feat: add palworld new new query implementation (#560)

* feat: add initial first working query

* feat: map serverInfo data

* feat: add players, settings and metrics queries

* update docs stuff

* fix broken palworld hyperlink in games list
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CosminPerRam 2024-04-08 20:11:08 +03:00 committed by GitHub
parent 4e6ab05291
commit ee5baaff13
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5 changed files with 36 additions and 17 deletions

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@ -15,6 +15,7 @@
* Myth of Empires - Added support.
* Fix: BeamMP maxplayers that was displaying player count (By @dgibbs64 #551)
* Fix: BeamMP filter servers by address, not host (By @Rephot #558)
* Palworld - Replace old and broken protocol with the new one (#560)
## 5.0.0-beta.2
* Fixed support for projects using `require`.

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@ -210,7 +210,7 @@
| openarena | OpenArena | |
| openttd | OpenTTD | |
| painkiller | Painkiller | |
| palworld | Palworld | [EOS Protocol](#epic) |
| palworld | Palworld | [Notes](#palworld) |
| pce | Primal Carnage: Extinction | [Valve Protocol](#valve) |
| pixark | PixARK | [Valve Protocol](#valve) |
| postal2 | Postal 2 | |
@ -459,3 +459,8 @@ option: `requestRules: true`. Beware that this may increase query time.
### <a name="epic"></a>Epic Online Services (EOS) Protocol
EOS does not provide players data.
### <a name="palworld"></a>Palworld
Palworld support can be unstable, the devs mention the api is currently experimental.
To query palworld servers, the `RESTAPIEnabled` must be `True` in the configuration file, and you need to pass
the `username` (currently always `admin`) and `password` (settings parameter) for it.

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@ -2092,8 +2092,9 @@ export const games = {
name: 'Palworld',
release_year: 2024,
options: {
port: 8211,
protocol: 'palworld'
port: 8212,
protocol: 'palworld',
doc_notes: 'palworld'
}
},
pvak2: {

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@ -1,20 +1,32 @@
import Epic from './epic.js'
import Core from './core.js'
export default class palworld extends Epic {
constructor () {
super()
export default class palworld extends Core {
async makeCall (endpoint) {
const url = `http://${this.options.host}:${this.options.port}/v1/api/${endpoint}`
const headers = {
Authorization: `Basic ${Buffer.from(`${this.options.username}:${this.options.password}`).toString('base64')}`,
Accept: 'application/json'
}
// OAuth2 credentials extracted from Palworld files.
this.clientId = 'xyza78916PZ5DF0fAahu4tnrKKyFpqRE'
this.clientSecret = 'j0NapLEPm3R3EOrlQiM8cRLKq3Rt02ZVVwT0SkZstSg'
this.deploymentId = '0a18471f93d448e2a1f60e47e03d3413'
this.authByExternalToken = true
return await this.request({ url, headers, method: 'GET', responseType: 'json' })
}
async run (state) {
await super.run(state)
state.name = state.raw.attributes.NAME_s
state.numplayers = state.raw.attributes.PLAYERS_l
state.version = state.raw.attributes.VERSION_S
const serverInfo = await this.makeCall('info')
state.version = serverInfo.version
state.name = serverInfo.servername
state.raw.serverInfo = serverInfo
const { players } = await this.makeCall('players')
state.numplayers = players.length
state.players = players.map(p => p.name)
state.raw.players = players
state.raw.settings = await this.makeCall('settings')
const metrics = await this.makeCall('metrics')
state.numplayers = metrics.currentplayernum
state.maxplayers = metrics.maxplayernum
state.raw.metrics = metrics
}
}

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@ -34,7 +34,7 @@ for (const id in sortedGames) {
if (game.options.protocol === 'valve' || game.options.protocol === 'dayz') {
notes.push('[Valve Protocol](#valve)')
}
if (game.options.protocol === 'epic' || game.options.protocol === 'asa' || game.options.protocol === 'palworld' || game.options.protocol === 'theisleevrima') {
if (game.options.protocol === 'epic' || game.options.protocol === 'asa' || game.options.protocol === 'theisleevrima') {
notes.push('[EOS Protocol](#epic)')
}
if (notes.length) {