import Core from './core.js' export default class tribes1 extends Core { constructor () { super() this.encoding = 'latin1' this.requestByte = 0x62 this.responseByte = 0x63 this.challenge = 0x01 } async run (state) { const query = Buffer.alloc(3) query.writeUInt8(this.requestByte, 0) query.writeUInt16LE(this.challenge, 1) const reader = await this.udpSend(query, (buffer) => { const reader = this.reader(buffer) const responseByte = reader.uint(1) if (responseByte !== this.responseByte) { this.logger.debug('Unexpected response byte') return } const challenge = reader.uint(2) if (challenge !== this.challenge) { this.logger.debug('Unexpected challenge') return } const requestByte = reader.uint(1) if (requestByte !== this.requestByte) { this.logger.debug('Unexpected request byte') return } return reader }) state.raw.gametype = this.readString(reader) const isStarsiege2009 = state.raw.gametype === 'Starsiege' state.version = this.readString(reader) state.name = this.readString(reader) if (isStarsiege2009) { state.password = !!reader.uint(1) state.raw.dedicated = !!reader.uint(1) state.raw.dropInProgress = !!reader.uint(1) state.raw.gameInProgress = !!reader.uint(1) state.numplayers = reader.uint(4) state.maxplayers = reader.uint(4) state.raw.teamPlay = reader.uint(1) state.map = this.readString(reader) state.raw.cpuSpeed = reader.uint(2) state.raw.factoryVeh = reader.uint(1) state.raw.allowTecmix = reader.uint(1) state.raw.spawnLimit = reader.uint(4) state.raw.fragLimit = reader.uint(4) state.raw.timeLimit = reader.uint(4) state.raw.techLimit = reader.uint(4) state.raw.combatLimit = reader.uint(4) state.raw.massLimit = reader.uint(4) state.raw.playersSent = reader.uint(4) const teams = { 1: 'yellow', 2: 'blue', 4: 'red', 8: 'purple' } while (!reader.done()) { const player = {} player.name = this.readString(reader) const teamId = reader.uint(1) const team = teams[teamId] if (team) player.team = teams[teamId] } return } state.raw.dedicated = !!reader.uint(1) state.password = !!reader.uint(1) state.raw.playerCount = reader.uint(1) state.maxplayers = reader.uint(1) state.raw.cpuSpeed = reader.uint(2) state.raw.mod = this.readString(reader) state.raw.type = this.readString(reader) state.map = this.readString(reader) state.raw.motd = this.readString(reader) state.raw.teamCount = reader.uint(1) const teamFields = this.readFieldList(reader) const playerFields = this.readFieldList(reader) state.raw.teams = [] for (let i = 0; i < state.raw.teamCount; i++) { const teamName = this.readString(reader) const teamValues = this.readValues(reader) const teamInfo = {} for (let i = 0; i < teamValues.length && i < teamFields.length; i++) { let key = teamFields[i] let value = teamValues[i] if (key === 'ultra_base') key = 'name' if (value === '%t') value = teamName if (['score', 'players'].includes(key)) value = parseInt(value) teamInfo[key] = value } state.raw.teams.push(teamInfo) } for (let i = 0; i < state.raw.playerCount; i++) { const ping = reader.uint(1) * 4 const packetLoss = reader.uint(1) const teamNum = reader.uint(1) const name = this.readString(reader) const playerValues = this.readValues(reader) const playerInfo = {} for (let i = 0; i < playerValues.length && i < playerFields.length; i++) { const key = playerFields[i] let value = playerValues[i] if (value === '%p') value = ping if (value === '%l') value = packetLoss if (value === '%t') value = teamNum if (value === '%n') value = name if (['score', 'ping', 'pl', 'kills', 'lvl'].includes(key)) value = parseInt(value) if (key === 'team') { const teamId = parseInt(value) if (teamId >= 0 && teamId < state.raw.teams.length && state.raw.teams[teamId].name) { value = state.raw.teams[teamId].name } else { continue } } playerInfo[key] = value } state.players.push(playerInfo) } } readFieldList (reader) { const str = this.readString(reader) if (!str) return [] return ('?' + str) .split('\t') .map((a) => a.substring(1).trim().toLowerCase()) .map((a) => a === 'team name' ? 'name' : a) .map((a) => a === 'player name' ? 'name' : a) } readValues (reader) { const str = this.readString(reader) if (!str) return [] return str .split('\t') .map((a) => a.trim()) } readString (reader) { return reader.pascalString(1) } }