const Core = require('./core'); class Samp extends Core { constructor() { super(); this.encoding = 'win1252'; } async run(state) { // read info { const reader = await this.sendPacket('i'); state.password = !!reader.uint(1); state.raw.numplayers = reader.uint(2); state.maxplayers = reader.uint(2); state.name = this.readString(reader,4); state.raw.gamemode = this.readString(reader,4); this.map = this.readString(reader,4); } // read rules { const reader = await this.sendPacket('r'); const ruleCount = reader.uint(2); state.raw.rules = {}; for(let i = 0; i < ruleCount; i++) { const key = this.readString(reader,1); const value = this.readString(reader,1); state.raw.rules[key] = value; } if('mapname' in state.raw.rules) state.map = state.raw.rules.mapname; } // read players { const reader = await this.sendPacket('d', true); if (reader !== null) { const playerCount = reader.uint(2); for(let i = 0; i < playerCount; i++) { const player = {}; player.id = reader.uint(1); player.name = this.readString(reader,1); player.score = reader.int(4); player.ping = reader.uint(4); state.players.push(player); } } else { for(let i = 0; i < state.raw.numplayers; i++) { state.players.push({}); } } } } readString(reader,lenBytes) { const length = reader.uint(lenBytes); if(!length) return ''; return reader.string({length:length}); } async sendPacket(type,allowTimeout) { const outBuffer = Buffer.alloc(11); outBuffer.writeUInt32BE(0x53414D50,0); const ipSplit = this.options.address.split('.'); outBuffer.writeUInt8(parseInt(ipSplit[0]),4); outBuffer.writeUInt8(parseInt(ipSplit[1]),5); outBuffer.writeUInt8(parseInt(ipSplit[2]),6); outBuffer.writeUInt8(parseInt(ipSplit[3]),7); outBuffer.writeUInt16LE(this.options.port,8); outBuffer.writeUInt8(type.charCodeAt(0),10); return await this.udpSend( outBuffer, (buffer) => { const reader = this.reader(buffer); for(let i = 0; i < outBuffer.length; i++) { if(outBuffer.readUInt8(i) !== reader.uint(1)) return; } return reader; }, () => { if(allowTimeout) { return null; } } ); } } module.exports = Samp;