module.exports = require('./core').extend({ init: function() { this._super(); this.encoding = 'latin1'; this.byteorder = 'be'; }, run: function(state) { var self = this; var b = new Buffer([0x00,0x00,0x00,0x09,0x2a,0xff,0xff,0x01,0x6f,0x00,0x00,0x00,0x00]); this.tcpSend(b,function(buffer) { var reader = self.reader(buffer); if(buffer.length < 4) return false; var packetLength = reader.uint(4); if(buffer.length < packetLength+12) return false; var data = []; state.raw.data = data; reader.skip(2); while(!reader.done()) { var mark = reader.uint(1); if(mark == 1) { // signed int data.push(reader.int(4)); } else if(mark == 3) { // float data.push(reader.float()); } else if(mark == 4) { // string var length = reader.uint(2); data.push(reader.string(length)); } else if(mark == 6) { // byte data.push(reader.uint(1)); } } if(data.length < 9) { self.fatal("Not enough units in data packet"); return true; } if(typeof data[3] == 'number') state.raw.version = data[3].toFixed(7).replace(/0+$/, ''); if(typeof data[4] == 'string') state.name = data[4]; if(typeof data[5] == 'string') state.raw.description = data[5]; if(typeof data[7] == 'number') state.raw.numplayers = data[7]; if(typeof data[8] == 'number') state.maxplayers = data[8]; if('numplayers' in state.raw) { for(var i = 0; i < state.raw.numplayers; i++) { state.players.push({}); } } self.finish(state); return true; }); } });