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Merge branch 'proto-discord'
This commit is contained in:
commit
e6329dd583
6 changed files with 50 additions and 3 deletions
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@ -160,6 +160,7 @@ Games List
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| `devastation` | Devastation (2003)
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| `dinodday` | Dino D-Day (2011) | [Valve Protocol](#valve)
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| `dirttrackracing2` | Dirt Track Racing 2 (2002)
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| `discord` | Discord | [Notes](#discord)
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| `doom3` | Doom 3 (2004)
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| `dota2` | Dota 2 (2013) | [Valve Protocol](#valve)
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| `drakan` | Drakan: Order of the Flame (1999)
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@ -428,6 +429,11 @@ Games with Additional Notes
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To receive a full player list response from CS:GO servers, the server must
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have set the cvar: host_players_show 2
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### Discord
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You must set the `guildId` request field to the server's guild ID. Do not provide an IP.
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The Guild ID can be found in server widget settings (Server ID) or by enabling developer mode in client settings and right-clicking the server's icon.
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In order to retrieve information from discord server's they must have the `Enable server widget` option enabled.
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### Mumble
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For full query results from Mumble, you must be running the
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[GTmurmur plugin](http://www.gametracker.com/downloads/gtmurmurplugin.php).
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@ -4,7 +4,8 @@ const Minimist = require('minimist'),
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Gamedig = require('..');
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const argv = Minimist(process.argv.slice(2), {
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boolean: ['pretty','debug','givenPortOnly']
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boolean: ['pretty','debug','givenPortOnly'],
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string: ['guildId']
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});
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const debug = argv.debug;
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@ -88,6 +88,7 @@ deusex|Deus Ex (2000)|gamespy2|port=7791,port_query_offset=1
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devastation|Devastation (2003)|unreal2|port=7777,port_query_offset=1
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dinodday|Dino D-Day (2011)|valve|port=27015
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dirttrackracing2|Dirt Track Racing 2 (2002)|gamespy1|port=32240,port_query_offset=-100
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discord|Discord|discord||doc_notes=discord
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dnl|Dark and Light (2017)|valve|port=7777,port_query=27015
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dod|Day of Defeat (2003)|valve|port=27015
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dods|Day of Defeat: Source (2005)|valve|port=27015
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@ -66,7 +66,12 @@ class QueryRunner {
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port: gameOptions.port + (gameQueryPortOffset || 0)
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});
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} else {
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throw new Error("Could not determine port to query. Did you provide a port or gameid?");
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// Hopefully the request doesn't need a port. If it does, it'll fail when making the request.
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attempts.push({
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...defaultOptions,
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...gameOptions,
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...userOptions
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});
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}
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const numRetries = userOptions.maxAttempts || gameOptions.maxAttempts || defaultOptions.maxAttempts;
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@ -146,7 +146,10 @@ class Core extends EventEmitter {
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}
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assertValidPort(port) {
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if (!port || port < 1 || port > 65535) {
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if (!port) {
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throw new Error("Could not determine port to query. Did you provide a port?");
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}
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if (port < 1 || port > 65535) {
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throw new Error("Invalid tcp/ip port: " + port);
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}
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}
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31
protocols/discord.js
Normal file
31
protocols/discord.js
Normal file
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@ -0,0 +1,31 @@
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const Core = require('./core');
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class Discord extends Core {
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async run(state) {
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const guildId = this.options.guildId;
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if (typeof guildId !== 'string') {
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throw new Error('guildId option must be set when querying discord. Ensure the guildId is a string and not a number.'
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+ " (It's too large of a number for javascript to store without losing precision)");
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}
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this.usedTcp = true;
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const raw = await this.request({
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url: 'https://discordapp.com/api/guilds/' + guildId + '/widget.json',
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});
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const json = JSON.parse(raw);
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state.name = json.name;
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if (json.instant_invite) {
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state.connect = json.instant_invite;
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} else {
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state.connect = 'https://discordapp.com/channels/' + guildId;
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}
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for (const member of json.members) {
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const {username: name, ...rest} = member;
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state.players.push({ name, ...rest });
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}
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delete json.members;
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state.maxplayers = 500000;
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state.raw = json;
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}
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}
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module.exports = Discord;
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