import Core from './core.js' export default class factorio extends Core { async run (state) { if (!this.options.port) this.options.port = 34197 // Don't use the tcp ping probing this.usedTcp = true const request = await this.request({ url: `https://multiplayer.factorio.com/get-game-details/${this.options.address}:${this.options.port}`, responseType: 'json' }) const serverInfo = request state.name = serverInfo.name state.password = serverInfo.has_password state.numplayers = serverInfo.players?.length || 0 // players is undefined if there are no players state.maxplayers = serverInfo.max_players state.players = serverInfo.players?.map(player => ({ name: player, raw: {} })) || [] state.raw = serverInfo } }