From b0af081d36eb87938665c8a22045797b49ffd195 Mon Sep 17 00:00:00 2001 From: Daniel Gibbs Date: Mon, 26 Feb 2024 15:26:24 +0000 Subject: [PATCH] fix(beammp): correct maxplayers that was displaying player count (#551) (#551) --- CHANGELOG.md | 1 + protocols/beammp.js | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 10d7599..34c3fe9 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -12,6 +12,7 @@ * Grand Theft Auto: San Andreas OpenMP - Fixed `state.players` returning an empty array (By @Focus04 #547) * Perf: Re-write of the `core` class. * Perf: Remove many if statements from `GameSpy2`. +* fix: BeamMP maxplayers that was displaying player count (By @dgibbs64 #551) ## 5.0.0-beta.2 * Fixed support for projects using `require`. diff --git a/protocols/beammp.js b/protocols/beammp.js index 6c45af9..a24e8cb 100644 --- a/protocols/beammp.js +++ b/protocols/beammp.js @@ -17,7 +17,7 @@ export default class beammp extends Core { state.map = server.map state.password = server.password state.numplayers = parseInt(server.players) - state.maxplayers = parseInt(server.players) + state.maxplayers = parseInt(server.maxplayers) const players = server.playerslist.split(';') if (players[players.length - 1] === '') {