translate: function(obj,trans) {
for(var from in trans) {
var to = trans[from];
if(from in obj) {
if(to) obj[to] = obj[from];
delete obj[from];
}
}
},
setTimeout: function(c,t) {
if(this.finished) return 0;
var id = setTimeout(c,t);
this.timers.push(id);
return id;
},
trueTest: function(str) {
if(typeof str == 'boolean') return str;
if(typeof str == 'number') return str != 0;
if(typeof str == 'string') {
if(str.toLowerCase() == 'true') return true;
if(str == 'yes') return true;
if(str == '1') return true;
}
return false;
},
debugBuffer: function(buffer) {
var out = '';
var out2 = '';
for(var i = 0; i < buffer.length; i++) {
var sliced = buffer.slice(i,i+1);
out += sliced.toString('hex')+' ';
var chr = sliced.toString();
if(chr < ' ' || chr > '~') chr = ' ';
out2 += chr+' ';
if(out.length > 60) {
console.log(out);
console.log(out2);
out = out2 = '';
}
}
console.log(out);
console.log(out2);
},
_tcpConnect: function(c) {
var self = this;
if(this.tcpSocket) return c(this.tcpSocket);
var connected = false;
var received = new Buffer(0);
var address = this.options.address;
var port = this.options.port_query;
var socket = this.tcpSocket = net.connect(port,address,function() {
if(self.debug) console.log(address+':'+port+" TCPCONNECTED");
connected = true;
c(socket);
});
socket.setTimeout(10000);
socket.setNoDelay(true);
if(this.debug) console.log(address+':'+port+" TCPCONNECT");
var writeHook = socket.write;
socket.write = function(data) {
if(self.debug) console.log(address+':'+port+" TCP--> "+data.toString('hex'));
writeHook.apply(this,arguments);
}
socket.on('error', function() {});
socket.on('close', function() {
if(!self.tcpCallback) return;
if(connected) return self.fatal('Socket closed while waiting on TCP');
else return self.fatal('TCP Connection Refused');
});
socket.on('data', function(data) {
if(!self.tcpCallback) return;
if(self.debug) console.log(address+':'+port+" <--TCP "+data.toString('hex'));
received = Buffer.concat([received,data]);
if(self.tcpCallback(received)) {
clearTimeout(self.tcpTimeoutTimer);
self.tcpCallback = false;
received = new Buffer(0);
}
});
},
tcpSend: function(buffer,ondata) {
var self = this;
process.nextTick(function() {
if(self.tcpCallback) return self.fatal('Attempted to send TCP packet while still waiting on a managed response');
self._tcpConnect(function(socket) {
socket.write(buffer);
});
if(!ondata) return;
self.tcpTimeoutTimer = self.setTimeout(function() {
self.tcpCallback = false;
self.fatal('TCP Watchdog Timeout');
},self.options.tcpTimeout);
self.tcpCallback = ondata;
});
},
udpSend: function(buffer,onpacket,ontimeout) {
var self = this;
process.nextTick(function() {
if(self.udpCallback) return self.fatal('Attempted to send UDP packet while still waiting on a managed response');
self._udpSendNow(buffer);
if(!onpacket) return;
self.udpTimeoutTimer = self.setTimeout(function() {
self.udpCallback = false;
var timeout = false;
if(!ontimeout || ontimeout() !== true) timeout = true;
if(timeout) self.fatal('UDP Watchdog Timeout');
},self.options.udpTimeout);
self.udpCallback = onpacket;
});
},
_udpSendNow: function(buffer) {
if(!('port_query' in this.options)) return this.fatal('Attempted to send without setting a port');
if(!('address' in this.options)) return this.fatal('Attempted to send without setting an address');
if(typeof buffer == 'string') buffer = new Buffer(buffer,'binary');
if(this.debug) console.log(this.options.address+':'+this.options.port_query+" UDP--> "+buffer.toString('hex'));
this.udpSocket.send(buffer,0,buffer.length,this.options.port_query,this.options.address);
},
_udpResponse: function(buffer) {
if(this.udpCallback) {
var result = this.udpCallback(buffer);
if(result === true) {
// we're done with this udp session
clearTimeout(this.udpTimeoutTimer);
this.udpCallback = false;
}
} else {
this.udpResponse(buffer);
}
},
udpResponse: function() {}
});

View file

@ -1,95 +1,95 @@
module.exports = require('./core').extend({
init: function() {
this._super();
this.pretty = 'Doom 3';
this.encoding = 'latin1';
this.isEtqw = false;
this.hasSpaceBeforeClanTag = false;
this.hasClanTag = false;
this.hasTypeFlag = false;
},
run: function(state) {
var self = this;
this.udpSend('\xff\xffgetInfo\x00PiNGPoNG\x00',function(buffer) {
var reader = self.reader(buffer);
var header = reader.uint(2);
if(header != 0xffff) return;
var header2 = reader.string();
if(header2 != 'infoResponse') return;
var tailSize = 5;
if(self.isEtqw) {
var taskId = reader.uint(4);
}
var challenge = reader.uint(4);
var protoVersion = reader.uint(4);
state.raw.protocolVersion = (protoVersion>>16)+'.'+(protoVersion&0xffff);
if(self.isEtqw) {
var size = reader.uint(4);
}
while(!reader.done()) {
var key = reader.string();
var value = self.stripColors(reader.string());
if(key == 'si_map') {
value = value.replace('maps/','');
value = value.replace('.entities','');
}
if(!key) break;
state.raw[key] = value;
}
var i = 0;
while(!reader.done()) {
i++;
var player = {};
player.id = reader.uint(1);
if(player.id == 32) break;
player.ping = reader.uint(2);
if(!self.isEtqw) player.rate = reader.uint(4);
player.name = self.stripColors(reader.string());
if(self.hasClanTag) {
if(self.hasSpaceBeforeClanTag) reader.uint(1);
player.clantag = self.stripColors(reader.string());
}
if(self.hasTypeFlag) player.typeflag = reader.uint(1);
if(!player.ping || player.typeflag)
state.bots.push(player);
else
state.players.push(player);
}
state.raw.osmask = reader.uint(4);
if(self.isEtqw) {
state.raw.ranked = reader.uint(1);
state.raw.timeleft = reader.uint(4);
state.raw.gamestate = reader.uint(1);
state.raw.servertype = reader.uint(1);
// 0 = regular, 1 = tv
if(state.raw.servertype == 0) {
state.raw.interestedClients = reader.uint(1);
} else if(state.raw.servertype == 1) {
state.raw.connectedClients = reader.uint(4);
state.raw.maxClients = reader.uint(4);
}
}
if(state.raw.si_name) state.name = state.raw.si_name;
if(state.raw.si_map) state.map = state.raw.si_map;
if(state.raw.si_maxplayers) state.maxplayers = parseInt(state.raw.si_maxplayers);
if(state.raw.si_usepass == '1') state.password = true;
self.finish(state);
return true;
});
},
stripColors: function(str) {
// uses quake 3 color codes
return str.replace(/\^(X.{6}|.)/g,'');
}
});
module.exports = require('./core').extend({
init: function() {
this._super();
this.pretty = 'Doom 3';
this.encoding = 'latin1';
this.isEtqw = false;
this.hasSpaceBeforeClanTag = false;
this.hasClanTag = false;
this.hasTypeFlag = false;
},
run: function(state) {
var self = this;
this.udpSend('\xff\xffgetInfo\x00PiNGPoNG\x00',function(buffer) {
var reader = self.reader(buffer);
var header = reader.uint(2);
if(header != 0xffff) return;
var header2 = reader.string();
if(header2 != 'infoResponse') return;
var tailSize = 5;
if(self.isEtqw) {
var taskId = reader.uint(4);
}
var challenge = reader.uint(4);
var protoVersion = reader.uint(4);
state.raw.protocolVersion = (protoVersion>>16)+'.'+(protoVersion&0xffff);
if(self.isEtqw) {
var size = reader.uint(4);
}
while(!reader.done()) {
var key = reader.string();
var value = self.stripColors(reader.string());
if(key == 'si_map') {
value = value.replace('maps/','');
value = value.replace('.entities','');
}
if(!key) break;
state.raw[key] = value;
}
var i = 0;
while(!reader.done()) {
i++;
var player = {};
player.id = reader.uint(1);
if(player.id == 32) break;
player.ping = reader.uint(2);
if(!self.isEtqw) player.rate = reader.uint(4);
player.name = self.stripColors(reader.string());
if(self.hasClanTag) {
if(self.hasSpaceBeforeClanTag) reader.uint(1);
player.clantag = self.stripColors(reader.string());
}
if(self.hasTypeFlag) player.typeflag = reader.uint(1);
if(!player.ping || player.typeflag)
state.bots.push(player);
else
state.players.push(player);
}
state.raw.osmask = reader.uint(4);
if(self.isEtqw) {
state.raw.ranked = reader.uint(1);
state.raw.timeleft = reader.uint(4);
state.raw.gamestate = reader.uint(1);
state.raw.servertype = reader.uint(1);
// 0 = regular, 1 = tv
if(state.raw.servertype == 0) {
state.raw.interestedClients = reader.uint(1);
} else if(state.raw.servertype == 1) {
state.raw.connectedClients = reader.uint(4);
state.raw.maxClients = reader.uint(4);
}
}
if(state.raw.si_name) state.name = state.raw.si_name;
if(state.raw.si_map) state.map = state.raw.si_map;
if(state.raw.si_maxplayers) state.maxplayers = parseInt(state.raw.si_maxplayers);
if(state.raw.si_usepass == '1') state.password = true;
self.finish(state);
return true;
});
},
stripColors: function(str) {
// uses quake 3 color codes
return str.replace(/\^(X.{6}|.)/g,'');
}
});

View file

@ -1,85 +1,85 @@
var async = require('async');
module.exports = require('./core').extend({
init: function() {
this._super();
this.sessionId = 1;
this.encoding = 'latin1';
this.byteorder = 'be';
},
run: function(state) {
var self = this;
async.series([
function(c) {
self.sendPacket('info', function(data) {
state.raw = data;
if('hostname' in state.raw) state.name = state.raw.hostname;
if('mapname' in state.raw) state.map = state.raw.mapname;
if(self.trueTest(state.raw.password)) state.password = true;
if('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers);
c();
});
},
function(c) {
self.sendPacket('rules', function(data) {
state.raw.rules = data;
c();
});
},
function(c) {
self.sendPacket('players', function(data) {
var players = {};
var teams = {};
for(var ident in data) {
var split = ident.split('_');
var key = split[0];
var id = split[1];
var value = data[ident];
if(key == 'teamname') {
teams[id] = value;
} else {
if(!(id in players)) players[id] = {};
if(key == 'playername') key = 'name';
else if(key == 'team') value = parseInt(value);
else if(key == 'score' || key == 'ping' || key == 'deaths') value = parseInt(value);
players[id][key] = value;
}
}
state.raw.teams = teams;
for(var i in players) state.players.push(players[i]);
self.finish(state);
});
}
]);
},
sendPacket: function(type,callback) {
var self = this;
var queryId = '';
var output = {};
this.udpSend('\\'+type+'\\',function(buffer) {
var reader = self.reader(buffer);
var str = reader.string({length:buffer.length});
var split = str.split('\\');
split.shift();
var data = {};
while(split.length) {
var key = split.shift();
var value = split.shift() || '';
data[key] = value;
}
if(!('queryid' in data)) return;
if(queryId && data.queryid != queryId) return;
for(var i in data) output[i] = data[i];
if('final' in output) {
delete output.final;
delete output.queryid;
callback(output);
return true;
}
});
}
});
var async = require('async');
module.exports = require('./core').extend({
init: function() {
this._super();
this.sessionId = 1;
this.encoding = 'latin1';
this.byteorder = 'be';
},
run: function(state) {
var self = this;
async.series([
function(c) {
self.sendPacket('info', function(data) {
state.raw = data;
if('hostname' in state.raw) state.name = state.raw.hostname;
if('mapname' in state.raw) state.map = state.raw.mapname;
if(self.trueTest(state.raw.password)) state.password = true;
if('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers);
c();
});
},
function(c) {
self.sendPacket('rules', function(data) {
state.raw.rules = data;
c();
});
},
function(c) {
self.sendPacket('players', function(data) {
var players = {};
var teams = {};
for(var ident in data) {
var split = ident.split('_');
var key = split[0];
var id = split[1];
var value = data[ident];
if(key == 'teamname') {
teams[id] = value;
} else {
if(!(id in players)) players[id] = {};
if(key == 'playername') key = 'name';
else if(key == 'team') value = parseInt(value);
else if(key == 'score' || key == 'ping' || key == 'deaths') value = parseInt(value);
players[id][key] = value;
}
}
state.raw.teams = teams;
for(var i in players) state.players.push(players[i]);
self.finish(state);
});
}
]);
},
sendPacket: function(type,callback) {
var self = this;
var queryId = '';
var output = {};
this.udpSend('\\'+type+'\\',function(buffer) {
var reader = self.reader(buffer);
var str = reader.string({length:buffer.length});
var split = str.split('\\');
split.shift();
var data = {};
while(split.length) {
var key = split.shift();
var value = split.shift() || '';
data[key] = value;
}
if(!('queryid' in data)) return;
if(queryId && data.queryid != queryId) return;
for(var i in data) output[i] = data[i];
if('final' in output) {
delete output.final;
delete output.queryid;
callback(output);
return true;
}
});
}
});

View file

@ -1,96 +1,96 @@
module.exports = require('./core').extend({
init: function() {
this._super();
this.sessionId = 1;
this.encoding = 'latin1';
this.byteorder = 'be';
},
run: function(state) {
var self = this;
var request = new Buffer([0xfe,0xfd,0x00,0x00,0x00,0x00,0x01,0xff,0xff,0xff]);
var packets = [];
this.udpSend(request,
function(buffer) {
if(packets.length && buffer.readUInt8(0) == 0)
buffer = buffer.slice(1);
packets.push(buffer);
},
function() {
var buffer = Buffer.concat(packets);
var reader = self.reader(buffer);
var header = reader.uint(1);
if(header != 0) return;
var pingId = reader.uint(4);
if(pingId != 1) return;
while(!reader.done()) {
var key = reader.string();
var value = reader.string();
if(!key) break;
state.raw[key] = value;
}
if('hostname' in state.raw) state.name = state.raw.hostname;
if('mapname' in state.raw) state.map = state.raw.mapname;
if(self.trueTest(state.raw.password)) state.password = true;
if('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers);
state.players = self.readFieldData(reader);
state.raw.teams = self.readFieldData(reader);
self.finish(state);
return true;
}
);
},
readFieldData: function(reader) {
var count = reader.uint(1);
// count is unreliable (often it's wrong), so we don't use it.
// read until we hit an empty first field string
if(this.debug) console.log("Reading fields, starting at: "+reader.rest());
var fields = [];
while(!reader.done()) {
var field = reader.string();
if(!field) break;
if(field.charCodeAt(0) <= 2) field = field.substring(1);
fields.push(field);
if(this.debug) console.log("field:"+field);
}
var units = [];
outer: while(!reader.done()) {
var unit = {};
for(var iField = 0; iField < fields.length; iField++) {
var key = fields[iField];
var value = reader.string();
if(!value && iField == 0) break outer;
if(this.debug) console.log("value:"+value);
if(key == 'player_') key = 'name';
else if(key == 'score_') key = 'score';
else if(key == 'deaths_') key = 'deaths';
else if(key == 'ping_') key = 'ping';
else if(key == 'team_') key = 'team';
else if(key == 'kills_') key = 'kills';
else if(key == 'team_t') key = 'name';
else if(key == 'tickets_t') key = 'tickets';
if(
key == 'score' || key == 'deaths'
|| key == 'ping' || key == 'team'
|| key == 'kills' || key == 'tickets'
) {
if(value === '') continue;
value = parseInt(value);
}
unit[key] = value;
}
units.push(unit);
}
return units;
}
});
module.exports = require('./core').extend({
init: function() {
this._super();
this.sessionId = 1;
this.encoding = 'latin1';
this.byteorder = 'be';
},
run: function(state) {
var self = this;
var request = new Buffer([0xfe,0xfd,0x00,0x00,0x00,0x00,0x01,0xff,0xff,0xff]);
var packets = [];
this.udpSend(request,
function(buffer) {
if(packets.length && buffer.readUInt8(0) == 0)
buffer = buffer.slice(1);
packets.push(buffer);
},
function() {
var buffer = Buffer.concat(packets);
var reader = self.reader(buffer);
var header = reader.uint(1);
if(header != 0) return;
var pingId = reader.uint(4);
if(pingId != 1) return;
while(!reader.done()) {
var key = reader.string();
var value = reader.string();
if(!key) break;
state.raw[key] = value;
}
if('hostname' in state.raw) state.name = state.raw.hostname;
if('mapname' in state.raw) state.map = state.raw.mapname;
if(self.trueTest(state.raw.password)) state.password = true;
if('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers);
state.players = self.readFieldData(reader);
state.raw.teams = self.readFieldData(reader);
self.finish(state);
return true;
}
);
},
readFieldData: function(reader) {
var count = reader.uint(1);
// count is unreliable (often it's wrong), so we don't use it.
// read until we hit an empty first field string
if(this.debug) console.log("Reading fields, starting at: "+reader.rest());
var fields = [];
while(!reader.done()) {
var field = reader.string();
if(!field) break;
if(field.charCodeAt(0) <= 2) field = field.substring(1);
fields.push(field);
if(this.debug) console.log("field:"+field);
}
var units = [];
outer: while(!reader.done()) {
var unit = {};
for(var iField = 0; iField < fields.length; iField++) {
var key = fields[iField];
var value = reader.string();
if(!value && iField == 0) break outer;
if(this.debug) console.log("value:"+value);
if(key == 'player_') key = 'name';
else if(key == 'score_') key = 'score';
else if(key == 'deaths_') key = 'deaths';
else if(key == 'ping_') key = 'ping';
else if(key == 'team_') key = 'team';
else if(key == 'kills_') key = 'kills';
else if(key == 'team_t') key = 'name';
else if(key == 'tickets_t') key = 'tickets';
if(
key == 'score' || key == 'deaths'
|| key == 'ping' || key == 'team'
|| key == 'kills' || key == 'tickets'
) {
if(value === '') continue;
value = parseInt(value);
}
unit[key] = value;
}
units.push(unit);
}
return units;
}
});

View file

@ -1,168 +1,168 @@
var async = require('async');
module.exports = require('./core').extend({
init: function() {
this._super();
this.sessionId = 1;
this.encoding = 'latin1';
this.byteorder = 'be';
this.noChallenge = false;
this.useOnlySingleSplit = false;
},
run: function(state) {
var self = this;
var challenge,packets;
async.series([
function(c) {
if(self.noChallenge) return c();
self.sendPacket(9,false,false,false,function(buffer) {
var reader = self.reader(buffer);
challenge = parseInt(reader.string());
c();
});
},
function(c) {
self.sendPacket(0,challenge,new Buffer([0xff,0xff,0xff,0x01]),true,function(b) {
packets = b;
c();
});
},
function(c) {
// iterate over the received packets
// the first packet will start off with k/v pairs, followed with data fields
// the following packets will only have data fields
var data = {};
for(var iPacket = 0; iPacket < packets.length; iPacket++) {
var packet = packets[iPacket];
var reader = self.reader(packet);
if(self.debug) {
console.log("+++"+packet.toString('hex'));
console.log(":::"+packet.toString('ascii'));
}
if(iPacket == 0) {
while(!reader.done()) {
var key = reader.string();
if(!key) break;
var value = reader.string();
// reread the next line if we hit the weird ut3 bug
if(value == 'p1073741829') value = reader.string();
state.raw[key] = value;
}
}
var firstMode = true;
while(!reader.done()) {
var mode = reader.string();
if(mode.charCodeAt(0) <= 2) mode = mode.substring(1);
if(!mode) continue;
var offset = 0;
if(iPacket != 0 && firstMode) offset = reader.uint(1);
reader.skip(1);
firstMode = false;
while(!reader.done()) {
var item = reader.string();
if(!item) break;
if(
mode == 'player_'
|| mode == 'score_'
|| mode == 'ping_'
|| mode == 'team_'
|| mode == 'deaths_'
|| mode == 'pid_'
) {
if(state.players.length <= offset)
state.players.push({});
}
if(mode == 'player_') state.players[offset].name = item;
if(mode == 'score_') state.players[offset].score = parseInt(item);
if(mode == 'ping_') state.players[offset].ping = parseInt(item);
if(mode == 'team_') state.players[offset].team = parseInt(item);
if(mode == 'deaths_') state.players[offset].deaths = parseInt(item);
if(mode == 'pid_') state.players[offset].pid = item;
offset++;
}
}
}
if('hostname' in state.raw) state.name = state.raw.hostname;
else if('servername' in state.raw) state.name = state.raw.servername;
if('mapname' in state.raw) state.map = state.raw.mapname;
if(state.raw.password == '1') state.password = true;
if('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers);
self.finish(state);
}
]);
},
sendPacket: function(type,challenge,payload,assemble,c) {
var self = this;
var challengeLength = (this.noChallenge || challenge === false) ? 0 : 4;
var payloadLength = payload ? payload.length : 0;
var b = new Buffer(7 + challengeLength + payloadLength);
b.writeUInt8(0xFE, 0);
b.writeUInt8(0xFD, 1);
b.writeUInt8(type, 2);
b.writeUInt32BE(this.sessionId, 3);
if(challengeLength) b.writeInt32BE(challenge, 7);
if(payloadLength) payload.copy(b, 7+challengeLength);
var numPackets = 0;
var packets = {};
this.udpSend(b,function(buffer) {
var reader = self.reader(buffer);
var iType = reader.uint(1);
if(iType != type) return;
var iSessionId = reader.uint(4);
if(iSessionId != self.sessionId) return;
if(!assemble) {
c(reader.rest());
return true;
}
if(self.useOnlySingleSplit) {
// has split headers, but they are worthless and only one packet is used
reader.skip(11);
c([reader.rest()]);
return true;
}
reader.skip(9); // filler data -- usually set to 'splitnum\0'
var id = reader.uint(1);
var last = (id & 0x80);
id = id & 0x7f;
if(last) numPackets = id+1;
reader.skip(1); // "another 'packet number' byte, but isn't understood."
packets[id] = reader.rest();
if(self.debug) {
console.log("Received packet #"+id);
if(last) console.log("(last)");
}
if(!numPackets || Object.keys(packets).length != numPackets) return;
// assemble the parts
var list = [];
for(var i = 0; i < numPackets; i++) {
if(!(i in packets)) {
self.fatal('Missing packet #'+i);
return true;
}
list.push(packets[i]);
}
c(list);
return true;
});
}
});
var async = require('async');
module.exports = require('./core').extend({
init: function() {
this._super();
this.sessionId = 1;
this.encoding = 'latin1';
this.byteorder = 'be';
this.noChallenge = false;
this.useOnlySingleSplit = false;
},
run: function(state) {
var self = this;
var challenge,packets;
async.series([
function(c) {
if(self.noChallenge) return c();
self.sendPacket(9,false,false,false,function(buffer) {
var reader = self.reader(buffer);
challenge = parseInt(reader.string());
c();
});
},
function(c) {
self.sendPacket(0,challenge,new Buffer([0xff,0xff,0xff,0x01]),true,function(b) {
packets = b;
c();
});
},
function(c) {
// iterate over the received packets
// the first packet will start off with k/v pairs, followed with data fields
// the following packets will only have data fields
var data = {};
for(var iPacket = 0; iPacket < packets.length; iPacket++) {
var packet = packets[iPacket];
var reader = self.reader(packet);
if(self.debug) {
console.log("+++"+packet.toString('hex'));
console.log(":::"+packet.toString('ascii'));
}
if(iPacket == 0) {
while(!reader.done()) {
var key = reader.string();
if(!key) break;
var value = reader.string();
// reread the next line if we hit the weird ut3 bug
if(value == 'p1073741829') value = reader.string();
state.raw[key] = value;
}
}
var firstMode = true;
while(!reader.done()) {
var mode = reader.string();
if(mode.charCodeAt(0) <= 2) mode = mode.substring(1);
if(!mode) continue;
var offset = 0;
if(iPacket != 0 && firstMode) offset = reader.uint(1);
reader.skip(1);
firstMode = false;
while(!reader.done()) {
var item = reader.string();
if(!item) break;
if(
mode == 'player_'
|| mode == 'score_'
|| mode == 'ping_'
|| mode == 'team_'
|| mode == 'deaths_'
|| mode == 'pid_'
) {
if(state.players.length <= offset)
state.players.push({});
}
if(mode == 'player_') state.players[offset].name = item;
if(mode == 'score_') state.players[offset].score = parseInt(item);
if(mode == 'ping_') state.players[offset].ping = parseInt(item);
if(mode == 'team_') state.players[offset].team = parseInt(item);
if(mode == 'deaths_') state.players[offset].deaths = parseInt(item);
if(mode == 'pid_') state.players[offset].pid = item;
offset++;
}
}
}
if('hostname' in state.raw) state.name = state.raw.hostname;
else if('servername' in state.raw) state.name = state.raw.servername;
if('mapname' in state.raw) state.map = state.raw.mapname;
if(state.raw.password == '1') state.password = true;
if('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers);
self.finish(state);
}
]);
},
sendPacket: function(type,challenge,payload,assemble,c) {
var self = this;
var challengeLength = (this.noChallenge || challenge === false) ? 0 : 4;
var payloadLength = payload ? payload.length : 0;
var b = new Buffer(7 + challengeLength + payloadLength);
b.writeUInt8(0xFE, 0);
b.writeUInt8(0xFD, 1);
b.writeUInt8(type, 2);
b.writeUInt32BE(this.sessionId, 3);
if(challengeLength) b.writeInt32BE(challenge, 7);
if(payloadLength) payload.copy(b, 7+challengeLength);
var numPackets = 0;
var packets = {};
this.udpSend(b,function(buffer) {
var reader = self.reader(buffer);
var iType = reader.uint(1);
if(iType != type) return;
var iSessionId = reader.uint(4);
if(iSessionId != self.sessionId) return;
if(!assemble) {
c(reader.rest());
return true;
}
if(self.useOnlySingleSplit) {
// has split headers, but they are worthless and only one packet is used
reader.skip(11);
c([reader.rest()]);
return true;
}
reader.skip(9); // filler data -- usually set to 'splitnum\0'
var id = reader.uint(1);
var last = (id & 0x80);
id = id & 0x7f;
if(last) numPackets = id+1;
reader.skip(1); // "another 'packet number' byte, but isn't understood."
packets[id] = reader.rest();
if(self.debug) {
console.log("Received packet #"+id);
if(last) console.log("(last)");
}
if(!numPackets || Object.keys(packets).length != numPackets) return;
// assemble the parts
var list = [];
for(var i = 0; i < numPackets; i++) {
if(!(i in packets)) {
self.fatal('Missing packet #'+i);
return true;
}
list.push(packets[i]);
}
c(list);
return true;
});
}
});

View file

@ -1,37 +1,37 @@
module.exports = require('./core').extend({
init: function() {
this._super();
this.encoding = 'latin1';
},
run: function(state) {
var self = this;
this.udpSend('M2MP',function(buffer) {
var reader = self.reader(buffer);
var header = reader.string({length:4});
if(header != 'M2MP') return;
state.name = self.readString(reader);
state.raw.numplayers = self.readString(reader);
state.maxplayers = self.readString(reader);
state.raw.gamemode = self.readString(reader);
state.password = !!reader.uint(1);
while(!reader.done()) {
var name = self.readString(reader);
if(!name) break;
state.players.push({
name:name
});
}
self.finish(state);
return true;
});
},
readString: function(reader) {
var length = reader.uint(1);
return reader.string({length:length-1});
},
});
module.exports = require('./core').extend({
init: function() {
this._super();
this.encoding = 'latin1';
},
run: function(state) {
var self = this;
this.udpSend('M2MP',function(buffer) {
var reader = self.reader(buffer);
var header = reader.string({length:4});
if(header != 'M2MP') return;
state.name = self.readString(reader);
state.raw.numplayers = self.readString(reader);
state.maxplayers = self.readString(reader);
state.raw.gamemode = self.readString(reader);
state.password = !!reader.uint(1);
while(!reader.done()) {
var name = self.readString(reader);
if(!name) break;
state.players.push({
name:name
});
}
self.finish(state);
return true;
});
},
readString: function(reader) {
var length = reader.uint(1);
return reader.string({length:length-1});
},
});

View file

@ -1,93 +1,93 @@
var varint = require('varint'),
async = require('async');
function varIntBuffer(num) {
return new Buffer(varint.encode(num));
}
function buildPacket(id,data) {
if(!data) data = new Buffer(0);
var idBuffer = varIntBuffer(id);
return Buffer.concat([
varIntBuffer(data.length+idBuffer.length),
idBuffer,
data
]);
}
module.exports = require('./core').extend({
run: function(state) {
var self = this;
var receivedData;
async.series([
function(c) {
// build and send handshake and status TCP packet
var portBuf = new Buffer(2);
portBuf.writeUInt16BE(self.options.port_query,0);
var addressBuf = new Buffer(self.options.address,'utf8');
var bufs = [
varIntBuffer(4),
varIntBuffer(addressBuf.length),
addressBuf,
portBuf,
varIntBuffer(1)
];
var outBuffer = Buffer.concat([
buildPacket(0,Buffer.concat(bufs)),
buildPacket(0)
]);
self.tcpSend(outBuffer, function(data) {
if(data.length < 10) return false;
var expected = varint.decode(data);
data = data.slice(varint.decode.bytesRead);
if(data.length < expected) return false;
receivedData = data;
c();
return true;
});
},
function(c) {
// parse response
var data = receivedData;
var packetId = varint.decode(data);
data = data.slice(varint.decode.bytesRead);
var strLen = varint.decode(data);
data = data.slice(varint.decode.bytesRead);
var str = data.toString('utf8');
var json;
try {
json = JSON.parse(str);
delete json.favicon;
if(self.debug) console.log(json);
} catch(e) {
return self.fatal('Invalid JSON');
}
state.raw.version = json.version.name;
state.maxplayers = json.players.max;
state.raw.description = json.description.text;
if(json.players.sample) {
for(var i = 0; i < json.players.sample.length; i++) {
state.players.push({
id: json.players.sample[i].id,
name: json.players.sample[i].name
});
}
}
while(state.players.length < json.players.online) {
state.players.push({});
}
self.finish(state);
}
]);
}
});
var varint = require('varint'),
async = require('async');
function varIntBuffer(num) {
return new Buffer(varint.encode(num));
}
function buildPacket(id,data) {
if(!data) data = new Buffer(0);
var idBuffer = varIntBuffer(id);
return Buffer.concat([
varIntBuffer(data.length+idBuffer.length),
idBuffer,
data
]);
}
module.exports = require('./core').extend({
run: function(state) {
var self = this;
var receivedData;
async.series([
function(c) {
// build and send handshake and status TCP packet
var portBuf = new Buffer(2);
portBuf.writeUInt16BE(self.options.port_query,0);
var addressBuf = new Buffer(self.options.address,'utf8');
var bufs = [
varIntBuffer(4),
varIntBuffer(addressBuf.length),
addressBuf,
portBuf,
varIntBuffer(1)
];
var outBuffer = Buffer.concat([
buildPacket(0,Buffer.concat(bufs)),
buildPacket(0)
]);
self.tcpSend(outBuffer, function(data) {
if(data.length < 10) return false;
var expected = varint.decode(data);
data = data.slice(varint.decode.bytesRead);
if(data.length < expected) return false;
receivedData = data;
c();
return true;
});
},
function(c) {
// parse response
var data = receivedData;
var packetId = varint.decode(data);
data = data.slice(varint.decode.bytesRead);
var strLen = varint.decode(data);
data = data.slice(varint.decode.bytesRead);
var str = data.toString('utf8');
var json;
try {
json = JSON.parse(str);
delete json.favicon;
if(self.debug) console.log(json);
} catch(e) {
return self.fatal('Invalid JSON');
}
state.raw.version = json.version.name;
state.maxplayers = json.players.max;
state.raw.description = json.description.text;
if(json.players.sample) {
for(var i = 0; i < json.players.sample.length; i++) {
state.players.push({
id: json.players.sample[i].id,
name: json.players.sample[i].name
});
}
}
while(state.players.length < json.players.online) {
state.players.push({});
}
self.finish(state);
}
]);
}
});

View file

@ -1,44 +1,44 @@
var async = require('async');
module.exports = require('./core').extend({
init: function() {
this._super();
this.options.tcpTimeout = 5000;
},
run: function(state) {
var self = this;
this.tcpSend('json', function(buffer) {
if(buffer.length < 10) return;
var str = buffer.toString();
var json;
try {
json = JSON.parse(str);
} catch(e) {
// probably not all here yet
return;
}
state.raw = json;
state.name = json.name;
var channelStack = [state.raw.root];
while(channelStack.length) {
var channel = channelStack.shift();
channel.description = self.cleanComment(channel.description);
channelStack = channelStack.concat(channel.channels);
for(var i = 0; i < channel.users.length; i++) {
var user = channel.users[i];
user.comment = self.cleanComment(user.comment);
state.players.push(user);
}
}
self.finish(state);
return true;
});
},
cleanComment: function(str) {
return str.replace(/<.*>/g,'');
}
});
var async = require('async');
module.exports = require('./core').extend({
init: function() {
this._super();
this.options.tcpTimeout = 5000;
},
run: function(state) {
var self = this;
this.tcpSend('json', function(buffer) {
if(buffer.length < 10) return;
var str = buffer.toString();
var json;
try {
json = JSON.parse(str);
} catch(e) {
// probably not all here yet
return;
}
state.raw = json;
state.name = json.name;
var channelStack = [state.raw.root];
while(channelStack.length) {
var channel = channelStack.shift();
channel.description = self.cleanComment(channel.description);
channelStack = channelStack.concat(channel.channels);
for(var i = 0; i < channel.users.length; i++) {
var user = channel.users[i];
user.comment = self.cleanComment(user.comment);
state.players.push(user);
}
}
self.finish(state);
return true;
});
},
cleanComment: function(str) {
return str.replace(/<.*>/g,'');
}
});

View file

@ -1,29 +1,29 @@
var async = require('async');
module.exports = require('./core').extend({
init: function() {
this._super();
this.byteorder = 'be';
},
run: function(state) {
var self = this;
this.udpSend('\x00\x00\x00\x00\x01\x02\x03\x04\x05\x06\x07\x08', function(buffer) {
if(buffer.length < 24) return;
var reader = self.reader(buffer);
reader.skip(1);
state.raw.versionMajor = reader.uint(1);
state.raw.versionMinor = reader.uint(1);
state.raw.versionPatch = reader.uint(1);
reader.skip(8);
state.raw.numplayers = reader.uint(4);
state.maxplayers = reader.uint(4);
state.raw.allowedbandwidth = reader.uint(4);
for(var i = 0; i < state.raw.numplayers; i++) {
state.players.push({});
}
self.finish(state);
return true;
});
}
});
var async = require('async');
module.exports = require('./core').extend({
init: function() {
this._super();
this.byteorder = 'be';
},
run: function(state) {
var self = this;
this.udpSend('\x00\x00\x00\x00\x01\x02\x03\x04\x05\x06\x07\x08', function(buffer) {
if(buffer.length < 24) return;
var reader = self.reader(buffer);
reader.skip(1);
state.raw.versionMajor = reader.uint(1);
state.raw.versionMinor = reader.uint(1);
state.raw.versionPatch = reader.uint(1);
reader.skip(8);
state.raw.numplayers = reader.uint(4);
state.maxplayers = reader.uint(4);
state.raw.allowedbandwidth = reader.uint(4);
for(var i = 0; i < state.raw.numplayers; i++) {
state.players.push({});
}
self.finish(state);
return true;
});
}
});

View file

@ -1,54 +1,54 @@
var request = require('request');
module.exports = require('./protocols/core').extend({
run: function(state) {
var self = this;
request({
uri: 'http://mutantfactions.net/game/receiveLobby.php',
timeout: 3000,
}, function(e,r,body) {
if(e) return self.fatal('Lobby request error');
var split = body.split('<br/>');
var found = false;
for(var i = 0; i < split.length; i++) {
var line = split[i];
var fields = line.split('::');
var ip = fields[2];
var port = fields[3];
if(ip == self.options.address && port == self.options.port) {
found = fields;
break;
}
}
if(!found) return self.fatal('Server not found in list');
state.raw.countrycode = fields[0];
state.raw.country = fields[1];
state.name = fields[4];
state.map = fields[5];
state.raw.numplayers = fields[6];
state.maxplayers = fields[7];
// fields[8] is unknown?
state.raw.rules = fields[9];
state.raw.gamemode = fields[10];
state.raw.gangsters = fields[11];
state.raw.cashrate = fields[12];
state.raw.missions = fields[13];
state.raw.vehicles = fields[14];
state.raw.customweapons = fields[15];
state.raw.friendlyfire = fields[16];
state.raw.mercs = fields[17];
// fields[18] is unknown? listen server?
state.raw.version = fields[19];
for(var i = 0; i < state.raw.numplayers; i++) {
state.players.push({});
}
self.finish(state);
});
}
});
var request = require('request');
module.exports = require('./protocols/core').extend({
run: function(state) {
var self = this;
request({
uri: 'http://mutantfactions.net/game/receiveLobby.php',
timeout: 3000,
}, function(e,r,body) {
if(e) return self.fatal('Lobby request error');
var split = body.split('<br/>');
var found = false;
for(var i = 0; i < split.length; i++) {
var line = split[i];
var fields = line.split('::');
var ip = fields[2];
var port = fields[3];
if(ip == self.options.address && port == self.options.port) {
found = fields;
break;
}
}
if(!found) return self.fatal('Server not found in list');
state.raw.countrycode = fields[0];
state.raw.country = fields[1];
state.name = fields[4];
state.map = fields[5];
state.raw.numplayers = fields[6];
state.maxplayers = fields[7];
// fields[8] is unknown?
state.raw.rules = fields[9];
state.raw.gamemode = fields[10];
state.raw.gangsters = fields[11];
state.raw.cashrate = fields[12];
state.raw.missions = fields[13];
state.raw.vehicles = fields[14];
state.raw.customweapons = fields[15];
state.raw.friendlyfire = fields[16];
state.raw.mercs = fields[17];
// fields[18] is unknown? listen server?
state.raw.version = fields[19];
for(var i = 0; i < state.raw.numplayers; i++) {
state.players.push({});
}
self.finish(state);
});
}
});

View file

@ -1,75 +1,75 @@
var gbxremote = require('gbxremote'),
async = require('async');
module.exports = require('./core').extend({
init: function() {
this._super();
this.options.port = 2350;
this.options.port_query = 5000;
this.gbxclient = false;
},
reset: function() {
this._super();
if(this.gbxclient) {
this.gbxclient.terminate();
this.gbxclient = false;
}
},
run: function(state) {
var self = this;
var cmds = [
['Connect'],
['Authenticate', this.options.login,this.options.password],
['GetStatus'],
['GetPlayerList',500,0],
['GetServerOptions'],
['GetCurrentChallengeInfo'],
['GetCurrentGameInfo']
];
var results = [];
async.eachSeries(cmds, function(cmdset,c) {
var cmd = cmdset[0];
var params = cmdset.slice(1);
if(cmd == 'Connect') {
var client = self.gbxclient = gbxremote.createClient(self.options.port_query,self.options.host, function(err) {
if(err) return self.fatal('GBX error '+JSON.stringify(err));
c();
});
client.on('error',function(){});
} else {
self.gbxclient.methodCall(cmd, params, function(err, value) {
if(err) return self.fatal('XMLRPC error '+JSON.stringify(err));
results.push(value);
c();
});
}
}, function() {
var gamemode = '';
var igm = results[5].GameMode;
if(igm == 0) gamemode="Rounds";
if(igm == 1) gamemode="Time Attack";
if(igm == 2) gamemode="Team";
if(igm == 3) gamemode="Laps";
if(igm == 4) gamemode="Stunts";
if(igm == 5) gamemode="Cup";
state.name = self.stripColors(results[3].Name);
state.password = (results[3].Password != 'No password');
state.maxplayers = results[3].CurrentMaxPlayers;
state.map = self.stripColors(results[4].Name);
state.raw.gametype = gamemode;
results[2].forEach(function(player) {
state.players.push({name:self.stripColors(player.Name)});
});
self.finish(state);
});
},
stripColors: function(str) {
return str.replace(/\$([0-9a-f][^\$]?[^\$]?|[^\$]?)/g,'');
}
});
var gbxremote = require('gbxremote'),
async = require('async');
module.exports = require('./core').extend({
init: function() {
this._super();
this.options.port = 2350;
this.options.port_query = 5000;
this.gbxclient = false;
},
reset: function() {
this._super();
if(this.gbxclient) {
this.gbxclient.terminate();
this.gbxclient = false;
}
},
run: function(state) {
var self = this;
var cmds = [
['Connect'],
['Authenticate', this.options.login,this.options.password],
['GetStatus'],
['GetPlayerList',500,0],
['GetServerOptions'],
['GetCurrentChallengeInfo'],
['GetCurrentGameInfo']
];
var results = [];
async.eachSeries(cmds, function(cmdset,c) {
var cmd = cmdset[0];
var params = cmdset.slice(1);
if(cmd == 'Connect') {
var client = self.gbxclient = gbxremote.createClient(self.options.port_query,self.options.host, function(err) {
if(err) return self.fatal('GBX error '+JSON.stringify(err));
c();
});
client.on('error',function(){});
} else {
self.gbxclient.methodCall(cmd, params, function(err, value) {
if(err) return self.fatal('XMLRPC error '+JSON.stringify(err));
results.push(value);
c();
});
}
}, function() {
var gamemode = '';
var igm = results[5].GameMode;
if(igm == 0) gamemode="Rounds";
if(igm == 1) gamemode="Time Attack";
if(igm == 2) gamemode="Team";
if(igm == 3) gamemode="Laps";
if(igm == 4) gamemode="Stunts";
if(igm == 5) gamemode="Cup";
state.name = self.stripColors(results[3].Name);
state.password = (results[3].Password != 'No password');
state.maxplayers = results[3].CurrentMaxPlayers;
state.map = self.stripColors(results[4].Name);
state.raw.gametype = gamemode;
results[2].forEach(function(player) {
state.players.push({name:self.stripColors(player.Name)});
});
self.finish(state);
});
},
stripColors: function(str) {
return str.replace(/\$([0-9a-f][^\$]?[^\$]?|[^\$]?)/g,'');
}
});

View file

@ -1,7 +1,7 @@
module.exports = require('./quake2').extend({
init: function() {
this._super();
this.responseHeader = 'n';
this.isQuake1 = true;
}
});
module.exports = require('./quake2').extend({
init: function() {
this._super();
this.responseHeader = 'n';
this.isQuake1 = true;
}
});

View file

@ -1,85 +1,85 @@
module.exports = require('./core').extend({
init: function() {
this._super();
this.encoding = 'latin1';
this.delimiter = '\n';
this.sendHeader = 'status';
this.responseHeader = 'print';
this.isQuake1 = false;
},
run: function(state) {
var self = this;
this.udpSend('\xff\xff\xff\xff'+this.sendHeader+'\x00',function(buffer) {
var reader = self.reader(buffer);
var header = reader.string({length:4});
if(header != '\xff\xff\xff\xff') return;
var response;
if(this.isQuake1) {
response = reader.string({length:1});
} else {
response = reader.string();
}
if(response != this.responseHeader) return;
var info = reader.string().split('\\');
if(info[0] == '') info.shift();
while(true) {
var key = info.shift();
var value = info.shift();
if(typeof value == 'undefined') break;
state.raw[key] = value;
}
while(!reader.done()) {
var line = reader.string();
if(!line || line.charAt(0) == '\0') break;
var args = [];
var split = line.split('"');
var inQuote = false;
split.forEach(function(part,i) {
var inQuote = (i%2 == 1);
if(inQuote) {
args.push(part);
} else {
var splitSpace = part.split(' ');
splitSpace.forEach(function(subpart) {
if(subpart) args.push(subpart);
});
}
});
var player = {};
if(self.isQuake1) {
player.id = parseInt(args.shift());
player.score = parseInt(args.shift());
player.time = parseInt(args.shift());
player.ping = parseInt(args.shift());
player.name = args.shift();
player.skin = args.shift();
player.color1 = parseInt(args.shift());
player.color2 = parseInt(args.shift());
} else {
player.frags = parseInt(args.shift());
player.ping = parseInt(args.shift());
player.name = args.shift() || '';
player.address = args.shift() || '';
}
(player.ping ? state.players : state.bots).push(player);
}
if('g_needpass' in state.raw) state.password = state.raw.g_needpass;
if('mapname' in state.raw) state.map = state.raw.mapname;
if('sv_maxclients' in state.raw) state.maxplayers = state.raw.sv_maxclients;
if('sv_hostname' in state.raw) state.name = state.raw.sv_hostname;
self.finish(state);
return true;
});
}
});
module.exports = require('./core').extend({
init: function() {
this._super();
this.encoding = 'latin1';
this.delimiter = '\n';
this.sendHeader = 'status';
this.responseHeader = 'print';
this.isQuake1 = false;
},
run: function(state) {
var self = this;
this.udpSend('\xff\xff\xff\xff'+this.sendHeader+'\x00',function(buffer) {
var reader = self.reader(buffer);
var header = reader.string({length:4});
if(header != '\xff\xff\xff\xff') return;
var response;
if(this.isQuake1) {
response = reader.string({length:1});
} else {
response = reader.string();
}
if(response != this.responseHeader) return;
var info = reader.string().split('\\');
if(info[0] == '') info.shift();
while(true) {
var key = info.shift();
var value = info.shift();
if(typeof value == 'undefined') break;
state.raw[key] = value;
}
while(!reader.done()) {
var line = reader.string();
if(!line || line.charAt(0) == '\0') break;
var args = [];
var split = line.split('"');
var inQuote = false;
split.forEach(function(part,i) {
var inQuote = (i%2 == 1);
if(inQuote) {
args.push(part);
} else {
var splitSpace = part.split(' ');
splitSpace.forEach(function(subpart) {
if(subpart) args.push(subpart);
});
}
});
var player = {};
if(self.isQuake1) {
player.id = parseInt(args.shift());
player.score = parseInt(args.shift());
player.time = parseInt(args.shift());
player.ping = parseInt(args.shift());
player.name = args.shift();
player.skin = args.shift();
player.color1 = parseInt(args.shift());
player.color2 = parseInt(args.shift());
} else {
player.frags = parseInt(args.shift());
player.ping = parseInt(args.shift());
player.name = args.shift() || '';
player.address = args.shift() || '';
}
(player.ping ? state.players : state.bots).push(player);
}
if('g_needpass' in state.raw) state.password = state.raw.g_needpass;
if('mapname' in state.raw) state.map = state.raw.mapname;
if('sv_maxclients' in state.raw) state.maxplayers = state.raw.sv_maxclients;
if('sv_hostname' in state.raw) state.name = state.raw.sv_hostname;
self.finish(state);
return true;
});
}
});

View file

@ -1,19 +1,19 @@
module.exports = require('./quake2').extend({
init: function() {
this._super();
this.sendHeader = 'getstatus';
this.responseHeader = 'statusResponse';
},
finalizeState: function(state) {
state.name = this.stripColors(state.name);
for(var i in state.raw) {
state.raw[i] = this.stripColors(state.raw[i]);
}
for(var i = 0; i < state.players.length; i++) {
state.players[i].name = this.stripColors(state.players[i].name);
}
},
stripColors: function(str) {
return str.replace(/\^(X.{6}|.)/g,'');
}
});
module.exports = require('./quake2').extend({
init: function() {
this._super();
this.sendHeader = 'getstatus';
this.responseHeader = 'statusResponse';
},
finalizeState: function(state) {
state.name = this.stripColors(state.name);
for(var i in state.raw) {
state.raw[i] = this.stripColors(state.raw[i]);
}
for(var i = 0; i < state.players.length; i++) {
state.players[i].name = this.stripColors(state.players[i].name);
}
},
stripColors: function(str) {
return str.replace(/\^(X.{6}|.)/g,'');
}
});

View file

@ -1,77 +1,77 @@
var async = require('async');
module.exports = require('./core').extend({
run: function(state) {
var self = this;
async.series([
function(c) {
self.sendCommand('sel '+self.options.port, function(data) {
if(data != '[TS]') self.fatal('Invalid header');
c();
});
},
function(c) {
self.sendCommand('si', function(data) {
var split = data.split('\r\n');
split.forEach(function(line) {
var equals = line.indexOf('=');
var key = equals == -1 ? line : line.substr(0,equals);
var value = equals == -1 ? '' : line.substr(equals+1);
state.raw[key] = value;
});
c();
});
},
function(c) {
self.sendCommand('pl', function(data) {
var split = data.split('\r\n');
var fields = split.shift().split('\t');
split.forEach(function(line) {
var split2 = line.split('\t');
var player = {};
split2.forEach(function(value,i) {
var key = fields[i];
if(!key) return;
if(key == 'nick') key = 'name';
if(m = value.match(/^"(.*)"$/)) value = m[1];
player[key] = value;
});
state.players.push(player);
});
c();
});
},
function(c) {
self.sendCommand('cl', function(data) {
var split = data.split('\r\n');
var fields = split.shift().split('\t');
state.raw.channels = [];
split.forEach(function(line) {
var split2 = line.split('\t');
var channel = {};
split2.forEach(function(value,i) {
var key = fields[i];
if(!key) return;
if(m = value.match(/^"(.*)"$/)) value = m[1];
channel[key] = value;
});
state.raw.channels.push(channel);
});
c();
});
},
function(c) {
self.finish(state);
}
]);
},
sendCommand: function(cmd,c) {
this.tcpSend(cmd+'\x0A', function(buffer) {
if(buffer.length < 6) return;
if(buffer.slice(-6).toString() != '\r\nOK\r\n') return;
c(buffer.slice(0,-6).toString());
return true;
});
}
});
var async = require('async');
module.exports = require('./core').extend({
run: function(state) {
var self = this;
async.series([
function(c) {
self.sendCommand('sel '+self.options.port, function(data) {
if(data != '[TS]') self.fatal('Invalid header');
c();
});
},
function(c) {
self.sendCommand('si', function(data) {
var split = data.split('\r\n');
split.forEach(function(line) {
var equals = line.indexOf('=');
var key = equals == -1 ? line : line.substr(0,equals);
var value = equals == -1 ? '' : line.substr(equals+1);
state.raw[key] = value;
});
c();
});
},
function(c) {
self.sendCommand('pl', function(data) {
var split = data.split('\r\n');
var fields = split.shift().split('\t');
split.forEach(function(line) {
var split2 = line.split('\t');
var player = {};
split2.forEach(function(value,i) {
var key = fields[i];
if(!key) return;
if(key == 'nick') key = 'name';
if(m = value.match(/^"(.*)"$/)) value = m[1];
player[key] = value;
});
state.players.push(player);
});
c();
});
},
function(c) {
self.sendCommand('cl', function(data) {
var split = data.split('\r\n');
var fields = split.shift().split('\t');
state.raw.channels = [];
split.forEach(function(line) {
var split2 = line.split('\t');
var channel = {};
split2.forEach(function(value,i) {
var key = fields[i];
if(!key) return;
if(m = value.match(/^"(.*)"$/)) value = m[1];
channel[key] = value;
});
state.raw.channels.push(channel);
});
c();
});
},
function(c) {
self.finish(state);
}
]);
},
sendCommand: function(cmd,c) {
this.tcpSend(cmd+'\x0A', function(buffer) {
if(buffer.length < 6) return;
if(buffer.slice(-6).toString() != '\r\nOK\r\n') return;
c(buffer.slice(0,-6).toString());
return true;
});
}
});

View file

@ -1,74 +1,74 @@
var async = require('async');
module.exports = require('./core').extend({
run: function(state) {
var self = this;
async.series([
function(c) {
self.sendCommand('use port='+self.options.port, function(data) {
var split = data.split('\n\r');
if(split[0] != 'TS3') self.fatal('Invalid header');
c();
}, true);
},
function(c) {
self.sendCommand('serverinfo', function(data) {
state.raw = data[0];
c();
});
},
function(c) {
self.sendCommand('clientlist', function(data) {
for(var i = 0; i < data.length; i++) {
data[i].name = data[i].client_nickname;
delete data[i].client_nickname;
state.players.push(data[i]);
}
c();
});
},
function(c) {
self.sendCommand('channellist -topic', function(data) {
state.raw.channels = data;
c();
});
},
function(c) {
self.finish(state);
}
]);
},
sendCommand: function(cmd,c,raw) {
this.tcpSend(cmd+'\x0A', function(buffer) {
if(buffer.length < 21) return;
if(buffer.slice(-21).toString() != '\n\rerror id=0 msg=ok\n\r') return;
var body = buffer.slice(0,-21).toString();
var out;
if(raw) {
out = body;
} else {
var segments = body.split('|');
out = [];
segments.forEach(function(line) {
var split = line.split(' ');
var unit = {};
split.forEach(function(field) {
var equals = field.indexOf('=');
var key = equals == -1 ? field : field.substr(0,equals);
var value = equals == -1 ? '' : field.substr(equals+1)
.replace(/\\s/g,' ').replace(/\\\//g,'/');
unit[key] = value;
});
out.push(unit);
});
}
c(out);
return true;
});
}
});
var async = require('async');
module.exports = require('./core').extend({
run: function(state) {
var self = this;
async.series([
function(c) {
self.sendCommand('use port='+self.options.port, function(data) {
var split = data.split('\n\r');
if(split[0] != 'TS3') self.fatal('Invalid header');
c();
}, true);
},
function(c) {
self.sendCommand('serverinfo', function(data) {
state.raw = data[0];
c();
});
},
function(c) {
self.sendCommand('clientlist', function(data) {
for(var i = 0; i < data.length; i++) {
data[i].name = data[i].client_nickname;
delete data[i].client_nickname;
state.players.push(data[i]);
}
c();
});
},
function(c) {
self.sendCommand('channellist -topic', function(data) {
state.raw.channels = data;
c();
});
},
function(c) {
self.finish(state);
}
]);
},
sendCommand: function(cmd,c,raw) {
this.tcpSend(cmd+'\x0A', function(buffer) {
if(buffer.length < 21) return;
if(buffer.slice(-21).toString() != '\n\rerror id=0 msg=ok\n\r') return;
var body = buffer.slice(0,-21).toString();
var out;
if(raw) {
out = body;
} else {
var segments = body.split('|');
out = [];
segments.forEach(function(line) {
var split = line.split(' ');
var unit = {};
split.forEach(function(field) {
var equals = field.indexOf('=');
var key = equals == -1 ? field : field.substr(0,equals);
var value = equals == -1 ? '' : field.substr(equals+1)
.replace(/\\s/g,' ').replace(/\\\//g,'/');
unit[key] = value;
});
out.push(unit);
});
}
c(out);
return true;
});
}
});

View file

@ -1,35 +1,35 @@
var request = require('request');
module.exports = require('./core').extend({
run: function(state) {
var self = this;
request({
uri: 'http://'+this.options.address+':'+this.options.port_query+'/v2/server/status',
timeout: 3000,
qs: {
players: 'true',
token: this.options.token
}
}, function(e,r,body) {
if(e) return self.fatal('HTTP error');
var json;
try {
json = JSON.parse(body);
} catch(e) {
return self.fatal('Invalid JSON');
}
if(json.status != 200) return self.fatal('Invalid status');
json.players.forEach(function(one) {
state.players.push({name:one.nickname,team:one.team});
});
state.name = json.name;
state.raw.port = json.port;
state.raw.numplayers = json.playercount;
self.finish(state);
});
}
});
var request = require('request');
module.exports = require('./core').extend({
run: function(state) {
var self = this;
request({
uri: 'http://'+this.options.address+':'+this.options.port_query+'/v2/server/status',
timeout: 3000,
qs: {
players: 'true',
token: this.options.token
}
}, function(e,r,body) {
if(e) return self.fatal('HTTP error');
var json;
try {
json = JSON.parse(body);
} catch(e) {
return self.fatal('Invalid JSON');
}
if(json.status != 200) return self.fatal('Invalid status');
json.players.forEach(function(one) {
state.players.push({name:one.nickname,team:one.team});
});
state.name = json.name;
state.raw.port = json.port;
state.raw.numplayers = json.playercount;
self.finish(state);
});
}
});

View file

@ -1,142 +1,142 @@
var async = require('async');
module.exports = require('./core').extend({
init: function() {
this._super();
this.encoding = 'latin1';
},
run: function(state) {
var self = this;
async.series([
function(c) {
self.sendPacket(0,true,function(b) {
var reader = self.reader(b);
state.raw.serverid = reader.uint(4);
state.raw.ip = self.readUnrealString(reader);
state.raw.port = reader.uint(4);
state.raw.queryport = reader.uint(4);
state.name = self.readUnrealString(reader,true);
state.map = self.readUnrealString(reader,true);
state.raw.gametype = self.readUnrealString(reader,true);
state.raw.numplayers = reader.uint(4);
state.maxplayers = reader.uint(4);
self.readExtraInfo(reader,state);
c();
});
},
function(c) {
self.sendPacket(1,true,function(b) {
var reader = self.reader(b);
state.raw.mutators = [];
state.raw.rules = {};
while(!reader.done()) {
var key = self.readUnrealString(reader,true);
var value = self.readUnrealString(reader,true);
if(key == 'Mutator') state.raw.mutators.push(value);
else state.raw.rules[key] = value;
}
if('GamePassword' in state.raw.rules)
state.password = state.raw.rules.GamePassword != 'True';
c();
});
},
function(c) {
self.sendPacket(2,false,function(b) {
var reader = self.reader(b);
while(!reader.done()) {
var player = {};
player.id = reader.uint(4);
if(!player.id) break;
if(player.id == 0) {
// Unreal2XMP Player (ID is always 0)
reader.skip(4);
}
player.name = self.readUnrealString(reader,true);
player.ping = reader.uint(4);
player.score = reader.int(4);
reader.skip(4); // stats ID
// Extra data for Unreal2XMP players
if(player.id == 0) {
var count = reader.uint(1);
for(var iField = 0; iField < count; iField++) {
var key = self.readUnrealString(reader,true);
var value = self.readUnrealString(reader,true);
player[key] = value;
}
}
if(player.id == 0 && player.name == 'Player') {
// these show up in ut2004 queries, but aren't real
// not even really sure why they're there
continue;
}
(player.ping ? state.players : state.bots).push(player);
}
c();
});
},
function(c) {
self.finish(state);
}
]);
},
readExtraInfo: function(reader,state) {
if(this.debug) {
console.log("UNREAL2 EXTRA INFO:");
console.log(reader.uint(4));
console.log(reader.uint(4));
console.log(reader.uint(4));
console.log(reader.uint(4));
console.log(reader.buffer.slice(reader.i));
}
},
readUnrealString: function(reader, stripColor) {
var length = reader.uint(1);
var out;
if(length < 0x80) {
//out = reader.string({length:length});
out = '';
if(length > 0) out = reader.string();
} else {
length = (length&0x7f)*2;
if(this.debug) {
console.log("UCS2 STRING");
console.log(length,reader.buffer.slice(reader.i,reader.i+length));
}
out = reader.string({encoding:'ucs2',length:length});
}
if(out.charCodeAt(out.length-1) == 0)
out = out.substring(0,out.length-1);
if(stripColor)
out = out.replace(/\x1b...|[\x00-\x1a]/g,'');
return out;
},
sendPacket: function(type,required,callback) {
var self = this;
var outbuffer = new Buffer([0x79,0,0,0,type]);
var packets = [];
this.udpSend(outbuffer,function(buffer) {
var reader = self.reader(buffer);
var header = reader.uint(4);
var iType = reader.uint(1);
if(iType != type) return;
packets.push(reader.rest());
},function() {
if(!packets.length && required) return;
callback(Buffer.concat(packets));
return true;
});
}
});
var async = require('async');
module.exports = require('./core').extend({
init: function() {
this._super();
this.encoding = 'latin1';
},
run: function(state) {
var self = this;
async.series([
function(c) {
self.sendPacket(0,true,function(b) {
var reader = self.reader(b);
state.raw.serverid = reader.uint(4);
state.raw.ip = self.readUnrealString(reader);
state.raw.port = reader.uint(4);
state.raw.queryport = reader.uint(4);
state.name = self.readUnrealString(reader,true);
state.map = self.readUnrealString(reader,true);
state.raw.gametype = self.readUnrealString(reader,true);
state.raw.numplayers = reader.uint(4);
state.maxplayers = reader.uint(4);
self.readExtraInfo(reader,state);
c();
});
},
function(c) {
self.sendPacket(1,true,function(b) {
var reader = self.reader(b);
state.raw.mutators = [];
state.raw.rules = {};
while(!reader.done()) {
var key = self.readUnrealString(reader,true);
var value = self.readUnrealString(reader,true);
if(key == 'Mutator') state.raw.mutators.push(value);
else state.raw.rules[key] = value;
}
if('GamePassword' in state.raw.rules)
state.password = state.raw.rules.GamePassword != 'True';
c();
});
},
function(c) {
self.sendPacket(2,false,function(b) {
var reader = self.reader(b);
while(!reader.done()) {
var player = {};
player.id = reader.uint(4);
if(!player.id) break;
if(player.id == 0) {
// Unreal2XMP Player (ID is always 0)
reader.skip(4);
}
player.name = self.readUnrealString(reader,true);
player.ping = reader.uint(4);
player.score = reader.int(4);
reader.skip(4); // stats ID
// Extra data for Unreal2XMP players
if(player.id == 0) {
var count = reader.uint(1);
for(var iField = 0; iField < count; iField++) {
var key = self.readUnrealString(reader,true);
var value = self.readUnrealString(reader,true);
player[key] = value;
}
}
if(player.id == 0 && player.name == 'Player') {
// these show up in ut2004 queries, but aren't real
// not even really sure why they're there
continue;
}
(player.ping ? state.players : state.bots).push(player);
}
c();
});
},
function(c) {
self.finish(state);
}
]);
},
readExtraInfo: function(reader,state) {
if(this.debug) {
console.log("UNREAL2 EXTRA INFO:");
console.log(reader.uint(4));
console.log(reader.uint(4));
console.log(reader.uint(4));
console.log(reader.uint(4));
console.log(reader.buffer.slice(reader.i));
}
},
readUnrealString: function(reader, stripColor) {
var length = reader.uint(1);
var out;
if(length < 0x80) {
//out = reader.string({length:length});
out = '';
if(length > 0) out = reader.string();
} else {
length = (length&0x7f)*2;
if(this.debug) {
console.log("UCS2 STRING");
console.log(length,reader.buffer.slice(reader.i,reader.i+length));
}
out = reader.string({encoding:'ucs2',length:length});
}
if(out.charCodeAt(out.length-1) == 0)
out = out.substring(0,out.length-1);
if(stripColor)
out = out.replace(/\x1b...|[\x00-\x1a]/g,'');
return out;
},
sendPacket: function(type,required,callback) {
var self = this;
var outbuffer = new Buffer([0x79,0,0,0,type]);
var packets = [];
this.udpSend(outbuffer,function(buffer) {
var reader = self.reader(buffer);
var header = reader.uint(4);
var iType = reader.uint(1);
if(iType != type) return;
packets.push(reader.rest());
},function() {
if(!packets.length && required) return;
callback(Buffer.concat(packets));
return true;
});
}
});

View file

@ -1,43 +1,43 @@
module.exports = require('./gamespy3').extend({
finalizeState: function(state) {
this._super(state);
this.translate(state.raw,{
'mapname': false,
'p1073741825': 'map',
'p1073741826': 'gametype',
'p1073741827': 'servername',
'p1073741828': 'custom_mutators',
'gamemode': 'joininprogress',
's32779': 'gamemode',
's0': 'bot_skill',
's6': 'pure_server',
's7': 'password',
's8': 'vs_bots',
's10': 'force_respawn',
'p268435704': 'frag_limit',
'p268435705': 'time_limit',
'p268435703': 'numbots',
'p268435717': 'stock_mutators',
'p1073741829': 'stock_mutators',
's1': false,
's9': false,
's11': false,
's12': false,
's13': false,
's14': false,
'p268435706': false,
'p268435968': false,
'p268435969': false
});
function split(a) {
var s = a.split('\x1c');
s = s.filter(function(e) { return e });
return s;
}
if('custom_mutators' in state.raw) state.raw['custom_mutators'] = split(state.raw['custom_mutators']);
if('stock_mutators' in state.raw) state.raw['stock_mutators'] = split(state.raw['stock_mutators']);
if('map' in state.raw) state.map = state.raw.map;
}
});
module.exports = require('./gamespy3').extend({
finalizeState: function(state) {
this._super(state);
this.translate(state.raw,{
'mapname': false,
'p1073741825': 'map',
'p1073741826': 'gametype',
'p1073741827': 'servername',
'p1073741828': 'custom_mutators',
'gamemode': 'joininprogress',
's32779': 'gamemode',
's0': 'bot_skill',
's6': 'pure_server',
's7': 'password',
's8': 'vs_bots',
's10': 'force_respawn',
'p268435704': 'frag_limit',
'p268435705': 'time_limit',
'p268435703': 'numbots',
'p268435717': 'stock_mutators',
'p1073741829': 'stock_mutators',
's1': false,
's9': false,
's11': false,
's12': false,
's13': false,
's14': false,
'p268435706': false,
'p268435968': false,
'p268435969': false
});
function split(a) {
var s = a.split('\x1c');
s = s.filter(function(e) { return e });
return s;
}
if('custom_mutators' in state.raw) state.raw['custom_mutators'] = split(state.raw['custom_mutators']);
if('stock_mutators' in state.raw) state.raw['stock_mutators'] = split(state.raw['stock_mutators']);
if('map' in state.raw) state.map = state.raw.map;
}
});

View file

@ -1,325 +1,325 @@
var async = require('async'),
Bzip2 = require('compressjs').Bzip2;
module.exports = require('./core').extend({
init: function() {
this._super();
this.options.port = 27015;
// legacy goldsrc info response -- basically not used by ANYTHING now,
// as most (all?) goldsrc servers respond with the source info reponse
// delete in a few years if nothing ends up using it anymore
this.goldsrcInfo = false;
// unfortunately, the split format from goldsrc is still around, but we
// can detect that during the query
this.goldsrcSplits = false;
// some mods require a challenge, but don't provide them in the new format
// at all, use the old dedicated challenge query if needed
this.legacyChallenge = false;
// cs:go provides an annoying additional bot that looks exactly like a player,
// but is always named "Max Players"
this.isCsGo = false;
// 2006 engines don't pass packet switching size in split packet header
// while all others do, this need is detected automatically
this._skipSizeInSplitHeader = false;
this._challenge = '';
},
run: function(state) {
var self = this;
async.series([
function(c) { self.queryInfo(state,c); },
function(c) { self.queryChallenge(state,c); },
function(c) { self.queryPlayers(state,c); },
function(c) { self.queryRules(state,c); },
function(c) { self.finish(state); }
]);
},
queryInfo: function(state,c) {
var self = this;
self.sendPacket(
0x54,false,'Source Engine Query\0',
self.goldsrcInfo ? 0x6D : 0x49,
function(b) {
var reader = self.reader(b);
if(self.goldsrcInfo) state.raw.address = reader.string();
else state.raw.protocol = reader.uint(1);
state.name = reader.string();
state.map = reader.string();
state.raw.folder = reader.string();
state.raw.game = reader.string();
state.raw.steamappid = reader.uint(2);
state.raw.numplayers = reader.uint(1);
state.maxplayers = reader.uint(1);
if(self.goldsrcInfo) state.raw.protocol = reader.uint(1);
else state.raw.numbots = reader.uint(1);
state.raw.listentype = reader.uint(1);
state.raw.environment = reader.uint(1);
if(!self.goldsrcInfo) {
state.raw.listentype = String.fromCharCode(state.raw.listentype);
state.raw.environment = String.fromCharCode(state.raw.environment);
}
state.password = !!reader.uint(1);
if(self.goldsrcInfo) {
state.raw.ismod = reader.uint(1);
if(state.raw.ismod) {
state.raw.modlink = reader.string();
state.raw.moddownload = reader.string();
reader.skip(1);
state.raw.modversion = reader.uint(4);
state.raw.modsize = reader.uint(4);
state.raw.modtype = reader.uint(1);
state.raw.moddll = reader.uint(1);
}
}
state.raw.secure = reader.uint(1);
if(self.goldsrcInfo) {
state.raw.numbots = reader.uint(1);
} else {
if(state.raw.folder == 'ship') {
state.raw.shipmode = reader.uint(1);
state.raw.shipwitnesses = reader.uint(1);
state.raw.shipduration = reader.uint(1);
}
state.raw.version = reader.string();
var extraFlag = reader.uint(1);
if(extraFlag & 0x80) state.raw.port = reader.uint(2);
if(extraFlag & 0x10) state.raw.steamid = reader.uint(8);
if(extraFlag & 0x40) {
state.raw.sourcetvport = reader.uint(2);
state.raw.sourcetvname = reader.string();
}
if(extraFlag & 0x20) state.raw.tags = reader.string();
if(extraFlag & 0x01) state.raw.gameid = reader.uint(8);
}
// from https://developer.valvesoftware.com/wiki/Server_queries
if(
state.raw.protocol == 7 && (
state.raw.steamappid == 215
|| state.raw.steamappid == 17550
|| state.raw.steamappid == 17700
|| state.raw.steamappid == 240
)
) {
self._skipSizeInSplitHeader = true;
}
if(self.debug) {
console.log("STEAM APPID: "+state.raw.steamappid);
console.log("PROTOCOL: "+state.raw.protocol);
}
if(state.raw.protocol == 48) {
if(self.debug) console.log("GOLDSRC DETECTED - USING MODIFIED SPLIT FORMAT");
self.goldsrcSplits = true;
}
c();
}
);
},
queryChallenge: function(state,c) {
var self = this;
if(this.legacyChallenge) {
self.sendPacket(0x57,false,false,0x41,function(b) {
// sendPacket will catch the response packet and
// save the challenge for us
c();
});
} else {
c();
}
},
queryPlayers: function(state,c) {
var self = this;
self.sendPacket(0x55,true,false,0x44,function(b) {
var reader = self.reader(b);
var num = reader.uint(1);
var csgoHiddenPlayers = false;
for(var i = 0; i < num; i++) {
reader.skip(1);
var name = reader.string();
var score = reader.int(4);
var time = reader.float();
if(self.debug) console.log("Found player: "+name+" "+score+" "+time);
// connecting players don't count as players.
if(!name) continue;
(time == -1 ? state.bots : state.players).push({
name:name, score:score, time:time
});
}
if(self.isCsGo && state.players.length == 1 && state.players[0].name == 'Max Players') {
if(self.debug) console.log("CSGO server using limited player details");
state.players = [];
for(var i = 0; i < state.raw.numplayers; i++) { state.players.push({}); }
}
// if we didn't find the bots, iterate
// through and guess which ones they are
if(!state.bots.length && state.raw.numbots) {
var maxTime = 0;
state.players.forEach(function(player) {
maxTime = Math.max(player.time,maxTime);
});
for(var i = 0; i < state.players.length; i++) {
var player = state.players[i];
if(state.bots.length >= state.raw.numbots) continue;
if(player.time != maxTime) continue;
state.bots.push(player);
state.players.splice(i, 1);
i--;
}
}
c();
});
},
queryRules: function(state,c) {
var self = this;
self.sendPacket(0x56,true,false,0x45,function(b) {
var reader = self.reader(b);
var num = reader.uint(2);
state.raw.rules = {};
for(var i = 0; i < num; i++) {
var key = reader.string();
var value = reader.string();
state.raw.rules[key] = value;
}
c();
}, function() {
// no rules were returned after timeout --
// the server probably has them disabled
// ignore the timeout
c();
return true;
});
},
sendPacket: function(type,sendChallenge,payload,expect,callback,ontimeout) {
var self = this;
var packetStorage = {};
send();
function send(c) {
if(typeof payload == 'string') payload = new Buffer(payload,'binary');
var challengeLength = sendChallenge ? 4 : 0;
var payloadLength = payload ? payload.length : 0;
var b = new Buffer(5 + challengeLength + payloadLength);
b.writeInt32LE(-1, 0);
b.writeUInt8(type, 4);
if(sendChallenge) {
var challenge = self._challenge;
if(!challenge) challenge = 0xffffffff;
if(self.byteorder == 'le') b.writeUInt32LE(challenge, 5);
else b.writeUInt32BE(challenge, 5);
}
if(payloadLength) payload.copy(b, 5+challengeLength);
self.udpSend(b,receivedOne,ontimeout);
}
function receivedOne(buffer) {
var reader = self.reader(buffer);
var header = reader.int(4);
if(header == -1) {
// full package
if(self.debug) console.log("Received full packet");
return receivedFull(reader);
}
if(header == -2) {
// partial package
var uid = reader.uint(4);
if(!(uid in packetStorage)) packetStorage[uid] = {};
var packets = packetStorage[uid];
var bzip = false;
if(!self.goldsrcSplits && uid & 0x80000000) bzip = true;
var packetNum,payload,numPackets;
if(self.goldsrcSplits) {
packetNum = reader.uint(1);
numPackets = packetNum & 0x0f;
packetNum = (packetNum & 0xf0) >> 4;
payload = reader.rest();
} else {
numPackets = reader.uint(1);
packetNum = reader.uint(1);
if(!self._skipSizeInSplitHeader) reader.skip(2);
if(packetNum == 0 && bzip) reader.skip(8);
payload = reader.rest();
}
packets[packetNum] = payload;
if(self.debug) {
console.log("Received partial packet uid:"+uid+" num:"+packetNum);
console.log("Received "+Object.keys(packets).length+'/'+numPackets+" packets for this UID");
}
if(Object.keys(packets).length != numPackets) return;
// assemble the parts
var list = [];
for(var i = 0; i < numPackets; i++) {
if(!(i in packets)) {
self.fatal('Missing packet #'+i);
return true;
}
list.push(packets[i]);
}
var assembled = Buffer.concat(list);
if(bzip) {
if(self.debug) console.log("BZIP DETECTED - Extracing packet...");
try {
assembled = new Buffer(Bzip2.decompressFile(assembled));
} catch(e) {
self.fatal('Invalid bzip packet');
return true;
}
}
var assembledReader = self.reader(assembled);
assembledReader.skip(4); // header
return receivedFull(assembledReader);
}
}
function receivedFull(reader) {
var type = reader.uint(1);
if(type == 0x41) {
if(self.debug) console.log('Received challenge key');
if(self._challenge) return self.fatal('Received more than one challenge key');
self._challenge = reader.uint(4);
if(sendChallenge) {
if(self.debug) console.log('Restarting query');
send();
return true;
}
}
if(self.debug) console.log("Received "+type.toString(16)+" expected "+expect.toString(16));
if(type != expect) return;
callback(reader.rest());
return true;
}
}
});
var async = require('async'),
Bzip2 = require('compressjs').Bzip2;
module.exports = require('./core').extend({
init: function() {
this._super();
this.options.port = 27015;
// legacy goldsrc info response -- basically not used by ANYTHING now,
// as most (all?) goldsrc servers respond with the source info reponse
// delete in a few years if nothing ends up using it anymore
this.goldsrcInfo = false;
// unfortunately, the split format from goldsrc is still around, but we
// can detect that during the query
this.goldsrcSplits = false;
// some mods require a challenge, but don't provide them in the new format
// at all, use the old dedicated challenge query if needed
this.legacyChallenge = false;
// cs:go provides an annoying additional bot that looks exactly like a player,
// but is always named "Max Players"
this.isCsGo = false;
// 2006 engines don't pass packet switching size in split packet header
// while all others do, this need is detected automatically
this._skipSizeInSplitHeader = false;
this._challenge = '';
},
run: function(state) {
var self = this;
async.series([
function(c) { self.queryInfo(state,c); },
function(c) { self.queryChallenge(state,c); },
function(c) { self.queryPlayers(state,c); },
function(c) { self.queryRules(state,c); },
function(c) { self.finish(state); }
]);
},
queryInfo: function(state,c) {
var self = this;
self.sendPacket(
0x54,false,'Source Engine Query\0',
self.goldsrcInfo ? 0x6D : 0x49,
function(b) {
var reader = self.reader(b);
if(self.goldsrcInfo) state.raw.address = reader.string();
else state.raw.protocol = reader.uint(1);
state.name = reader.string();
state.map = reader.string();
state.raw.folder = reader.string();
state.raw.game = reader.string();
state.raw.steamappid = reader.uint(2);
state.raw.numplayers = reader.uint(1);
state.maxplayers = reader.uint(1);
if(self.goldsrcInfo) state.raw.protocol = reader.uint(1);
else state.raw.numbots = reader.uint(1);
state.raw.listentype = reader.uint(1);
state.raw.environment = reader.uint(1);
if(!self.goldsrcInfo) {
state.raw.listentype = String.fromCharCode(state.raw.listentype);
state.raw.environment = String.fromCharCode(state.raw.environment);
}
state.password = !!reader.uint(1);
if(self.goldsrcInfo) {
state.raw.ismod = reader.uint(1);
if(state.raw.ismod) {
state.raw.modlink = reader.string();
state.raw.moddownload = reader.string();
reader.skip(1);
state.raw.modversion = reader.uint(4);
state.raw.modsize = reader.uint(4);
state.raw.modtype = reader.uint(1);
state.raw.moddll = reader.uint(1);
}
}
state.raw.secure = reader.uint(1);
if(self.goldsrcInfo) {
state.raw.numbots = reader.uint(1);
} else {
if(state.raw.folder == 'ship') {
state.raw.shipmode = reader.uint(1);
state.raw.shipwitnesses = reader.uint(1);
state.raw.shipduration = reader.uint(1);
}
state.raw.version = reader.string();
var extraFlag = reader.uint(1);
if(extraFlag & 0x80) state.raw.port = reader.uint(2);
if(extraFlag & 0x10) state.raw.steamid = reader.uint(8);
if(extraFlag & 0x40) {
state.raw.sourcetvport = reader.uint(2);
state.raw.sourcetvname = reader.string();
}
if(extraFlag & 0x20) state.raw.tags = reader.string();
if(extraFlag & 0x01) state.raw.gameid = reader.uint(8);
}
// from https://developer.valvesoftware.com/wiki/Server_queries
if(
state.raw.protocol == 7 && (
state.raw.steamappid == 215
|| state.raw.steamappid == 17550
|| state.raw.steamappid == 17700
|| state.raw.steamappid == 240
)
) {
self._skipSizeInSplitHeader = true;
}
if(self.debug) {
console.log("STEAM APPID: "+state.raw.steamappid);
console.log("PROTOCOL: "+state.raw.protocol);
}
if(state.raw.protocol == 48) {
if(self.debug) console.log("GOLDSRC DETECTED - USING MODIFIED SPLIT FORMAT");
self.goldsrcSplits = true;
}
c();
}
);
},
queryChallenge: function(state,c) {
var self = this;
if(this.legacyChallenge) {
self.sendPacket(0x57,false,false,0x41,function(b) {
// sendPacket will catch the response packet and
// save the challenge for us
c();
});
} else {
c();
}
},
queryPlayers: function(state,c) {
var self = this;
self.sendPacket(0x55,true,false,0x44,function(b) {
var reader = self.reader(b);
var num = reader.uint(1);
var csgoHiddenPlayers = false;
for(var i = 0; i < num; i++) {
reader.skip(1);
var name = reader.string();
var score = reader.int(4);
var time = reader.float();
if(self.debug) console.log("Found player: "+name+" "+score+" "+time);
// connecting players don't count as players.
if(!name) continue;
(time == -1 ? state.bots : state.players).push({
name:name, score:score, time:time
});
}
if(self.isCsGo && state.players.length == 1 && state.players[0].name == 'Max Players') {
if(self.debug) console.log("CSGO server using limited player details");
state.players = [];
for(var i = 0; i < state.raw.numplayers; i++) { state.players.push({}); }
}
// if we didn't find the bots, iterate
// through and guess which ones they are
if(!state.bots.length && state.raw.numbots) {
var maxTime = 0;
state.players.forEach(function(player) {
maxTime = Math.max(player.time,maxTime);
});
for(var i = 0; i < state.players.length; i++) {
var player = state.players[i];
if(state.bots.length >= state.raw.numbots) continue;
if(player.time != maxTime) continue;
state.bots.push(player);
state.players.splice(i, 1);
i--;
}
}
c();
});
},
queryRules: function(state,c) {
var self = this;
self.sendPacket(0x56,true,false,0x45,function(b) {
var reader = self.reader(b);
var num = reader.uint(2);
state.raw.rules = {};
for(var i = 0; i < num; i++) {
var key = reader.string();
var value = reader.string();
state.raw.rules[key] = value;
}
c();
}, function() {
// no rules were returned after timeout --
// the server probably has them disabled
// ignore the timeout
c();
return true;
});
},
sendPacket: function(type,sendChallenge,payload,expect,callback,ontimeout) {
var self = this;
var packetStorage = {};
send();
function send(c) {
if(typeof payload == 'string') payload = new Buffer(payload,'binary');
var challengeLength = sendChallenge ? 4 : 0;
var payloadLength = payload ? payload.length : 0;
var b = new Buffer(5 + challengeLength + payloadLength);
b.writeInt32LE(-1, 0);
b.writeUInt8(type, 4);
if(sendChallenge) {
var challenge = self._challenge;
if(!challenge) challenge = 0xffffffff;
if(self.byteorder == 'le') b.writeUInt32LE(challenge, 5);
else b.writeUInt32BE(challenge, 5);
}
if(payloadLength) payload.copy(b, 5+challengeLength);
self.udpSend(b,receivedOne,ontimeout);
}
function receivedOne(buffer) {
var reader = self.reader(buffer);
var header = reader.int(4);
if(header == -1) {
// full package
if(self.debug) console.log("Received full packet");
return receivedFull(reader);
}
if(header == -2) {
// partial package
var uid = reader.uint(4);
if(!(uid in packetStorage)) packetStorage[uid] = {};
var packets = packetStorage[uid];
var bzip = false;
if(!self.goldsrcSplits && uid & 0x80000000) bzip = true;
var packetNum,payload,numPackets;
if(self.goldsrcSplits) {
packetNum = reader.uint(1);
numPackets = packetNum & 0x0f;
packetNum = (packetNum & 0xf0) >> 4;
payload = reader.rest();
} else {
numPackets = reader.uint(1);
packetNum = reader.uint(1);
if(!self._skipSizeInSplitHeader) reader.skip(2);
if(packetNum == 0 && bzip) reader.skip(8);
payload = reader.rest();
}
packets[packetNum] = payload;
if(self.debug) {
console.log("Received partial packet uid:"+uid+" num:"+packetNum);
console.log("Received "+Object.keys(packets).length+'/'+numPackets+" packets for this UID");
}
if(Object.keys(packets).length != numPackets) return;
// assemble the parts
var list = [];
for(var i = 0; i < numPackets; i++) {
if(!(i in packets)) {
self.fatal('Missing packet #'+i);
return true;
}
list.push(packets[i]);
}
var assembled = Buffer.concat(list);
if(bzip) {
if(self.debug) console.log("BZIP DETECTED - Extracing packet...");
try {
assembled = new Buffer(Bzip2.decompressFile(assembled));
} catch(e) {
self.fatal('Invalid bzip packet');
return true;
}
}
var assembledReader = self.reader(assembled);
assembledReader.skip(4); // header
return receivedFull(assembledReader);
}
}
function receivedFull(reader) {
var type = reader.uint(1);
if(type == 0x41) {
if(self.debug) console.log('Received challenge key');
if(self._challenge) return self.fatal('Received more than one challenge key');
self._challenge = reader.uint(4);
if(sendChallenge) {
if(self.debug) console.log('Restarting query');
send();
return true;
}
}
if(self.debug) console.log("Received "+type.toString(16)+" expected "+expect.toString(16));
if(type != expect) return;
callback(reader.rest());
return true;
}
}
});

View file

@ -1,240 +1,240 @@
var async = require('async');
module.exports = require('./core').extend({
init: function() {
this._super();
this.byteorder = 'be';
},
run: function(state) {
var self = this;
this.sendCommand(2,'',function(data) {
state.raw = splitFields(data.toString());
state.raw.CLIENTS.forEach(function(client) {
client.name = client.NAME;
delete client.NAME;
client.ping = parseInt(client.PING);
delete client.PING;
state.players.push(client);
});
delete state.raw.CLIENTS;
if('NAME' in state.raw) state.name = state.raw.NAME;
if('MAXCLIENTS' in state.raw) state.maxplayers = state.raw.MAXCLIENTS;
if(self.trueTest(state.raw.AUTH)) state.password = true;
self.finish(state);
});
},
sendCommand: function(cmd,password,c) {
var self = this;
var body = new Buffer(16);
body.write(password,0,15,'utf8');
var encrypted = encrypt(cmd,body);
var packets = {};
this.udpSend(encrypted, function(buffer) {
if(buffer.length < 20) return;
var data = decrypt(buffer);
if(data.zero != 0) return;
packets[data.packetNum] = data.body;
if(Object.keys(packets).length != data.packetTotal) return;
var out = [];
for(var i = 0; i < data.packetTotal; i++) {
if(!(i in packets)) return self.fatal('Missing packet #'+i);
out.push(packets[i]);
}
c(Buffer.concat(out));
return true;
});
}
});
function splitFields(str,subMode) {
var splitter,delim;
if(subMode) {
splitter = '=';
delim = ',';
} else {
splitter = ': ';
delim = '\n';
}
var split = str.split(delim);
var out = {};
if(!subMode) {
out.CHANNELS = [];
out.CLIENTS = [];
}
split.forEach(function(one) {
var equal = one.indexOf(splitter);
var key = equal == -1 ? one : one.substr(0,equal);
if(!key || key == '\0') return;
var value = equal == -1 ? '' : one.substr(equal+splitter.length);
if(!subMode && key == 'CHANNEL') out.CHANNELS.push(splitFields(value,true));
else if(!subMode && key == 'CLIENT') out.CLIENTS.push(splitFields(value,true));
else out[key] = value;
});
return out;
}
function randInt(min,max) {
return Math.floor(Math.random()*(max-min+1)+min)
}
function crc(body) {
var crc = 0;
for(var i = 0; i < body.length; i++) {
crc = crc_table[crc>>8] ^ body.readUInt8(i) ^ (crc<<8);
crc &= 0xffff;
}
return crc;
}
function encrypt(cmd,body) {
var headerKeyStart = randInt(0,0xff);
var headerKeyAdd = randInt(1,0xff);
var bodyKeyStart = randInt(0,0xff);
var bodyKeyAdd = randInt(1,0xff);
var header = new Buffer(20);
header.writeUInt8(headerKeyStart,0);
header.writeUInt8(headerKeyAdd,1);
header.writeUInt16BE(cmd,4);
header.writeUInt16BE(body.length,8);
header.writeUInt16BE(body.length,10);
header.writeUInt16BE(1,12);
header.writeUInt16BE(0,14);
header.writeUInt8(bodyKeyStart,16);
header.writeUInt8(bodyKeyAdd,17);
header.writeUInt16BE(crc(body),18);
var offset = headerKeyStart;
for(var i = 2; i < header.length; i++) {
var val = header.readUInt8(i);
val += code_head.charCodeAt(offset) + ((i-2) % 5);
val = val & 0xff;
header.writeUInt8(val,i);
offset = (offset+headerKeyAdd) & 0xff;
}
offset = bodyKeyStart;
for(var i = 0; i < body.length; i++) {
var val = body.readUInt8(i);
val += code_body.charCodeAt(offset) + (i % 72);
val = val & 0xff;
body.writeUInt8(val,i);
offset = (offset+bodyKeyAdd) & 0xff;
}
return Buffer.concat([header,body]);
}
function decrypt(data) {
var header = data.slice(0,20);
var body = data.slice(20);
var headerKeyStart = header.readUInt8(0);
var headerKeyAdd = header.readUInt8(1);
var offset = headerKeyStart;
for(var i = 2; i < header.length; i++) {
var val = header.readUInt8(i);
val -= code_head.charCodeAt(offset) + ((i-2) % 5);
val = val & 0xff;
header.writeUInt8(val,i);
offset = (offset+headerKeyAdd) & 0xff;
}
var bodyKeyStart = header.readUInt8(16);
var bodyKeyAdd = header.readUInt8(17);
offset = bodyKeyStart;
for(var i = 0; i < body.length; i++) {
var val = body.readUInt8(i);
val -= code_body.charCodeAt(offset) + (i % 72);
val = val & 0xff;
body.writeUInt8(val,i);
offset = (offset+bodyKeyAdd) & 0xff;
}
// header format:
// key, zero, cmd, echo, totallength, thislength
// totalpacket, packetnum, body key, crc
return {
zero: header.readUInt16BE(2),
cmd: header.readUInt16BE(4),
packetTotal: header.readUInt16BE(12),
packetNum: header.readUInt16BE(14),
body: body
};
}
var code_head =
'\x80\xe5\x0e\x38\xba\x63\x4c\x99\x88\x63\x4c\xd6\x54\xb8\x65\x7e'+
'\xbf\x8a\xf0\x17\x8a\xaa\x4d\x0f\xb7\x23\x27\xf6\xeb\x12\xf8\xea'+
'\x17\xb7\xcf\x52\x57\xcb\x51\xcf\x1b\x14\xfd\x6f\x84\x38\xb5\x24'+
'\x11\xcf\x7a\x75\x7a\xbb\x78\x74\xdc\xbc\x42\xf0\x17\x3f\x5e\xeb'+
'\x74\x77\x04\x4e\x8c\xaf\x23\xdc\x65\xdf\xa5\x65\xdd\x7d\xf4\x3c'+
'\x4c\x95\xbd\xeb\x65\x1c\xf4\x24\x5d\x82\x18\xfb\x50\x86\xb8\x53'+
'\xe0\x4e\x36\x96\x1f\xb7\xcb\xaa\xaf\xea\xcb\x20\x27\x30\x2a\xae'+
'\xb9\x07\x40\xdf\x12\x75\xc9\x09\x82\x9c\x30\x80\x5d\x8f\x0d\x09'+
'\xa1\x64\xec\x91\xd8\x8a\x50\x1f\x40\x5d\xf7\x08\x2a\xf8\x60\x62'+
'\xa0\x4a\x8b\xba\x4a\x6d\x00\x0a\x93\x32\x12\xe5\x07\x01\x65\xf5'+
'\xff\xe0\xae\xa7\x81\xd1\xba\x25\x62\x61\xb2\x85\xad\x7e\x9d\x3f'+
'\x49\x89\x26\xe5\xd5\xac\x9f\x0e\xd7\x6e\x47\x94\x16\x84\xc8\xff'+
'\x44\xea\x04\x40\xe0\x33\x11\xa3\x5b\x1e\x82\xff\x7a\x69\xe9\x2f'+
'\xfb\xea\x9a\xc6\x7b\xdb\xb1\xff\x97\x76\x56\xf3\x52\xc2\x3f\x0f'+
'\xb6\xac\x77\xc4\xbf\x59\x5e\x80\x74\xbb\xf2\xde\x57\x62\x4c\x1a'+
'\xff\x95\x6d\xc7\x04\xa2\x3b\xc4\x1b\x72\xc7\x6c\x82\x60\xd1\x0d';
var code_body =
'\x82\x8b\x7f\x68\x90\xe0\x44\x09\x19\x3b\x8e\x5f\xc2\x82\x38\x23'+
'\x6d\xdb\x62\x49\x52\x6e\x21\xdf\x51\x6c\x76\x37\x86\x50\x7d\x48'+
'\x1f\x65\xe7\x52\x6a\x88\xaa\xc1\x32\x2f\xf7\x54\x4c\xaa\x6d\x7e'+
'\x6d\xa9\x8c\x0d\x3f\xff\x6c\x09\xb3\xa5\xaf\xdf\x98\x02\xb4\xbe'+
'\x6d\x69\x0d\x42\x73\xe4\x34\x50\x07\x30\x79\x41\x2f\x08\x3f\x42'+
'\x73\xa7\x68\xfa\xee\x88\x0e\x6e\xa4\x70\x74\x22\x16\xae\x3c\x81'+
'\x14\xa1\xda\x7f\xd3\x7c\x48\x7d\x3f\x46\xfb\x6d\x92\x25\x17\x36'+
'\x26\xdb\xdf\x5a\x87\x91\x6f\xd6\xcd\xd4\xad\x4a\x29\xdd\x7d\x59'+
'\xbd\x15\x34\x53\xb1\xd8\x50\x11\x83\x79\x66\x21\x9e\x87\x5b\x24'+
'\x2f\x4f\xd7\x73\x34\xa2\xf7\x09\xd5\xd9\x42\x9d\xf8\x15\xdf\x0e'+
'\x10\xcc\x05\x04\x35\x81\xb2\xd5\x7a\xd2\xa0\xa5\x7b\xb8\x75\xd2'+
'\x35\x0b\x39\x8f\x1b\x44\x0e\xce\x66\x87\x1b\x64\xac\xe1\xca\x67'+
'\xb4\xce\x33\xdb\x89\xfe\xd8\x8e\xcd\x58\x92\x41\x50\x40\xcb\x08'+
'\xe1\x15\xee\xf4\x64\xfe\x1c\xee\x25\xe7\x21\xe6\x6c\xc6\xa6\x2e'+
'\x52\x23\xa7\x20\xd2\xd7\x28\x07\x23\x14\x24\x3d\x45\xa5\xc7\x90'+
'\xdb\x77\xdd\xea\x38\x59\x89\x32\xbc\x00\x3a\x6d\x61\x4e\xdb\x29';
var crc_table = [
0x0000, 0x1021, 0x2042, 0x3063, 0x4084, 0x50a5, 0x60c6, 0x70e7,
0x8108, 0x9129, 0xa14a, 0xb16b, 0xc18c, 0xd1ad, 0xe1ce, 0xf1ef,
0x1231, 0x0210, 0x3273, 0x2252, 0x52b5, 0x4294, 0x72f7, 0x62d6,
0x9339, 0x8318, 0xb37b, 0xa35a, 0xd3bd, 0xc39c, 0xf3ff, 0xe3de,
0x2462, 0x3443, 0x0420, 0x1401, 0x64e6, 0x74c7, 0x44a4, 0x5485,
0xa56a, 0xb54b, 0x8528, 0x9509, 0xe5ee, 0xf5cf, 0xc5ac, 0xd58d,
0x3653, 0x2672, 0x1611, 0x0630, 0x76d7, 0x66f6, 0x5695, 0x46b4,
0xb75b, 0xa77a, 0x9719, 0x8738, 0xf7df, 0xe7fe, 0xd79d, 0xc7bc,
0x48c4, 0x58e5, 0x6886, 0x78a7, 0x0840, 0x1861, 0x2802, 0x3823,
0xc9cc, 0xd9ed, 0xe98e, 0xf9af, 0x8948, 0x9969, 0xa90a, 0xb92b,
0x5af5, 0x4ad4, 0x7ab7, 0x6a96, 0x1a71, 0x0a50, 0x3a33, 0x2a12,
0xdbfd, 0xcbdc, 0xfbbf, 0xeb9e, 0x9b79, 0x8b58, 0xbb3b, 0xab1a,
0x6ca6, 0x7c87, 0x4ce4, 0x5cc5, 0x2c22, 0x3c03, 0x0c60, 0x1c41,
0xedae, 0xfd8f, 0xcdec, 0xddcd, 0xad2a, 0xbd0b, 0x8d68, 0x9d49,
0x7e97, 0x6eb6, 0x5ed5, 0x4ef4, 0x3e13, 0x2e32, 0x1e51, 0x0e70,
0xff9f, 0xefbe, 0xdfdd, 0xcffc, 0xbf1b, 0xaf3a, 0x9f59, 0x8f78,
0x9188, 0x81a9, 0xb1ca, 0xa1eb, 0xd10c, 0xc12d, 0xf14e, 0xe16f,
0x1080, 0x00a1, 0x30c2, 0x20e3, 0x5004, 0x4025, 0x7046, 0x6067,
0x83b9, 0x9398, 0xa3fb, 0xb3da, 0xc33d, 0xd31c, 0xe37f, 0xf35e,
0x02b1, 0x1290, 0x22f3, 0x32d2, 0x4235, 0x5214, 0x6277, 0x7256,
0xb5ea, 0xa5cb, 0x95a8, 0x8589, 0xf56e, 0xe54f, 0xd52c, 0xc50d,
0x34e2, 0x24c3, 0x14a0, 0x0481, 0x7466, 0x6447, 0x5424, 0x4405,
0xa7db, 0xb7fa, 0x8799, 0x97b8, 0xe75f, 0xf77e, 0xc71d, 0xd73c,
0x26d3, 0x36f2, 0x0691, 0x16b0, 0x6657, 0x7676, 0x4615, 0x5634,
0xd94c, 0xc96d, 0xf90e, 0xe92f, 0x99c8, 0x89e9, 0xb98a, 0xa9ab,
0x5844, 0x4865, 0x7806, 0x6827, 0x18c0, 0x08e1, 0x3882, 0x28a3,
0xcb7d, 0xdb5c, 0xeb3f, 0xfb1e, 0x8bf9, 0x9bd8, 0xabbb, 0xbb9a,
0x4a75, 0x5a54, 0x6a37, 0x7a16, 0x0af1, 0x1ad0, 0x2ab3, 0x3a92,
0xfd2e, 0xed0f, 0xdd6c, 0xcd4d, 0xbdaa, 0xad8b, 0x9de8, 0x8dc9,
0x7c26, 0x6c07, 0x5c64, 0x4c45, 0x3ca2, 0x2c83, 0x1ce0, 0x0cc1,
0xef1f, 0xff3e, 0xcf5d, 0xdf7c, 0xaf9b, 0xbfba, 0x8fd9, 0x9ff8,
0x6e17, 0x7e36, 0x4e55, 0x5e74, 0x2e93, 0x3eb2, 0x0ed1, 0x1ef0
];
var async = require('async');
module.exports = require('./core').extend({
init: function() {
this._super();
this.byteorder = 'be';
},
run: function(state) {
var self = this;
this.sendCommand(2,'',function(data) {
state.raw = splitFields(data.toString());
state.raw.CLIENTS.forEach(function(client) {
client.name = client.NAME;
delete client.NAME;
client.ping = parseInt(client.PING);
delete client.PING;
state.players.push(client);
});
delete state.raw.CLIENTS;
if('NAME' in state.raw) state.name = state.raw.NAME;
if('MAXCLIENTS' in state.raw) state.maxplayers = state.raw.MAXCLIENTS;
if(self.trueTest(state.raw.AUTH)) state.password = true;
self.finish(state);
});
},
sendCommand: function(cmd,password,c) {
var self = this;
var body = new Buffer(16);
body.write(password,0,15,'utf8');
var encrypted = encrypt(cmd,body);
var packets = {};
this.udpSend(encrypted, function(buffer) {
if(buffer.length < 20) return;
var data = decrypt(buffer);
if(data.zero != 0) return;
packets[data.packetNum] = data.body;
if(Object.keys(packets).length != data.packetTotal) return;
var out = [];
for(var i = 0; i < data.packetTotal; i++) {
if(!(i in packets)) return self.fatal('Missing packet #'+i);
out.push(packets[i]);
}
c(Buffer.concat(out));
return true;
});
}
});
function splitFields(str,subMode) {
var splitter,delim;
if(subMode) {
splitter = '=';
delim = ',';
} else {
splitter = ': ';
delim = '\n';
}
var split = str.split(delim);
var out = {};
if(!subMode) {
out.CHANNELS = [];
out.CLIENTS = [];
}
split.forEach(function(one) {
var equal = one.indexOf(splitter);
var key = equal == -1 ? one : one.substr(0,equal);
if(!key || key == '\0') return;
var value = equal == -1 ? '' : one.substr(equal+splitter.length);
if(!subMode && key == 'CHANNEL') out.CHANNELS.push(splitFields(value,true));
else if(!subMode && key == 'CLIENT') out.CLIENTS.push(splitFields(value,true));
else out[key] = value;
});
return out;
}
function randInt(min,max) {
return Math.floor(Math.random()*(max-min+1)+min)
}
function crc(body) {
var crc = 0;
for(var i = 0; i < body.length; i++) {
crc = crc_table[crc>>8] ^ body.readUInt8(i) ^ (crc<<8);
crc &= 0xffff;
}
return crc;
}
function encrypt(cmd,body) {
var headerKeyStart = randInt(0,0xff);
var headerKeyAdd = randInt(1,0xff);
var bodyKeyStart = randInt(0,0xff);
var bodyKeyAdd = randInt(1,0xff);
var header = new Buffer(20);
header.writeUInt8(headerKeyStart,0);
header.writeUInt8(headerKeyAdd,1);
header.writeUInt16BE(cmd,4);
header.writeUInt16BE(body.length,8);
header.writeUInt16BE(body.length,10);
header.writeUInt16BE(1,12);
header.writeUInt16BE(0,14);
header.writeUInt8(bodyKeyStart,16);
header.writeUInt8(bodyKeyAdd,17);
header.writeUInt16BE(crc(body),18);
var offset = headerKeyStart;
for(var i = 2; i < header.length; i++) {
var val = header.readUInt8(i);
val += code_head.charCodeAt(offset) + ((i-2) % 5);
val = val & 0xff;
header.writeUInt8(val,i);
offset = (offset+headerKeyAdd) & 0xff;
}
offset = bodyKeyStart;
for(var i = 0; i < body.length; i++) {
var val = body.readUInt8(i);
val += code_body.charCodeAt(offset) + (i % 72);
val = val & 0xff;
body.writeUInt8(val,i);
offset = (offset+bodyKeyAdd) & 0xff;
}
return Buffer.concat([header,body]);
}
function decrypt(data) {
var header = data.slice(0,20);
var body = data.slice(20);
var headerKeyStart = header.readUInt8(0);
var headerKeyAdd = header.readUInt8(1);
var offset = headerKeyStart;
for(var i = 2; i < header.length; i++) {
var val = header.readUInt8(i);
val -= code_head.charCodeAt(offset) + ((i-2) % 5);
val = val & 0xff;
header.writeUInt8(val,i);
offset = (offset+headerKeyAdd) & 0xff;
}
var bodyKeyStart = header.readUInt8(16);
var bodyKeyAdd = header.readUInt8(17);
offset = bodyKeyStart;
for(var i = 0; i < body.length; i++) {
var val = body.readUInt8(i);
val -= code_body.charCodeAt(offset) + (i % 72);
val = val & 0xff;
body.writeUInt8(val,i);
offset = (offset+bodyKeyAdd) & 0xff;
}
// header format:
// key, zero, cmd, echo, totallength, thislength
// totalpacket, packetnum, body key, crc
return {
zero: header.readUInt16BE(2),
cmd: header.readUInt16BE(4),
packetTotal: header.readUInt16BE(12),
packetNum: header.readUInt16BE(14),
body: body
};
}
var code_head =
'\x80\xe5\x0e\x38\xba\x63\x4c\x99\x88\x63\x4c\xd6\x54\xb8\x65\x7e'+
'\xbf\x8a\xf0\x17\x8a\xaa\x4d\x0f\xb7\x23\x27\xf6\xeb\x12\xf8\xea'+
'\x17\xb7\xcf\x52\x57\xcb\x51\xcf\x1b\x14\xfd\x6f\x84\x38\xb5\x24'+
'\x11\xcf\x7a\x75\x7a\xbb\x78\x74\xdc\xbc\x42\xf0\x17\x3f\x5e\xeb'+
'\x74\x77\x04\x4e\x8c\xaf\x23\xdc\x65\xdf\xa5\x65\xdd\x7d\xf4\x3c'+
'\x4c\x95\xbd\xeb\x65\x1c\xf4\x24\x5d\x82\x18\xfb\x50\x86\xb8\x53'+
'\xe0\x4e\x36\x96\x1f\xb7\xcb\xaa\xaf\xea\xcb\x20\x27\x30\x2a\xae'+
'\xb9\x07\x40\xdf\x12\x75\xc9\x09\x82\x9c\x30\x80\x5d\x8f\x0d\x09'+
'\xa1\x64\xec\x91\xd8\x8a\x50\x1f\x40\x5d\xf7\x08\x2a\xf8\x60\x62'+
'\xa0\x4a\x8b\xba\x4a\x6d\x00\x0a\x93\x32\x12\xe5\x07\x01\x65\xf5'+
'\xff\xe0\xae\xa7\x81\xd1\xba\x25\x62\x61\xb2\x85\xad\x7e\x9d\x3f'+
'\x49\x89\x26\xe5\xd5\xac\x9f\x0e\xd7\x6e\x47\x94\x16\x84\xc8\xff'+
'\x44\xea\x04\x40\xe0\x33\x11\xa3\x5b\x1e\x82\xff\x7a\x69\xe9\x2f'+
'\xfb\xea\x9a\xc6\x7b\xdb\xb1\xff\x97\x76\x56\xf3\x52\xc2\x3f\x0f'+
'\xb6\xac\x77\xc4\xbf\x59\x5e\x80\x74\xbb\xf2\xde\x57\x62\x4c\x1a'+
'\xff\x95\x6d\xc7\x04\xa2\x3b\xc4\x1b\x72\xc7\x6c\x82\x60\xd1\x0d';
var code_body =
'\x82\x8b\x7f\x68\x90\xe0\x44\x09\x19\x3b\x8e\x5f\xc2\x82\x38\x23'+
'\x6d\xdb\x62\x49\x52\x6e\x21\xdf\x51\x6c\x76\x37\x86\x50\x7d\x48'+
'\x1f\x65\xe7\x52\x6a\x88\xaa\xc1\x32\x2f\xf7\x54\x4c\xaa\x6d\x7e'+
'\x6d\xa9\x8c\x0d\x3f\xff\x6c\x09\xb3\xa5\xaf\xdf\x98\x02\xb4\xbe'+
'\x6d\x69\x0d\x42\x73\xe4\x34\x50\x07\x30\x79\x41\x2f\x08\x3f\x42'+
'\x73\xa7\x68\xfa\xee\x88\x0e\x6e\xa4\x70\x74\x22\x16\xae\x3c\x81'+
'\x14\xa1\xda\x7f\xd3\x7c\x48\x7d\x3f\x46\xfb\x6d\x92\x25\x17\x36'+
'\x26\xdb\xdf\x5a\x87\x91\x6f\xd6\xcd\xd4\xad\x4a\x29\xdd\x7d\x59'+
'\xbd\x15\x34\x53\xb1\xd8\x50\x11\x83\x79\x66\x21\x9e\x87\x5b\x24'+
'\x2f\x4f\xd7\x73\x34\xa2\xf7\x09\xd5\xd9\x42\x9d\xf8\x15\xdf\x0e'+
'\x10\xcc\x05\x04\x35\x81\xb2\xd5\x7a\xd2\xa0\xa5\x7b\xb8\x75\xd2'+
'\x35\x0b\x39\x8f\x1b\x44\x0e\xce\x66\x87\x1b\x64\xac\xe1\xca\x67'+
'\xb4\xce\x33\xdb\x89\xfe\xd8\x8e\xcd\x58\x92\x41\x50\x40\xcb\x08'+
'\xe1\x15\xee\xf4\x64\xfe\x1c\xee\x25\xe7\x21\xe6\x6c\xc6\xa6\x2e'+
'\x52\x23\xa7\x20\xd2\xd7\x28\x07\x23\x14\x24\x3d\x45\xa5\xc7\x90'+
'\xdb\x77\xdd\xea\x38\x59\x89\x32\xbc\x00\x3a\x6d\x61\x4e\xdb\x29';
var crc_table = [
0x0000, 0x1021, 0x2042, 0x3063, 0x4084, 0x50a5, 0x60c6, 0x70e7,
0x8108, 0x9129, 0xa14a, 0xb16b, 0xc18c, 0xd1ad, 0xe1ce, 0xf1ef,
0x1231, 0x0210, 0x3273, 0x2252, 0x52b5, 0x4294, 0x72f7, 0x62d6,
0x9339, 0x8318, 0xb37b, 0xa35a, 0xd3bd, 0xc39c, 0xf3ff, 0xe3de,
0x2462, 0x3443, 0x0420, 0x1401, 0x64e6, 0x74c7, 0x44a4, 0x5485,
0xa56a, 0xb54b, 0x8528, 0x9509, 0xe5ee, 0xf5cf, 0xc5ac, 0xd58d,
0x3653, 0x2672, 0x1611, 0x0630, 0x76d7, 0x66f6, 0x5695, 0x46b4,
0xb75b, 0xa77a, 0x9719, 0x8738, 0xf7df, 0xe7fe, 0xd79d, 0xc7bc,
0x48c4, 0x58e5, 0x6886, 0x78a7, 0x0840, 0x1861, 0x2802, 0x3823,
0xc9cc, 0xd9ed, 0xe98e, 0xf9af, 0x8948, 0x9969, 0xa90a, 0xb92b,
0x5af5, 0x4ad4, 0x7ab7, 0x6a96, 0x1a71, 0x0a50, 0x3a33, 0x2a12,
0xdbfd, 0xcbdc, 0xfbbf, 0xeb9e, 0x9b79, 0x8b58, 0xbb3b, 0xab1a,
0x6ca6, 0x7c87, 0x4ce4, 0x5cc5, 0x2c22, 0x3c03, 0x0c60, 0x1c41,
0xedae, 0xfd8f, 0xcdec, 0xddcd, 0xad2a, 0xbd0b, 0x8d68, 0x9d49,
0x7e97, 0x6eb6, 0x5ed5, 0x4ef4, 0x3e13, 0x2e32, 0x1e51, 0x0e70,
0xff9f, 0xefbe, 0xdfdd, 0xcffc, 0xbf1b, 0xaf3a, 0x9f59, 0x8f78,
0x9188, 0x81a9, 0xb1ca, 0xa1eb, 0xd10c, 0xc12d, 0xf14e, 0xe16f,
0x1080, 0x00a1, 0x30c2, 0x20e3, 0x5004, 0x4025, 0x7046, 0x6067,
0x83b9, 0x9398, 0xa3fb, 0xb3da, 0xc33d, 0xd31c, 0xe37f, 0xf35e,
0x02b1, 0x1290, 0x22f3, 0x32d2, 0x4235, 0x5214, 0x6277, 0x7256,
0xb5ea, 0xa5cb, 0x95a8, 0x8589, 0xf56e, 0xe54f, 0xd52c, 0xc50d,
0x34e2, 0x24c3, 0x14a0, 0x0481, 0x7466, 0x6447, 0x5424, 0x4405,
0xa7db, 0xb7fa, 0x8799, 0x97b8, 0xe75f, 0xf77e, 0xc71d, 0xd73c,
0x26d3, 0x36f2, 0x0691, 0x16b0, 0x6657, 0x7676, 0x4615, 0x5634,
0xd94c, 0xc96d, 0xf90e, 0xe92f, 0x99c8, 0x89e9, 0xb98a, 0xa9ab,
0x5844, 0x4865, 0x7806, 0x6827, 0x18c0, 0x08e1, 0x3882, 0x28a3,
0xcb7d, 0xdb5c, 0xeb3f, 0xfb1e, 0x8bf9, 0x9bd8, 0xabbb, 0xbb9a,
0x4a75, 0x5a54, 0x6a37, 0x7a16, 0x0af1, 0x1ad0, 0x2ab3, 0x3a92,
0xfd2e, 0xed0f, 0xdd6c, 0xcd4d, 0xbdaa, 0xad8b, 0x9de8, 0x8dc9,
0x7c26, 0x6c07, 0x5c64, 0x4c45, 0x3ca2, 0x2c83, 0x1ce0, 0x0cc1,
0xef1f, 0xff3e, 0xcf5d, 0xdf7c, 0xaf9b, 0xbfba, 0x8fd9, 0x9ff8,
0x6e17, 0x7e36, 0x4e55, 0x5e74, 0x2e93, 0x3eb2, 0x0ed1, 0x1ef0
];

View file

@ -1,12 +1,12 @@
module.exports = require('./quake3').extend({
finalizeState: function(state) {
this._super(state);
if(state.players) {
for(var i = 0; i < state.players.length; i++) {
var player = state.players[i];
player.team = player.address;
delete player.address;
}
}
}
});
module.exports = require('./quake3').extend({
finalizeState: function(state) {
this._super(state);
if(state.players) {
for(var i = 0; i < state.players.length; i++) {
var player = state.players[i];
player.team = player.address;
delete player.address;
}
}
}
});