import Core from './core.js' export default class minecraftbedrock extends Core { constructor () { super() this.byteorder = 'be' } async run (state) { const bufs = [ Buffer.from([0x01]), // Message ID, ID_UNCONNECTED_PING Buffer.from('1122334455667788', 'hex'), // Nonce / timestamp Buffer.from('00ffff00fefefefefdfdfdfd12345678', 'hex'), // Magic Buffer.from('0000000000000000', 'hex') // Cliend GUID ] return await this.udpSend(Buffer.concat(bufs), buffer => { const reader = this.reader(buffer) const messageId = reader.uint(1) if (messageId !== 0x1c) { this.logger.debug('Skipping packet, invalid message id') return } const nonce = reader.part(8).toString('hex') // should match the nonce we sent this.logger.debug('Nonce: ' + nonce) if (nonce !== '1122334455667788') { this.logger.debug('Skipping packet, invalid nonce') return } // These 8 bytes are identical to the serverId string we receive in decimal below reader.skip(8) const magic = reader.part(16).toString('hex') this.logger.debug('Magic value: ' + magic) if (magic !== '00ffff00fefefefefdfdfdfd12345678') { this.logger.debug('Skipping packet, invalid magic') return } const statusLen = reader.uint(2) if (reader.remaining() !== statusLen) { throw new Error('Invalid status length: ' + reader.remaining() + ' vs ' + statusLen) } const statusStr = reader.rest().toString('utf8') this.logger.debug('Raw status str: ' + statusStr) const split = statusStr.split(';') if (split.length < 6) { throw new Error('Missing enough chunks in status str') } state.raw.edition = split.shift() state.name = split.shift() state.raw.protocolVersion = split.shift() state.raw.mcVersion = split.shift() state.numplayers = parseInt(split.shift()) state.maxplayers = parseInt(split.shift()) if (split.length) state.raw.serverId = split.shift() if (split.length) state.map = split.shift() if (split.length) state.raw.gameMode = split.shift() if (split.length) state.raw.nintendoOnly = !!parseInt(split.shift()) if (split.length) state.raw.ipv4Port = split.shift() if (split.length) state.raw.ipv6Port = split.shift() return true }) } }