var gbxremote = require('gbxremote'), async = require('async'); module.exports = require('./core').extend({ init: function() { this._super(); this.options.port = 5000; this.gbxclient = false; }, reset: function() { this._super(); if(this.gbxclient) { this.gbxclient.terminate(); this.gbxclient = false; } }, run: function() { var self = this; var cmds = [ ['Connect'], ['Authenticate', this.options.login,this.options.password], ['GetStatus'], ['GetPlayerList',500,0], ['GetServerOptions'], ['GetCurrentChallengeInfo'], ['GetCurrentGameInfo'] ]; var results = []; async.eachSeries(cmds, function(cmdset,c) { var cmd = cmdset[0]; var params = cmdset.slice(1); if(cmd == 'Connect') { var client = self.gbxclient = gbxremote.createClient(self.options.port,self.options.host, function(err) { if(err) return self.error('GBX error '+JSON.stringify(err)); c(); }); client.on('error',function(){}); } else { self.gbxclient.methodCall(cmd, params, function(err, value) { if(err) return self.error('XMLRPC error '+JSON.stringify(err)); results.push(value); c(); }); } }, function() { var state = {}; var gamemode = ''; var igm = results[5].GameMode; if(igm == 0) gamemode="Rounds"; if(igm == 1) gamemode="Time Attack"; if(igm == 2) gamemode="Team"; if(igm == 3) gamemode="Laps"; if(igm == 4) gamemode="Stunts"; if(igm == 5) gamemode="Cup"; state.name = self.stripColors(results[3].Name); state.password = (results[3].Password != 'No password'); state.maxplayers = results[3].CurrentMaxPlayers; state.map = self.stripColors(results[4].Name); state.gametype = gamemode; state.players = []; results[2].forEach(function(player) { state.players.push({name:self.stripColors(player.Name)}); }); console.log(state); }); }, stripColors: function(str) { return str.replace(/\$([0-9a-f][^\$]?[^\$]?|[^\$]?)/g,''); } });