feat: port_query_offset can now handle arrays of numbers
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@ -28,7 +28,6 @@ export default class QueryRunner {
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const {
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port_query: gameQueryPort,
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port_query_offset: gameQueryPortOffset,
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port_query_offset_alt: gameQueryPortOffsetAlt,
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...gameOptions
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} = lookup(userOptions.type)
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const attempts = []
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@ -48,18 +47,34 @@ export default class QueryRunner {
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if (userOptions.port) {
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if (!userOptions.givenPortOnly) {
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if (gameQueryPortOffset) {addAttemptWithPort(userOptions.port + gameQueryPortOffset) }
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if (gameQueryPortOffsetAlt) { addAttemptWithPort(userOptions.port + gameQueryPortOffsetAlt) }
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if (gameQueryPortOffset) {
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if (Array.isArray(gameQueryPortOffset)) {
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gameQueryPortOffset.forEach((portOffset) => addAttemptWithPort(userOptions.port + portOffset))
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} else {
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addAttemptWithPort(userOptions.port + gameQueryPortOffset)
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}
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}
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if (userOptions.port === gameOptions.port && gameQueryPort) { addAttemptWithPort(gameQueryPort) }
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}
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attempts.push(optionsCollection)
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} else if (gameQueryPort) {
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addAttemptWithPort(gameQueryPort)
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} else if (gameOptions.port) {
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addAttemptWithPort(gameOptions.port + (gameQueryPortOffset || 0))
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if (gameQueryPortOffset) {
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if (Array.isArray(gameQueryPortOffset)) {
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gameQueryPortOffset.forEach((portOffset) => addAttemptWithPort(userOptions.port + portOffset))
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} else {
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addAttemptWithPort(userOptions.port + gameQueryPortOffset)
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}
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} else {
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addAttemptWithPort(userOptions.port)
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}
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} else {
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// Hopefully the request doesn't need a port. If it does, it'll fail when making the request.
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attempts.push(optionsCollection)
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@ -2656,8 +2656,7 @@ export const games = {
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name: 'V Rising',
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options: {
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port: 27015,
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port_query_offset: 1,
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port_query_offset_alt: 15,
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port_query_offset: [1, 15],
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protocol: 'valve'
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},
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release_year: 2022
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