class Gamespy2 extends require('./core') { constructor() { super(); this.sessionId = 1; this.encoding = 'latin1'; this.byteorder = 'be'; } run(state) { const request = Buffer.from([0xfe,0xfd,0x00,0x00,0x00,0x00,0x01,0xff,0xff,0xff]); const packets = []; this.udpSend(request, (buffer) => { if(packets.length && buffer.readUInt8(0) === 0) buffer = buffer.slice(1); packets.push(buffer); }, () => { const buffer = Buffer.concat(packets); const reader = this.reader(buffer); const header = reader.uint(1); if(header !== 0) return; const pingId = reader.uint(4); if(pingId !== 1) return; while(!reader.done()) { const key = reader.string(); const value = reader.string(); if(!key) break; state.raw[key] = value; } if('hostname' in state.raw) state.name = state.raw.hostname; if('mapname' in state.raw) state.map = state.raw.mapname; if(this.trueTest(state.raw.password)) state.password = true; if('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers); state.players = this.readFieldData(reader); state.raw.teams = this.readFieldData(reader); this.finish(state); return true; } ); } readFieldData(reader) { const count = reader.uint(1); // count is unreliable (often it's wrong), so we don't use it. // read until we hit an empty first field string if(this.debug) console.log("Reading fields, starting at: "+reader.rest()); const fields = []; while(!reader.done()) { let field = reader.string(); if(!field) break; if(field.charCodeAt(0) <= 2) field = field.substring(1); fields.push(field); if(this.debug) console.log("field:"+field); } const units = []; outer: while(!reader.done()) { const unit = {}; for(let iField = 0; iField < fields.length; iField++) { let key = fields[iField]; let value = reader.string(); if(!value && iField === 0) break outer; if(this.debug) console.log("value:"+value); if(key === 'player_') key = 'name'; else if(key === 'score_') key = 'score'; else if(key === 'deaths_') key = 'deaths'; else if(key === 'ping_') key = 'ping'; else if(key === 'team_') key = 'team'; else if(key === 'kills_') key = 'kills'; else if(key === 'team_t') key = 'name'; else if(key === 'tickets_t') key = 'tickets'; if( key === 'score' || key === 'deaths' || key === 'ping' || key === 'team' || key === 'kills' || key === 'tickets' ) { if(value === '') continue; value = parseInt(value); } unit[key] = value; } units.push(unit); } return units; } } module.exports = Gamespy2;