node-gamedig/protocols/buildandshoot.js

56 lines
1.5 KiB
JavaScript

import Core from './core.js'
import * as cheerio from 'cheerio'
export default class buildandshoot extends Core {
async run (state) {
const body = await this.request({
url: 'http://' + this.options.address + ':' + this.options.port + '/'
})
let m
m = body.match(/status server for (.*?)\.?[\r\n]/)
if (m) state.name = m[1]
m = body.match(/Current uptime: (\d+)/)
if (m) state.raw.uptime = m[1]
m = body.match(/currently running (.*?) by /)
if (m) state.map = m[1]
m = body.match(/Current players: (\d+)\/(\d+)/)
if (m) {
state.numplayers = parseInt(m[1])
state.maxplayers = m[2]
}
m = body.match(/aos:\/\/[0-9]+:[0-9]+/)
if (m) {
state.connect = m[0]
}
const $ = cheerio.load(body)
$('#playerlist tbody tr').each((i, tr) => {
if (!$(tr).find('td').first().attr('colspan')) {
state.players.push({
name: $(tr).find('td').eq(2).text(),
ping: $(tr).find('td').eq(3).text().trim(),
team: $(tr).find('td').eq(4).text().toLowerCase(),
score: parseInt($(tr).find('td').eq(5).text())
})
}
})
/*
var m = this.options.address.match(/(\d+)\.(\d+)\.(\d+)\.(\d+)/);
if(m) {
var o1 = parseInt(m[1]);
var o2 = parseInt(m[2]);
var o3 = parseInt(m[3]);
var o4 = parseInt(m[4]);
var addr = o1+(o2<<8)+(o3<<16)+(o4<<24);
state.raw.url = 'aos://'+addr;
}
*/
}
}