mirror of
https://github.com/gamedig/node-gamedig.git
synced 2024-11-17 17:25:19 +01:00
Fixes for ase, geneshift, minecraftping, and quake 2 arising from cleanup
This commit is contained in:
parent
14aa56714f
commit
b015d58a0a
8 changed files with 29 additions and 21 deletions
|
@ -125,6 +125,7 @@ graw|Ghost Recon: Advanced Warfighter|gamespy2|port_query=15250
|
|||
graw2|Ghost Recon: Advanced Warfighter 2|gamespy2|port_query=16250
|
||||
giantscitizenkabuto|Giants: Citizen Kabuto|gamespy1|port_query=8911
|
||||
globaloperations|Global Operations|gamespy1|port_query=28672
|
||||
geneshift|Geneshift|geneshift|port=11235
|
||||
ges|GoldenEye: Source|valve
|
||||
gore|Gore|gamespy1|port=27777,port_query_offset=1
|
||||
gunmanchronicles|Gunman Chronicles|valve
|
||||
|
@ -171,7 +172,7 @@ mtavc|Multi Theft Auto: Vice City|ase|port=22003,port_query_offset=123
|
|||
mtasa|Multi Theft Auto: San Andreas|ase|port=22003,port_query_offset=123
|
||||
mumble|Mumble|mumble|port=64738,port_query=27800|doc_notes=mumble
|
||||
mumbleping|Mumble|mumbleping|port=64738|doc_notes=mumble
|
||||
mutantfactions|Mutant Factions|mutantfactions|port=11235
|
||||
mutantfactions|Mutant Factions|geneshift|port=11235
|
||||
nascarthunder2004|Nascar Thunder 2004|gamespy2|port_query=13333
|
||||
netpanzer|netPanzer|gamespy1|3030
|
||||
nmrih|No More Room in Hell|valve
|
||||
|
|
2
package-lock.json
generated
2
package-lock.json
generated
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "gamedig",
|
||||
"version": "0.2.29",
|
||||
"version": "0.2.30",
|
||||
"lockfileVersion": 1,
|
||||
"requires": true,
|
||||
"dependencies": {
|
||||
|
|
|
@ -23,7 +23,6 @@ class Ase extends require('./core') {
|
|||
state.raw[key] = value;
|
||||
}
|
||||
|
||||
console.log(reader.rest());
|
||||
while(!reader.done()) {
|
||||
const flags = reader.uint(1);
|
||||
const player = {};
|
||||
|
|
|
@ -125,15 +125,19 @@ class Core extends EventEmitter {
|
|||
|
||||
parseDns(host,c) {
|
||||
const resolveStandard = (host,c) => {
|
||||
if(this.debug) console.log("Standard DNS Lookup: " + host);
|
||||
dns.lookup(host, (err,address,family) => {
|
||||
if(err) return this.fatal(err);
|
||||
if(this.debug) console.log(address);
|
||||
this.options.address = address;
|
||||
c();
|
||||
});
|
||||
};
|
||||
|
||||
const resolveSrv = (srv,host,c) => {
|
||||
if(this.debug) console.log("SRV DNS Lookup: " + srv+'.'+host);
|
||||
dns.resolve(srv+'.'+host, 'SRV', (err,addresses) => {
|
||||
if(this.debug) console.log(err, addresses);
|
||||
if(err) return resolveStandard(host,c);
|
||||
if(addresses.length >= 1) {
|
||||
const line = addresses[0];
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
const request = require('request');
|
||||
|
||||
class MutantFactions extends require('./core') {
|
||||
class GeneShift extends require('./core') {
|
||||
run(state) {
|
||||
request({
|
||||
uri: 'http://mutantfactions.net/game/receiveLobby.php',
|
||||
uri: 'http://geneshift.net/game/receiveLobby.php',
|
||||
timeout: 3000,
|
||||
}, (e,r,body) => {
|
||||
if(e) return this.fatal('Lobby request error');
|
||||
|
@ -14,7 +14,7 @@ class MutantFactions extends require('./core') {
|
|||
const fields = line.split('::');
|
||||
const ip = fields[2];
|
||||
const port = fields[3];
|
||||
if(ip === this.options.address && port === this.options.port) {
|
||||
if(ip === this.options.address && parseInt(port) === this.options.port) {
|
||||
found = fields;
|
||||
break;
|
||||
}
|
||||
|
@ -26,18 +26,18 @@ class MutantFactions extends require('./core') {
|
|||
state.raw.country = found[1];
|
||||
state.name = found[4];
|
||||
state.map = found[5];
|
||||
state.raw.numplayers = found[6];
|
||||
state.maxplayers = found[7];
|
||||
state.raw.numplayers = parseInt(found[6]);
|
||||
state.maxplayers = parseInt(found[7]);
|
||||
// fields[8] is unknown?
|
||||
state.raw.rules = found[9];
|
||||
state.raw.gamemode = found[10];
|
||||
state.raw.gangsters = found[11];
|
||||
state.raw.cashrate = found[12];
|
||||
state.raw.missions = found[13];
|
||||
state.raw.vehicles = found[14];
|
||||
state.raw.customweapons = found[15];
|
||||
state.raw.friendlyfire = found[16];
|
||||
state.raw.mercs = found[17];
|
||||
state.raw.gamemode = parseInt(found[10]);
|
||||
state.raw.gangsters = parseInt(found[11]);
|
||||
state.raw.cashrate = parseInt(found[12]);
|
||||
state.raw.missions = !!parseInt(found[13]);
|
||||
state.raw.vehicles = !!parseInt(found[14]);
|
||||
state.raw.customweapons = !!parseInt(found[15]);
|
||||
state.raw.friendlyfire = !!parseInt(found[16]);
|
||||
state.raw.mercs = !!parseInt(found[17]);
|
||||
// fields[18] is unknown? listen server?
|
||||
state.raw.version = found[19];
|
||||
|
||||
|
@ -50,4 +50,4 @@ class MutantFactions extends require('./core') {
|
|||
}
|
||||
}
|
||||
|
||||
module.exports = MutantFactions;
|
||||
module.exports = GeneShift;
|
|
@ -2,7 +2,7 @@ const varint = require('varint'),
|
|||
async = require('async');
|
||||
|
||||
function varIntBuffer(num) {
|
||||
return Buffer.alloc(varint.encode(num));
|
||||
return Buffer.from(varint.encode(num));
|
||||
}
|
||||
function buildPacket(id,data) {
|
||||
if(!data) data = Buffer.from([]);
|
||||
|
|
|
@ -15,7 +15,6 @@ class Quake2 extends require('./core') {
|
|||
const header = reader.string({length:4});
|
||||
if(header !== '\xff\xff\xff\xff') return;
|
||||
|
||||
this.debugBuffer(buffer);
|
||||
let response;
|
||||
if(this.isQuake1) {
|
||||
response = reader.string({length:this.responseHeader.length});
|
||||
|
|
7
test.sh
7
test.sh
|
@ -1 +1,6 @@
|
|||
bin/gamedig.js --debug --type "$1" --host "$2" --port "$3"
|
||||
#!/bin/bash
|
||||
PORTPARAM=""
|
||||
if [[ "$#" > 2 ]]; then
|
||||
PORTPARAM=$(printf -- "--port %q" "$3")
|
||||
fi
|
||||
bin/gamedig.js --output pretty --debug --type "$1" --host "$2" $PORTPARAM
|
||||
|
|
Loading…
Reference in a new issue