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node-GameDig - Game Server Query Library
---
node-GameDig is a game server query library, capable of querying for the status of
nearly any game or voice server. If a server makes its status publically available,
GameDig can fetch it for you.
# node-GameDig - Game Server Query Library [![npmjs.com](https://img.shields.io/npm/v/gamedig?color=yellow)](https://www.npmjs.com/package/gamedig) [![npmjs.com](https://img.shields.io/npm/dt/gamedig?color=purple)](https://www.npmjs.com/package/gamedig)
GameDig is available as a node.js module, as well as a
[command line executable](#usage-from-command-line).
**node-GameDig** is a game server query Node.js module (as well as a [command line executable](#usage-from-command-line)),
capable of querying for the status of nearly any game or voice server.
If a server makes its status publically available, GameDig can fetch it for you.
Support is available on the [GameDig Discord](https://discord.gg/NVCMn3tnxH) (for questions), or [GitHub Issues](https://github.com/gamedig/node-gamedig/issues) (for bugs).
Usage from Node.js
---
## Games List
See the [GAMES_LIST.md](GAMES_LIST.md) file for the currently supported games, not yet supported games and notes about some of them.
## Usage from Node.js
```shell
npm install gamedig
@ -28,7 +27,7 @@ Gamedig.query({
});
```
### Query Options
## Query Options
**Typical**
@ -40,6 +39,7 @@ this query port may work instead. (defaults to protocol default port)
**Advanced**
These fields are all optional.
* **maxAttempts**: number - Number of attempts to query server in case of failure. (default 1)
* **socketTimeout**: number - Milliseconds to wait for a single packet. Beware that increasing this
will cause many queries to take longer even if the server is online. (default 2000)
@ -50,7 +50,7 @@ this query port may work instead. (defaults to protocol default port)
* **debug**: boolean - Enables massive amounts of debug logging to stdout. (default false)
* **requestRules**: boolean - Valve games only. Additional 'rules' may be fetched into the `raw` field. (default false)
### Return Value
## Return Value
The returned state object will contain the following keys:
@ -60,8 +60,7 @@ The returned state object will contain the following keys:
* **maxplayers**: number
* **players**: array of objects
* **name**: string - If the player's name is unknown, the string will be empty.
* **raw**: object - Additional information about the player if available (unstable)
* The content of this field MAY change on a per-protocol basis between GameDig patch releases (although not typical).
* **raw**: object - Additional information about the player if available (**unstable**).
* **bots**: array of objects - Same schema as `players`
* **connect**: string
* This will typically include the game's `ip:port`
@ -72,51 +71,12 @@ The returned state object will contain the following keys:
* Note that this is not the RTT of an ICMP echo, as ICMP packets are often blocked by NATs and node
has poor support for raw sockets.
* This value is derived from the RTT of one of the query packets, which is usually quite accurate, but may add a bit due to server lag.
* **raw**: freeform object (unstable)
* **raw**: freeform object (**unstable**)
* Contains all information received from the server in a disorganized format.
* The content of this field MAY change on a per-protocol basis between GameDig patch releases (although not typical).
Games List
---
See the [GAMES_LIST.md](GAMES_LIST.md) file for the currently supported games, not yet supported games and notes about some of them.
Note that `raw` (or **unstable**) objects contents MAY change on a per-protocol basis between GameDig patch releases (although not typical).
Common Issues
---
### Firewalls block incoming UDP
*(replit / docker / some VPS providers)*
Most game query protocols require a UDP request and response. This means that in some environments, gamedig may not be able to receive the reponse required due to environmental restrictions.
Some examples include:
* Docker containers
* You may need to run the container in `--network host` mode so that gamedig can bind a UDP listen port.
* Alternatively, you can forward a single UDP port to your container, and force gamedig to listen on that port using the
instructions in the section down below.
* replit
* Most online IDEs run in an isolated container, which will never receive UDP responses from outside networks.
* Various VPS / server providers
* Even if your server provider doesn't explicitly block incoming UDP packets, some server hosts block other server hosts from connecting to them for DDOS-mitigation and anti-botting purposes.
### Gamedig doesn't work in the browser
Gamedig cannot operate within a browser. This means you cannot package it as part of your webpack / browserify / rollup / parcel package.
Even if you were able to get it packaged into a bundle, unfortunately no browsers support the UDP protocols required to query server status
from most game servers. As an alternative, we'd recommend using gamedig on your server-side, then expose your own API to your webapp's frontend
displaying the status information. If your application is thin (with no constant server component), you may wish to investigate a server-less lambda provider.
### Specifying a listen UDP port override
In some very rare scenarios, you may need to bind / listen on a fixed local UDP port. The is usually not needed except behind
some extremely strict firewalls, or within a docker container (where you only wish to forward a single UDP port).
To use a fixed listen udp port, construct a new Gamedig object like this:
```
const gamedig = new Gamedig({
listenUdpPort: 13337
});
gamedig.query(...)
```
Usage from Command Line
---
### Usage from Command Line
Want to integrate server queries from a batch script or other programming language?
You'll still need npm to install gamedig:
@ -127,12 +87,49 @@ npm install gamedig -g
After installing gamedig globally, you can call gamedig via the command line:
```shell
gamedig --type minecraft mc.example.com:11234
```
Alternatively, if you don't want to install gamedig globally, you can run it with npx:
```shell
# Alternatively, if you don't want to install gamedig globally, you can run it with npx:
npx gamedig --type minecraft mc.example.com:11234
```
The output of the command will be in JSON format. Additional advanced parameters can be passed in
as well: `--debug`, `--pretty`, `--socketTimeout 5000`, `--requestRules` etc.
The output of the command will be in JSON format.
Additional advanced parameters can be passed in as well:
* `--debug`: Print debugging informations, useful when stating an issue.
* `--pretty`: Outputs the JSON format nicely.
* `--requestRules`: Request Valve games rules.
* `--givenPortOnly`: Run the query with the specified port only (if any).
* `--socketTimeout N`: Specifies socket timeout (where `N` is a number, eg. `5000`).
* ... and the rest in the same format.
## Common Issues
### Firewalls block incoming UDP
*(replit / docker / some VPS providers)*
Most game query protocols require a UDP request and response. This means that in some environments, gamedig may not be able to receive the reponse required due to environmental restrictions.
Some examples include:
* Docker containers
* You may need to run the container in `--network host` mode so that gamedig can bind a UDP listen port.
* Alternatively, you can forward a single UDP port to your container, and force gamedig to listen on that port using the instructions in the section down below.
* replit
* Most online IDEs run in an isolated container, which will never receive UDP responses from outside networks.
* Various VPS / server providers
* Even if your server provider doesn't explicitly block incoming UDP packets, some server hosts block other server hosts from connecting to them for DDOS-mitigation and anti-botting purposes.
### Gamedig doesn't work in the browser
Gamedig cannot operate within a browser. This means you cannot package it as part of your webpack / browserify / rollup / parcel package.
Even if you were able to get it packaged into a bundle, unfortunately no browsers support the UDP protocols required to query server status
from most game servers.
As an alternative, we'd recommend using gamedig on your server-side, then expose your own API to your webapp's frontend
displaying the status information. If your application is thin (with no constant server component), you may wish to investigate a server-less lambda provider.
### Specifying a listen UDP port override
In some very rare scenarios, you may need to bind / listen on a fixed local UDP port. The is usually not needed except behind
some extremely strict firewalls, or within a docker container (where you only wish to forward a single UDP port).
To use a fixed listen udp port, construct a new Gamedig object like this:
```
const gamedig = new Gamedig({
listenUdpPort: 13337
});
gamedig.query(...)
```