const request = require('request'), Core = require('./core'); class GeneShift extends Core { run(state) { request({ uri: 'http://geneshift.net/game/receiveLobby.php', timeout: 3000, }, (e,r,body) => { if(e) return this.fatal('Lobby request error'); const split = body.split('
'); let found = false; for(const line of split) { const fields = line.split('::'); const ip = fields[2]; const port = fields[3]; if(ip === this.options.address && parseInt(port) === this.options.port) { found = fields; break; } } if(!found) return this.fatal('Server not found in list'); state.raw.countrycode = found[0]; state.raw.country = found[1]; state.name = found[4]; state.map = found[5]; state.raw.numplayers = parseInt(found[6]); state.maxplayers = parseInt(found[7]); // fields[8] is unknown? state.raw.rules = found[9]; state.raw.gamemode = parseInt(found[10]); state.raw.gangsters = parseInt(found[11]); state.raw.cashrate = parseInt(found[12]); state.raw.missions = !!parseInt(found[13]); state.raw.vehicles = !!parseInt(found[14]); state.raw.customweapons = !!parseInt(found[15]); state.raw.friendlyfire = !!parseInt(found[16]); state.raw.mercs = !!parseInt(found[17]); // fields[18] is unknown? listen server? state.raw.version = found[19]; for(let i = 0; i < state.raw.numplayers; i++) { state.players.push({}); } this.finish(state); }); } } module.exports = GeneShift;