#!/usr/bin/env node import * as process from 'node:process' import Minimist from 'minimist' import { GameDig } from './../lib/index.js' const argv = Minimist(process.argv.slice(2), { boolean: ['pretty', 'debug', 'givenPortOnly', 'requestRules', 'requestRulesRequired', 'requestPlayersRequired', 'stripColors', 'portCache', 'noBreadthOrder', 'checkOldIDs'], string: ['guildId', 'listenUdpPort', 'ipFamily', 'token'], default: { stripColors: true, portCache: true } }) const options = {} for (const key of Object.keys(argv)) { const value = argv[key] if (key === '_' || key.charAt(0) === '$') { continue } options[key] = value } // Separate host and port if (argv._.length >= 1) { const target = argv._[0] const split = target.split(':') options.host = split[0] if (split.length > 1) { options.port = split[1] } } const { debug, pretty } = options const printOnPretty = (object) => { if (!!pretty || debug) { console.log(JSON.stringify(object, null, ' ')) } else { console.log(JSON.stringify(object)) } } const gamedig = new GameDig(options) gamedig.query(options) .then(printOnPretty) .catch((error) => { if (debug) { if (error instanceof Error) { console.log(error.stack) } else { console.log(error) } } else { if (error instanceof Error) { error = error.message } printOnPretty({ error }) } })