var dns = require('dns'); module.exports = require('./protocols/gamespy3').extend({ init: function() { this._super(); this.pretty = 'Minecraft'; this.maxAttempts = 2; this.options.port = 25565; }, parseDns: function(host,c) { var self = this; var _super = this._super; function fallback(h) { _super.call(self,h,c); } dns.resolve('_minecraft._tcp.'+host, 'SRV', function(err,addresses) { if(err) return fallback(host); if(addresses.length >= 1) { var line = addresses[0]; self.options.port = line.port; var srvhost = line.name; if(srvhost.match(/\d+\.\d+\.\d+\.\d+/)) { self.options.address = srvhost; c(); } else { // resolve yet again fallback(srvhost); } return; } return fallback(host); }); } });