diff --git a/protocols/factorio.js b/protocols/factorio.js index 1109409..e1ebd7d 100644 --- a/protocols/factorio.js +++ b/protocols/factorio.js @@ -3,23 +3,21 @@ import Core from './core.js' export default class factorio extends Core { async run (state) { if (!this.options.port) this.options.port = 34197 - - // Don't use the tcp ping probing this.usedTcp = true - const request = await this.request({ - url: `https://multiplayer.factorio.com/get-game-details/${this.options.address}:${this.options.port}`, - responseType: 'json' - }) + const serverInfo = await this.request({ + url: `https://multiplayer.factorio.com/get-game-details/${this.options.address}:${this.options.port}`, + responseType: 'json' + }) - const serverInfo = request + const players = serverInfo.players || [] // the 'players' field is undefined if there are no players state.name = serverInfo.name state.password = serverInfo.has_password - state.numplayers = serverInfo.players?.length || 0 // players is undefined if there are no players + state.numplayers = players.length state.maxplayers = serverInfo.max_players - state.players = serverInfo.players?.map(player => ({ name: player, raw: {} })) || [] - + state.players = players.map(player => ({ name: player, raw: {} })) + state.raw = serverInfo } }