import Core from './core.js' export default class quake2 extends Core { constructor () { super() this.encoding = 'latin1' this.delimiter = '\n' this.sendHeader = 'status' this.responseHeader = 'print' this.isQuake1 = false } async run (state) { const body = await this.udpSend('\xff\xff\xff\xff' + this.sendHeader + '\x00', packet => { const reader = this.reader(packet) const header = reader.string({ length: 4, encoding: 'latin1' }) if (header !== '\xff\xff\xff\xff') return let type if (this.isQuake1) { type = reader.string(this.responseHeader.length) } else { type = reader.string({ encoding: 'latin1' }) } if (type !== this.responseHeader) return return reader.rest() }) const reader = this.reader(body) const info = reader.string().split('\\') if (info[0] === '') info.shift() while (true) { const key = info.shift() const value = info.shift() if (typeof value === 'undefined') break state.raw[key] = value } while (!reader.done()) { const line = reader.string() if (!line || line.charAt(0) === '\0') break const args = [] const split = line.split('"') split.forEach((part, i) => { const inQuote = (i % 2 === 1) if (inQuote) { args.push(part) } else { const splitSpace = part.split(' ') for (const subpart of splitSpace) { if (subpart) args.push(subpart) } } }) const player = {} if (this.isQuake1) { player.id = parseInt(args.shift()) player.score = parseInt(args.shift()) player.time = parseInt(args.shift()) player.ping = parseInt(args.shift()) player.name = args.shift() player.skin = args.shift() player.color1 = parseInt(args.shift()) player.color2 = parseInt(args.shift()) } else { player.frags = parseInt(args.shift()) player.ping = parseInt(args.shift()) player.name = args.shift() || '' if (!player.name) delete player.name player.address = args.shift() || '' if (!player.address) delete player.address } (player.ping ? state.players : state.bots).push(player) } if ('g_needpass' in state.raw) state.password = state.raw.g_needpass if ('mapname' in state.raw) state.map = state.raw.mapname if ('sv_maxclients' in state.raw) state.maxplayers = state.raw.sv_maxclients if ('maxclients' in state.raw) state.maxplayers = state.raw.maxclients if ('sv_hostname' in state.raw) state.name = state.raw.sv_hostname if ('hostname' in state.raw) state.name = state.raw.hostname if ('clients' in state.raw) state.numplayers = state.raw.clients else state.numplayers = state.players.length + state.bots.length } }