docs: remove a tags from GAMES_LIST
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@ -395,7 +395,7 @@
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Games with Additional Notes
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---
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### <a name="csgo"></a>Counter-Strike: Global Offensive
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### Counter-Strike: Global Offensive
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To receive a full player list response from CS:GO servers, the server must
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have set the cvar: host_players_show 2
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@ -436,34 +436,34 @@ additional option: `token`
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### Valheim
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Valheim servers will only respond to queries if they are started in public mode (`-public 1`).
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### <a name="dayz"></a>DayZ
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DayZ stores some of it's servers information inside the `tags` attribute. Make sure to set `requestRules: true` to access it. Some data inside `dayzMods` attribute may be fuzzy, due to how mods are loaded into the servers. Players can be fetched, but will not show ingame names. Alternatively, some servers may have a [third party tool](https://dayzsalauncher.com/#/tools) that you can use to get the mods information. If it's installed, you can access it via browser with the game servers IP:PORT, but add up 10 to the port. (eg. if game port is 2302 then use 2312).
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### DayZ
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DayZ stores some of its servers information inside the `tags` attribute. Make sure to set `requestRules: true` to access it. Some data inside `dayzMods` attribute may be fuzzy, due to how mods are loaded into the servers. Players can be fetched, but will not show ingame names. Alternatively, some servers may have a [third party tool](https://dayzsalauncher.com/#/tools) that you can use to get the mods information. If it's installed, you can access it via browser with the game servers IP:PORT, but add up 10 to the port. (eg. if game port is 2302 then use 2312).
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### <a name="thefront"></a>The Front
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### The Front
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Responses with wrong `name` (gives out a steamid instead of the server name) and `maxplayers` (always 200, whatever the config would be) field values.
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### <a name="conanexiles">Conan Exiles
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### Conan Exiles
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Conan Exiles never responds to player query.
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### <a name="minecraft">Minecraft
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### Minecraft
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Many Minecraft servers do not respond with players data.
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Beware that using this entry is quite slow as it attempts 3 protocols at a time (`minecraftvanilla`, `minecraftbedrock` and `gamespy3`) and waits for all the queries to finish.
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If you know your use case, it's better to use a single protocol or make your own logic for attempting multiple ones.
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### <a name='farmingsimulator'>Farming Simulator
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### Farming Simulator
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Farming Simulator servers need a token (reffered as code in the game). It can be obtained at your server's web interface (http://ip:port/settings.html). It can be passed to GameDig with the additional option: `token`. It does only work for your own server.
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The response includes much information about the server. Currently, only the fields about server information (name, map, version, etc.), players and mods are parsed.
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Protocols with Additional Notes
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---
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### <a name="valve"></a>Valve Protocol
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### Valve Protocol
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For many valve games, additional 'rules' may be fetched into the unstable `raw` field by passing the additional
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option: `requestRules: true`. Beware that this may increase query time.
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### <a name="epic"></a>Epic Online Services (EOS) Protocol
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### >Epic Online Services (EOS) Protocol
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EOS does not provide players data.
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### <a name="palworld"></a>Palworld
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### Palworld
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Palworld support can be unstable, the devs mention the api is currently experimental.
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To query Palworld servers, the `RESTAPIEnabled` setting must be `True` in the configuration file, and you need to pass the `username` (currently always `admin`) and the `adminpassword` (from the server config) as the `password` parameter.
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