class Starmade extends require('./core') { constructor() { super(); this.encoding = 'latin1'; this.byteorder = 'be'; } run(state) { const b = Buffer.from([0x00,0x00,0x00,0x09,0x2a,0xff,0xff,0x01,0x6f,0x00,0x00,0x00,0x00]); this.tcpSend(b,(buffer) => { const reader = this.reader(buffer); if(buffer.length < 4) return false; const packetLength = reader.uint(4); if(buffer.length < packetLength+12) return false; const data = []; state.raw.data = data; reader.skip(2); while(!reader.done()) { const mark = reader.uint(1); if(mark === 1) { // signed int data.push(reader.int(4)); } else if(mark === 3) { // float data.push(reader.float()); } else if(mark === 4) { // string const length = reader.uint(2); data.push(reader.string(length)); } else if(mark === 6) { // byte data.push(reader.uint(1)); } } if(data.length < 9) { this.fatal("Not enough units in data packet"); return true; } if(typeof data[3] === 'number') state.raw.version = data[3].toFixed(7).replace(/0+$/, ''); if(typeof data[4] === 'string') state.name = data[4]; if(typeof data[5] === 'string') state.raw.description = data[5]; if(typeof data[7] === 'number') state.raw.numplayers = data[7]; if(typeof data[8] === 'number') state.maxplayers = data[8]; if('numplayers' in state.raw) { for(let i = 0; i < state.raw.numplayers; i++) { state.players.push({}); } } this.finish(state); return true; }); } } module.exports = Starmade;