import Core from './core.js' export default class ase extends Core { async run (state) { const buffer = await this.udpSend('s', (buffer) => { const reader = this.reader(buffer) const header = reader.string(4) if (header === 'EYE1') return reader.rest() }) const reader = this.reader(buffer) state.raw.gamename = this.readString(reader) state.gamePort = parseInt(this.readString(reader)) state.name = this.readString(reader) state.raw.gametype = this.readString(reader) state.map = this.readString(reader) state.raw.version = this.readString(reader) state.password = this.readString(reader) === '1' state.numplayers = parseInt(this.readString(reader)) state.maxplayers = parseInt(this.readString(reader)) while (!reader.done()) { const key = this.readString(reader) if (!key) break const value = this.readString(reader) state.raw[key] = value } while (!reader.done()) { const flags = reader.uint(1) const player = {} if (flags & 1) player.name = this.readString(reader) if (flags & 2) player.team = this.readString(reader) if (flags & 4) player.skin = this.readString(reader) if (flags & 8) player.score = parseInt(this.readString(reader)) if (flags & 16) player.ping = parseInt(this.readString(reader)) if (flags & 32) player.time = parseInt(this.readString(reader)) state.players.push(player) } } readString (reader) { return reader.pascalString(1, -1) } }