const Core = require('./core'); class M2mp extends Core { constructor() { super(); this.encoding = 'latin1'; } async run(state) { const body = await this.udpSend('M2MP',(buffer) => { const reader = this.reader(buffer); const header = reader.string({length: 4}); if (header !== 'M2MP') return; return reader.rest(); }); const reader = this.reader(body); state.name = this.readString(reader); state.raw.numplayers = this.readString(reader); state.maxplayers = this.readString(reader); state.raw.gamemode = this.readString(reader); state.password = !!reader.uint(1); state.gamePort = this.options.port - 1; while(!reader.done()) { const name = this.readString(reader); if(!name) break; state.players.push({ name:name }); } } readString(reader) { const length = reader.uint(1); return reader.string({length:length-1}); } } module.exports = M2mp;