node-gamedig/bin/gamedig.js

64 lines
1.4 KiB
JavaScript

#!/usr/bin/env node
import * as process from 'node:process'
import Minimist from 'minimist'
import { GameDig } from './../lib/index.js'
const argv = Minimist(process.argv.slice(2), {
boolean: ['pretty', 'debug', 'givenPortOnly', 'requestRules', 'requestRulesRequired', 'requestPlayersRequired', 'stripColors', 'portCache', 'noBreadthOrder', 'checkOldIDs'],
string: ['guildId', 'listenUdpPort', 'ipFamily', 'token'],
default: {
stripColors: true,
portCache: true
}
})
const options = {}
for (const key of Object.keys(argv)) {
const value = argv[key]
if (key === '_' || key.charAt(0) === '$') { continue }
options[key] = value
}
// Separate host and port
if (argv._.length >= 1) {
const target = argv._[0]
const split = target.split(':')
options.host = split[0]
if (split.length > 1) {
options.port = split[1]
}
}
const { debug, pretty } = options
const printOnPretty = (object) => {
if (!!pretty || debug) {
console.log(JSON.stringify(object, null, ' '))
} else {
console.log(JSON.stringify(object))
}
}
const gamedig = new GameDig(options)
gamedig.query(options)
.then(printOnPretty)
.catch((error) => {
if (debug) {
if (error instanceof Error) {
console.log(error.stack)
} else {
console.log(error)
}
} else {
if (error instanceof Error) {
error = error.message
}
printOnPretty({ error })
}
})