import Core from './core.js' import * as cheerio from 'cheerio' export default class buildandshoot extends Core { async run (state) { const body = await this.request({ url: 'http://' + this.options.address + ':' + this.options.port + '/' }) let m m = body.match(/status server for (.*?)\.?[\r\n]/) if (m) state.name = m[1] m = body.match(/Current uptime: (\d+)/) if (m) state.raw.uptime = m[1] m = body.match(/currently running (.*?) by /) if (m) state.map = m[1] m = body.match(/Current players: (\d+)\/(\d+)/) if (m) { state.numplayers = parseInt(m[1]) state.maxplayers = m[2] } m = body.match(/aos:\/\/[0-9]+:[0-9]+/) if (m) { state.connect = m[0] } const $ = cheerio.load(body) $('#playerlist tbody tr').each((i, tr) => { if (!$(tr).find('td').first().attr('colspan')) { state.players.push({ name: $(tr).find('td').eq(2).text(), ping: $(tr).find('td').eq(3).text().trim(), team: $(tr).find('td').eq(4).text().toLowerCase(), score: parseInt($(tr).find('td').eq(5).text()) }) } }) /* var m = this.options.address.match(/(\d+)\.(\d+)\.(\d+)\.(\d+)/); if(m) { var o1 = parseInt(m[1]); var o2 = parseInt(m[2]); var o3 = parseInt(m[3]); var o4 = parseInt(m[4]); var addr = o1+(o2<<8)+(o3<<16)+(o4<<24); state.raw.url = 'aos://'+addr; } */ } }