const Valve = require('./valve'); class Ffow extends Valve { constructor() { super(); this.byteorder = 'be'; this.legacyChallenge = true; } async queryInfo(state) { this.debugLog("Requesting ffow info ..."); const b = await this.sendPacket( 0x46, 'LSQ', 0x49 ); const reader = this.reader(b); state.raw.protocol = reader.uint(1); state.name = reader.string(); state.map = reader.string(); state.raw.mod = reader.string(); state.raw.gamemode = reader.string(); state.raw.description = reader.string(); state.raw.version = reader.string(); state.gamePort = reader.uint(2); state.raw.numplayers = reader.uint(1); state.maxplayers = reader.uint(1); state.raw.listentype = String.fromCharCode(reader.uint(1)); state.raw.environment = String.fromCharCode(reader.uint(1)); state.password = !!reader.uint(1); state.raw.secure = reader.uint(1); state.raw.averagefps = reader.uint(1); state.raw.round = reader.uint(1); state.raw.maxrounds = reader.uint(1); state.raw.timeleft = reader.uint(2); } } module.exports = Ffow;