const async = require('async'); class Samp extends require('./core') { run(state) { async.series([ (c) => { this.sendPacket('i',(reader) => { state.password = !!reader.uint(1); state.raw.numplayers = reader.uint(2); state.maxplayers = reader.uint(2); state.name = this.readString(reader,4); state.raw.gamemode = this.readString(reader,4); this.map = this.readString(reader,4); c(); }); }, (c) => { this.sendPacket('r',(reader) => { const ruleCount = reader.uint(2); state.raw.rules = {}; for(let i = 0; i < ruleCount; i++) { const key = this.readString(reader,1); const value = this.readString(reader,1); state.raw.rules[key] = value; } if('mapname' in state.raw.rules) state.map = state.raw.rules.mapname; c(); }); }, (c) => { this.sendPacket('d',(reader) => { const playerCount = reader.uint(2); for(let i = 0; i < playerCount; i++) { const player = {}; player.id = reader.uint(1); player.name = this.readString(reader,1); player.score = reader.int(4); player.ping = reader.uint(4); state.players.push(player); } c(); },() => { for(let i = 0; i < state.raw.numplayers; i++) { state.players.push({}); } c(); }); }, (c) => { this.finish(state); } ]); } readString(reader,lenBytes) { const length = reader.uint(lenBytes); if(!length) return ''; const string = reader.string({length:length}); return string; } sendPacket(type,onresponse,ontimeout) { const outbuffer = Buffer.alloc(11); outbuffer.writeUInt32BE(0x53414D50,0); const ipSplit = this.options.address.split('.'); outbuffer.writeUInt8(parseInt(ipSplit[0]),4); outbuffer.writeUInt8(parseInt(ipSplit[1]),5); outbuffer.writeUInt8(parseInt(ipSplit[2]),6); outbuffer.writeUInt8(parseInt(ipSplit[3]),7); outbuffer.writeUInt16LE(this.options.port,8); outbuffer.writeUInt8(type.charCodeAt(0),10); this.udpSend(outbuffer,(buffer) => { const reader = this.reader(buffer); for(let i = 0; i < outbuffer.length; i++) { if(outbuffer.readUInt8(i) !== reader.uint(1)) return; } onresponse(reader); return true; },() => { if(ontimeout) { ontimeout(); return true; } }); } } module.exports = Samp;