module.exports = require('./gamespy3').extend({ init: function() { this._super(); this.pretty = 'Unreal Tournament 3'; this.options.port = 6500; }, finalizeState: function(state) { this._super(state); this.translate(state.raw,{ 'mapname': false, 'p1073741825': 'map', 'p1073741826': 'gametype', 'p1073741827': 'servername', 'p1073741828': 'custom_mutators', 'gamemode': 'joininprogress', 's32779': 'gamemode', 's0': 'bot_skill', 's6': 'pure_server', 's7': 'password', 's8': 'vs_bots', 's10': 'force_respawn', 'p268435704': 'frag_limit', 'p268435705': 'time_limit', 'p268435703': 'numbots', 'p268435717': 'stock_mutators', 'p1073741829': 'stock_mutators', 's1': false, 's9': false, 's11': false, 's12': false, 's13': false, 's14': false, 'p268435706': false, 'p268435968': false, 'p268435969': false }); function split(a) { var s = a.split('\x1c'); s = s.filter(function(e) { return e }); return s; } if('custom_mutators' in state) state['custom_mutators'] = split(state['custom_mutators']); if('stock_mutators' in state) state['stock_mutators'] = split(state['stock_mutators']); if('map' in state.raw) state.map = state.raw.map; if('password' in state.raw) state.password = state.raw.password; if('servername' in state.raw) state.name = state.raw.servername; } });