#!/usr/bin/env node import { spawnSync } from 'node:child_process' import assert from 'node:assert' import { mkdirSync, copyFileSync } from 'node:fs' import path from 'node:path' import { fileURLToPath } from 'node:url' import process from 'node:process' // Generate a list of changes to "lib/games.js" where game IDs have been changed via the git history. // Requires git to be installed. // Make sure you don't have any local un-committed changes to lib/games.js // Usage: node tools/find-id-changes.js > id-changes.json // Output is an array of // { // "hash": "git commit hash", // "changes": [ ["oldid", "newid"], ... ], // "removed": [ "removedid", ... ], // "added": [ "addedid", ... ] // } // The output can be converted to a map of { "oldid": "newid" } using a jq command: // cat id-changes.json | jq ".[].changes | map({ (.[0]): .[1] } ) | add" | jq -s "add" const main = async (rootDir) => { // Make sure CWD is the root of the repo process.chdir(rootDir) // Get list of commits that have modified lib/games.js const gitLog = spawnSync( 'git', [ 'log', '--follow', '--format=%H', '--diff-filter=M', '--reverse', '--', 'lib/games.js' ], { encoding: 'utf-8' } ) // Make a directory to store files in mkdirSync('game_changes', { recursive: true }) const output = [] for (const commitHash of gitLog.stdout.split('\n')) { if (commitHash.length === 0) continue // Checkout lib/games.js before the commit that changed it assert( spawnSync('git', ['checkout', `${commitHash}^1`, '--', 'lib/games.js']) .status === 0 ) // We have to copy each state of the file to its own file because node caches imports const beforeName = `game_changes/${commitHash}-before.js` copyFileSync('lib/games.js', beforeName) const before = await import(path.join('../', beforeName)) // Checkout lib/games.js after the commit that changed it assert( spawnSync('git', ['checkout', `${commitHash}`, '--', 'lib/games.js']) .status === 0 ) const afterName = `game_changes/${commitHash}-after.js` copyFileSync('lib/games.js', afterName) const after = await import(path.join('../', afterName)) // Find game IDs that were removed and added let removed = Object.keys(before.games).filter( (key) => !(key in after.games) ) let added = Object.keys(after.games).filter( (key) => !(key in before.games) ) const changes = [] for (const rm of removed) { for (const add of added) { const beforeGame = before.games[rm] const afterGame = after.games[add] // Modify game names to ignore case, spaces, and punctuation const beforeName = beforeGame.name.toLowerCase().replace(/[^a-z]/g, '') const afterName = afterGame.name.toLowerCase().replace(/[^a-z]/g, '') if ( beforeGame.options.protocol === afterGame.options.protocol && (beforeName.includes(afterName) || afterName.includes(beforeName)) ) { changes.push([rm, add]) removed = removed.filter((r) => r !== rm) added = added.filter((a) => a !== add) break } } } output.push({ hash: commitHash, changes, removed, added }) } // Reset the contents of lib/games.js spawnSync('git', ['checkout', '--', 'lib/games.js']) return output } main( // Get the root of the repo: // dir of bin/find-id-changes.js -> /../ path.join(path.dirname(fileURLToPath(import.meta.url)), '..') ).then((o) => console.log(JSON.stringify(o)), console.error)