module.exports = require('./core').extend({ init: function() { this._super(); this.encoding = 'latin1'; this.byteorder = 'be'; }, run: function() { var self = this; var b = new Buffer([0,0x35,0,0,0,0,0,0x11]); this.udpSend(b,function(buffer) { var state = {}; var reader = self.reader(buffer); reader.skip(6); state.port = self.readUInt(reader); state.hostname = self.readString(reader,buffer); state.name = self.readString(reader,buffer); state.numplayers = self.readUInt(reader); state.versionmin = self.readUInt(reader); state.versionmax = self.readUInt(reader); state.version = self.readString(reader,buffer); state.maxplayers = self.readUInt(reader); var players = self.readString(reader,buffer); var list = players.split('\n'); state.players = []; for(var i = 0; i < list.length; i++) { if(!list[i]) continue; state.players.push({name:list[i]}); } state.options = self.readString(reader,buffer); state.uri = self.readString(reader,buffer); state.globalids = self.readString(reader,buffer); self.finish(state); return true; }); }, readUInt: function(reader) { var a = reader.uint(2); var b = reader.uint(2); return (b<<16) + a; }, readString: function(reader,b) { var len = reader.uint(2); if(!len) return ''; var out = ''; for(var i = 0; i < len; i+=2) { var hi = reader.uint(1); var lo = reader.uint(1); if(i+1