diff --git a/games.txt b/games.txt index 8c9e842..f07bb51 100644 --- a/games.txt +++ b/games.txt @@ -139,7 +139,7 @@ il2|IL-2 Sturmovik|gamespy1|port_query=21000 insurgency|Insurgency|valve ironstorm|Iron Storm|gamespy1|port_query=3505 jamesbondnightfire|James Bond: Nightfire|gamespy1|port_query=6550 -jc2mp|Just Cause 2 Multiplayer|jc2mp|port=7777 +jc2mp|Just Cause 2 Multiplayer|jc2mp|port=7777|isJc2mp killingfloor|Killing Floor|killingfloor|port=7707,port_query_offset=1 kingpin|Kingpin: Life of Crime|gamespy1|port=31510,port_query_offset=-10 kisspc|KISS Psycho Circus|gamespy1|port=7777,port_query_offset=1 diff --git a/protocols/gamespy3.js b/protocols/gamespy3.js index e2dcaa3..324da33 100644 --- a/protocols/gamespy3.js +++ b/protocols/gamespy3.js @@ -8,6 +8,7 @@ module.exports = require('./core').extend({ this.byteorder = 'be'; this.noChallenge = false; this.useOnlySingleSplit = false; + this.isJc2mp = false; }, run: function(state) { var self = this; @@ -23,7 +24,15 @@ module.exports = require('./core').extend({ }); }, function(c) { - self.sendPacket(0,challenge,new Buffer([0xff,0xff,0xff,0x01]),true,function(b) { + var requestPayload; + if(self.isJc2mp) { + // they completely alter the protocol. because why not. + requestPayload = new Buffer([0xff,0xff,0xff,0x02]); + } else { + requestPayload = new Buffer([0xff,0xff,0xff,0x01]); + } + + self.sendPacket(0,challenge,requestPayload,true,function(b) { packets = b; c(); }); @@ -32,7 +41,8 @@ module.exports = require('./core').extend({ // iterate over the received packets // the first packet will start off with k/v pairs, followed with data fields // the following packets will only have data fields - var data = {}; + + state.raw.playerTeamInfo = {}; for(var iPacket = 0; iPacket < packets.length; iPacket++) { var packet = packets[iPacket]; @@ -43,12 +53,14 @@ module.exports = require('./core').extend({ console.log(":::"+packet.toString('ascii')); } + // Parse raw server key/values + if(iPacket == 0) { while(!reader.done()) { var key = reader.string(); if(!key) break; var value = reader.string(); - + // reread the next line if we hit the weird ut3 bug if(value == 'p1073741829') value = reader.string(); @@ -56,48 +68,76 @@ module.exports = require('./core').extend({ } } - var firstMode = true; - while(!reader.done()) { - var mode = reader.string(); - if(mode.charCodeAt(0) <= 2) mode = mode.substring(1); - if(!mode) continue; - var offset = 0; - if(iPacket != 0 && firstMode) offset = reader.uint(1); - reader.skip(1); - firstMode = false; + // Parse player, team, item array state + if(self.isJc2mp) { + state.raw.numPlayers2 = reader.uint(2); while(!reader.done()) { - var item = reader.string(); - if(!item) break; + var player = {}; + player.name = reader.string(); + player.steamid = reader.string(); + player.ping = reader.uint(2); + state.players.push(player); + } + } else { + var firstMode = true; + while(!reader.done()) { + var mode = reader.string(); + if(mode.charCodeAt(0) <= 2) mode = mode.substring(1); + if(!mode) continue; + var offset = 0; + if(iPacket != 0 && firstMode) offset = reader.uint(1); + reader.skip(1); + firstMode = false; - if( - mode == 'player_' - || mode == 'score_' - || mode == 'ping_' - || mode == 'team_' - || mode == 'deaths_' - || mode == 'pid_' - ) { - if(state.players.length <= offset) - state.players.push({}); + var modeSplit = mode.split('_'); + var modeName = modeSplit[0]; + var modeType = modeSplit.length > 1 ? modeSplit[1] : 'no_'; + + if(!(modeType in state.raw.playerTeamInfo)) { + state.raw.playerTeamInfo[modeType] = []; + } + var store = state.raw.playerTeamInfo[modeType]; + + while(!reader.done()) { + var item = reader.string(); + if(!item) break; + + while(store.length <= offset) { store.push({}); } + store[offset][modeName] = item; + offset++; } - if(mode == 'player_') state.players[offset].name = item; - if(mode == 'score_') state.players[offset].score = parseInt(item); - if(mode == 'ping_') state.players[offset].ping = parseInt(item); - if(mode == 'team_') state.players[offset].team = parseInt(item); - if(mode == 'deaths_') state.players[offset].deaths = parseInt(item); - if(mode == 'pid_') state.players[offset].pid = item; - offset++; } } } + c(); + }, + + function(c) { + // Turn all that raw state into something useful + if('hostname' in state.raw) state.name = state.raw.hostname; else if('servername' in state.raw) state.name = state.raw.servername; if('mapname' in state.raw) state.map = state.raw.mapname; if(state.raw.password == '1') state.password = true; if('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers); + if('' in state.raw.playerTeamInfo) { + state.raw.playerTeamInfo[''].forEach(function(playerInfo) { + var player = {}; + for(var from in playerInfo) { + var key = from; + var value = playerInfo[from]; + + if(key == 'player') key = 'name'; + if(key == 'score' || key == 'ping' || key == 'team' || key == 'deaths' || key == 'pid') value = parseInt(value); + player[key] = value; + } + state.players.push(player); + }) + } + self.finish(state); } ]); @@ -141,7 +181,7 @@ module.exports = require('./core').extend({ var last = (id & 0x80); id = id & 0x7f; if(last) numPackets = id+1; - + reader.skip(1); // "another 'packet number' byte, but isn't understood." packets[id] = reader.rest(); @@ -151,7 +191,7 @@ module.exports = require('./core').extend({ } if(!numPackets || Object.keys(packets).length != numPackets) return; - + // assemble the parts var list = []; for(var i = 0; i < numPackets; i++) {