/* based on Simple JavaScript Inheritance * By John Resig http://ejohn.org/ * MIT Licensed. */ var initializing = false, fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/; // The base Class implementation (does nothing) var Class = function(){}; // Create a new Class that inherits from this class Class.extend = function() { var args = Array.prototype.slice.call(arguments); var name = 'Class'; var parent = this; var prop = {}; if(typeof args[0] == 'string') name = args.shift(); if(args.length >= 2) parent = args.shift(); prop = args.shift(); // Copy prototype from the parent object var prototype = {}; for(var name in parent.prototype) { prototype[name] = parent.prototype[name]; } // Copy the properties over onto the new prototype for(var name in prop) { if(typeof prop[name] == "function" && fnTest.test(prop[name])) { // this is a function that references _super, so we have to wrap it // and provide it with its super function prototype[name] = (function(name, fn){ return function() { var tmp = this._super; // Add a new ._super() method that is the same method // but on the super-class if(typeof parent.prototype[name] == 'undefined') { if(name == 'init') this._super = parent.prototype.constructor; else this._super = function() { throw new Error('Called _super in method without a parent'); } } else this._super = parent.prototype[name]; // The method only need to be bound temporarily, so we // remove it when we're done executing var ret = fn.apply(this, arguments); this._super = tmp; return ret; }; })(name, prop[name]); } else { prototype[name] = prop[name]; } } // The dummy class constructor function Class() { // All construction is actually done in the init method if(this.init) this.init.apply(this, arguments); } // Populate our constructed prototype object Class.prototype = prototype; // Enforce the constructor to be what we expect Class.prototype.constructor = Class; // And make this class extendable Class.extend = arguments.callee; return Class; }; module.exports = Class;