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feat: Add support for AltvMP (#588)
* feat: Add Minetest support using serverlist * Allow for connect to be assigned, * Add serverId to the string args * Add altvmp implementation * Added altv to games. * Add changelog entry * Update CHANGELOG.md with state.connect
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@ -2,6 +2,8 @@
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## To Be Released...
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## 5.X.Y
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* FOUNDRY - Added support (#585)
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* Grand Theft Auto V: AltVMP - Added support (By @xCausxn #588)
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* Fix ability to manual set `state.connect` (By @xCausxn #588)
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## 5.0.1
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* Minetest - Added support for minetest utilizing official server list (By @xCausxn #573)
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@ -139,6 +139,7 @@
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| groundbreach | Ground Breach | [Valve Protocol](#valve) |
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| gta5f | Grand Theft Auto V - FiveM | |
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| gta5r | Grand Theft Auto V - RAGE MP | [Notes](#gta5r) |
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| gta5a | Grand Theft Auto V - AltVMP | [Notes](#gta5a) |
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| gtasam | Grand Theft Auto: San Andreas Multiplayer | |
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| gtasamta | Grand Theft Auto: San Andreas - Multi Theft Auto | |
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| gtasao | Grand Theft Auto: San Andreas OpenMP | |
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@ -422,6 +423,13 @@ Pass the login into to GameDig with the additional options: login, password
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If you are using a FQDN for your server, you will need to set the host parameter to be this domain e.g. rage2.mydomain.com
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This is due to how the Rage MP master server works with server ids as the ip is only used in the ID if no FQDN is provided.
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### <a name="gta5a"></a> Grand Theft Auto V - AltV MP
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When querying a server on AltV MP, you have two options for querying the server:
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1. Setting the `serverId` request field or `--serverId` when using the cli to the publicId of the server.
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2. Passing the `host` and `port` request fields or `--host` and `--port` when using the cli to the server.
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If you are using the second option and the server is using a `useCdn` option in the altv server config file, you will need to set `host` to the CDN address, and the `port` to the cdn port. As an example, if the server cdn url was `connect.altv.com:443`, you would set the host to `connect.altv.com` and port to `443`.
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### <a name="teamspeak3"></a>TeamSpeak 3
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For teamspeak 3 queries to work correctly, the following permissions must be available for the guest server group:
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@ -7,7 +7,7 @@ import { GameDig } from './../lib/index.js'
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const argv = Minimist(process.argv.slice(2), {
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boolean: ['pretty', 'debug', 'givenPortOnly', 'requestRules', 'requestRulesRequired', 'requestPlayersRequired', 'stripColors', 'portCache', 'noBreadthOrder', 'checkOldIDs'],
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string: ['guildId', 'listenUdpPort', 'ipFamily', 'token'],
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string: ['guildId', 'serverId', 'listenUdpPort', 'ipFamily', 'token'],
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default: {
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stripColors: true,
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portCache: true
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11
lib/games.js
11
lib/games.js
@ -1289,6 +1289,17 @@ export const games = {
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doc_notes: 'gta5r'
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}
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},
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gta5a: {
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name: 'Grand Theft Auto V - AltVMP',
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release_year: 2015,
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options: {
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port: 7788,
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protocol: 'altvmp'
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},
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extra: {
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doc_notes: 'gta5a'
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}
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},
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garrysmod: {
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name: "Garry's Mod",
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release_year: 2004,
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63
protocols/altvmp.js
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63
protocols/altvmp.js
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import Core from './core.js'
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export default class altvmp extends Core {
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constructor() {
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super()
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this.usedTcp = true
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}
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async getServerFromMasterList() {
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const targetID = `${this.options.host}:${this.options.port}`
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const results = await this.request({
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url: 'https://api.alt-mp.com/servers',
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responseType: 'json'
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})
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if (results == null) {
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throw new Error('Unable to retrieve master server list')
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}
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const serverInfo = results.find((server) => {
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// If the server uses a CDN, there could be occasional paths in the address, so we are checking for them.
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// If the server does not use a CDN, there will be no paths in the address and direct comparison will work.
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const address = server.useCdn
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? server.address
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: server.address.replace(/(https?:\/\/)?\/?/g, '')
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return address === targetID
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})
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return serverInfo
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}
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async getServerById(targetID) {
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const serverInfo = await this.request({
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url: `https://api.alt-mp.com/servers/${targetID}`,
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responseType: 'json'
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})
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if (serverInfo == null) {
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throw new Error('Unable to retrieve server info')
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}
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return serverInfo
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}
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async run(state) {
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const serverInfo = this.options.serverId
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? await this.getServerById(this.options.serverId)
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: await this.getServerFromMasterList()
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if (!serverInfo) {
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throw new Error('No server info was found.')
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}
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state.name = serverInfo.name
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state.numplayers = serverInfo.playersCount
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state.maxplayers = serverInfo.maxPlayersCount
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state.password = serverInfo.passworded
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state.version = serverInfo.version
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state.connect = `altv://${serverInfo.address}`
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state.raw = serverInfo
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}
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}
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@ -84,7 +84,7 @@ export default class Core extends EventEmitter {
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state.queryPort = options.port
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// because lots of servers prefix with spaces to try to appear first
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state.name = (state.name || '').trim()
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state.connect = `${state.gameHost || options.host || options.address}:${state.gamePort || options.port}`
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state.connect = state.connect || `${state.gameHost || options.host || options.address}:${state.gamePort || options.port}`
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state.ping = this.shortestRTT
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delete state.gameHost
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@ -59,11 +59,12 @@ import dayz from './dayz.js'
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import theisleevrima from './theisleevrima.js'
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import ragemp from './ragemp.js'
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import xonotic from './xonotic.js'
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import altvmp from './altvmp.js'
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export {
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armagetron, ase, asa, assettocorsa, battlefield, buildandshoot, cs2d, discord, doom3, eco, epic, factorio, farmingsimulator, ffow,
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fivem, gamespy1, gamespy2, gamespy3, geneshift, goldsrc, gtasao, hexen2, jc2mp, kspdmp, mafia2mp, mafia2online, minecraft,
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minecraftbedrock, minecraftvanilla, minetest, mumble, mumbleping, nadeo, openttd, palworld, quake1, quake2, quake3, rfactor, ragemp, samp,
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savage2, starmade, starsiege, teamspeak2, teamspeak3, terraria, tribes1, tribes1master, unreal2, ut3, valve,
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vcmp, ventrilo, warsow, eldewrito, beammpmaster, beammp, dayz, theisleevrima, xonotic
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vcmp, ventrilo, warsow, eldewrito, beammpmaster, beammp, dayz, theisleevrima, xonotic, altvmp
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}
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