const Core = require('./core'); class Gamespy1 extends Core { constructor() { super(); this.encoding = 'latin1'; this.byteorder = 'be'; } async run(state) { { const data = await this.sendPacket('info'); state.raw = data; if ('hostname' in state.raw) state.name = state.raw.hostname; if ('mapname' in state.raw) state.map = state.raw.mapname; if (this.trueTest(state.raw.password)) state.password = true; if ('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers); if ('hostport' in state.raw) state.gamePort = parseInt(state.raw.hostport); } { const data = await this.sendPacket('rules'); state.raw.rules = data; } { const data = await this.sendPacket('players'); const players = {}; const teams = {}; for (const ident of Object.keys(data)) { const split = ident.split('_'); let key = split[0]; const id = split[1]; let value = data[ident]; if (key === 'teamname') { teams[id] = value; } else { if (!(id in players)) players[id] = {}; if (key === 'playername') key = 'name'; else if (key === 'team') value = parseInt(value); else if (key === 'score' || key === 'ping' || key === 'deaths') value = parseInt(value); players[id][key] = value; } } state.raw.teams = teams; for (const id of Object.keys(players)) { state.players.push(players[id]); } } } async sendPacket(type) { const queryId = ''; const output = {}; return await this.udpSend('\\'+type+'\\', buffer => { const reader = this.reader(buffer); const str = reader.string({length:buffer.length}); const split = str.split('\\'); split.shift(); const data = {}; while(split.length) { const key = split.shift(); const value = split.shift() || ''; data[key] = value; } if(!('queryid' in data)) return; if(queryId && data.queryid !== queryId) return; for(const i of Object.keys(data)) output[i] = data[i]; if('final' in output) { delete output.final; delete output.queryid; return output; } }); } } module.exports = Gamespy1;