module.exports = require('./core').extend({ init: function() { this._super(); this.pretty = 'Armagetron'; this.encoding = 'latin1'; this.byteorder = 'be'; this.options.port = 4534; }, run: function(state) { var self = this; var b = new Buffer([0,0x35,0,0,0,0,0,0x11]); this.udpSend(b,function(buffer) { var reader = self.reader(buffer); reader.skip(6); state.raw.port = self.readUInt(reader); state.raw.hostname = self.readString(reader,buffer); state.name = self.readString(reader,buffer); state.raw.numplayers = self.readUInt(reader); state.raw.versionmin = self.readUInt(reader); state.raw.versionmax = self.readUInt(reader); state.raw.version = self.readString(reader,buffer); state.maxplayers = self.readUInt(reader); var players = self.readString(reader,buffer); var list = players.split('\n'); for(var i = 0; i < list.length; i++) { if(!list[i]) continue; state.players.push({name:list[i]}); } state.raw.options = self.readString(reader,buffer); state.raw.uri = self.readString(reader,buffer); state.raw.globalids = self.readString(reader,buffer); self.finish(state); return true; }); }, readUInt: function(reader) { var a = reader.uint(2); var b = reader.uint(2); return (b<<16) + a; }, readString: function(reader,b) { var len = reader.uint(2); if(!len) return ''; var out = ''; for(var i = 0; i < len; i+=2) { var hi = reader.uint(1); var lo = reader.uint(1); if(i+1