module.exports = require('./core').extend({ init: function() { this._super(); this.encoding = 'latin1'; }, run: function(state) { var self = this; this.udpSend('M2MP',function(buffer) { var reader = self.reader(buffer); var header = reader.string({length:4}); if(header != 'M2MP') return; state.name = self.readString(reader); state.raw.numplayers = self.readString(reader); state.maxplayers = self.readString(reader); state.raw.gamemode = self.readString(reader); state.password = !!reader.uint(1); while(!reader.done()) { var name = self.readString(reader); if(!name) break; state.players.push({ name:name }); } self.finish(state); return true; }); }, readString: function(reader) { var length = reader.uint(1); return reader.string({length:length-1}); }, });