feat: add palworld new new query implementation (#560)
* feat: add initial first working query * feat: map serverInfo data * feat: add players, settings and metrics queries * update docs stuff * fix broken palworld hyperlink in games list
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@ -15,6 +15,7 @@
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* Myth of Empires - Added support.
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* Fix: BeamMP maxplayers that was displaying player count (By @dgibbs64 #551)
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* Fix: BeamMP filter servers by address, not host (By @Rephot #558)
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* Palworld - Replace old and broken protocol with the new one (#560)
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## 5.0.0-beta.2
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* Fixed support for projects using `require`.
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@ -210,7 +210,7 @@
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| openarena | OpenArena | |
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| openttd | OpenTTD | |
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| painkiller | Painkiller | |
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| palworld | Palworld | [EOS Protocol](#epic) |
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| palworld | Palworld | [Notes](#palworld) |
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| pce | Primal Carnage: Extinction | [Valve Protocol](#valve) |
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| pixark | PixARK | [Valve Protocol](#valve) |
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| postal2 | Postal 2 | |
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@ -459,3 +459,8 @@ option: `requestRules: true`. Beware that this may increase query time.
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### <a name="epic"></a>Epic Online Services (EOS) Protocol
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EOS does not provide players data.
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### <a name="palworld"></a>Palworld
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Palworld support can be unstable, the devs mention the api is currently experimental.
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To query palworld servers, the `RESTAPIEnabled` must be `True` in the configuration file, and you need to pass
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the `username` (currently always `admin`) and `password` (settings parameter) for it.
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@ -2092,8 +2092,9 @@ export const games = {
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name: 'Palworld',
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release_year: 2024,
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options: {
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port: 8211,
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protocol: 'palworld'
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port: 8212,
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protocol: 'palworld',
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doc_notes: 'palworld'
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}
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},
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pvak2: {
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@ -1,20 +1,32 @@
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import Epic from './epic.js'
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import Core from './core.js'
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export default class palworld extends Epic {
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constructor () {
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super()
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export default class palworld extends Core {
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async makeCall (endpoint) {
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const url = `http://${this.options.host}:${this.options.port}/v1/api/${endpoint}`
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const headers = {
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Authorization: `Basic ${Buffer.from(`${this.options.username}:${this.options.password}`).toString('base64')}`,
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Accept: 'application/json'
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}
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// OAuth2 credentials extracted from Palworld files.
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this.clientId = 'xyza78916PZ5DF0fAahu4tnrKKyFpqRE'
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this.clientSecret = 'j0NapLEPm3R3EOrlQiM8cRLKq3Rt02ZVVwT0SkZstSg'
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this.deploymentId = '0a18471f93d448e2a1f60e47e03d3413'
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this.authByExternalToken = true
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return await this.request({ url, headers, method: 'GET', responseType: 'json' })
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}
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async run (state) {
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await super.run(state)
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state.name = state.raw.attributes.NAME_s
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state.numplayers = state.raw.attributes.PLAYERS_l
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state.version = state.raw.attributes.VERSION_S
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const serverInfo = await this.makeCall('info')
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state.version = serverInfo.version
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state.name = serverInfo.servername
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state.raw.serverInfo = serverInfo
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const { players } = await this.makeCall('players')
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state.numplayers = players.length
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state.players = players.map(p => p.name)
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state.raw.players = players
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state.raw.settings = await this.makeCall('settings')
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const metrics = await this.makeCall('metrics')
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state.numplayers = metrics.currentplayernum
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state.maxplayers = metrics.maxplayernum
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state.raw.metrics = metrics
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}
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}
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@ -34,7 +34,7 @@ for (const id in sortedGames) {
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if (game.options.protocol === 'valve' || game.options.protocol === 'dayz') {
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notes.push('[Valve Protocol](#valve)')
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}
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if (game.options.protocol === 'epic' || game.options.protocol === 'asa' || game.options.protocol === 'palworld' || game.options.protocol === 'theisleevrima') {
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if (game.options.protocol === 'epic' || game.options.protocol === 'asa' || game.options.protocol === 'theisleevrima') {
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notes.push('[EOS Protocol](#epic)')
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}
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if (notes.length) {
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