node-gamedig/protocols/core.js

340 lines
9.5 KiB
JavaScript

import { EventEmitter } from 'node:events'
import * as net from 'node:net'
import got from 'got'
import Reader from '../lib/reader.js'
import { debugDump } from '../lib/HexUtil.js'
import Logger from '../lib/Logger.js'
import DnsResolver from '../lib/DnsResolver.js'
import { Results } from '../lib/Results.js'
import Promises from '../lib/Promises.js'
let uid = 0
export default class Core extends EventEmitter {
constructor () {
super()
this.encoding = 'utf8'
this.byteorder = 'le'
this.delimiter = '\0'
this.srvRecord = null
this.abortedPromise = null
this.logger = new Logger()
this.dnsResolver = new DnsResolver(this.logger)
// Sent to us by QueryRunner
this.options = null
/** @type GlobalUdpSocket */
this.udpSocket = null
this.shortestRTT = 0
this.usedTcp = false
}
// Runs a single attempt with a timeout and cleans up afterward
async runOnceSafe () {
const { debug, attemptTimeout } = this.options
if (debug) {
this.logger.debugEnabled = true
}
this.logger.prefix = 'Q#' + (uid++)
this.logger.debug('Starting')
this.logger.debug('Protocol: ' + this.constructor.name)
this.logger.debug('Options:', this.options)
let abortCall = null
this.abortedPromise = new Promise((_resolve, reject) => {
abortCall = () => reject(new Error('Query is finished -- cancelling outstanding promises'))
}).catch(() => {
// Make sure that if this promise isn't attached to, it doesn't throw an unhandled promise rejection
})
let timeout
try {
const promise = this.runOnce()
timeout = Promises.createTimeout(attemptTimeout, 'Attempt')
const result = await Promise.race([promise, timeout])
this.logger.debug('Query was successful')
return result
} catch (e) {
this.logger.debug('Query failed with error', e)
throw e
} finally {
timeout?.cancel()
try {
abortCall?.()
} catch (e) {
this.logger.debug('Error during abort cleanup: ' + e.stack)
}
}
}
async runOnce () {
const { options, dnsResolver } = this
if (('host' in options) && !('address' in options)) {
const resolved = await dnsResolver.resolve(options.host, options.ipFamily, this.srvRecord)
options.address = resolved.address
options.port ||= resolved.port
}
const state = new Results()
await this.run(state)
state.queryPort = options.port
// because lots of servers prefix with spaces to try to appear first
state.name = (state.name || '').trim()
state.connect = `${state.gameHost || options.host || options.address}:${state.gamePort || options.port}`
state.ping = this.shortestRTT
delete state.gameHost
delete state.gamePort
this.logger.debug(log => {
log('Size of players array:', state.players.length)
log('Size of bots array:', state.bots.length)
})
return state
}
async run (/** Results */ state) {}
/** Param can be a time in ms, or a promise (which will be timed) */
async registerRtt (param) {
try {
if (param instanceof Promise) {
const start = Date.now()
await param
await this.registerRtt(Date.now() - start)
} else {
this.logger.debug(`Registered RTT: ${param}ms`)
if (this.shortestRTT === 0 || param < this.shortestRTT) {
this.shortestRTT = param
}
}
} catch (error) {
this.logger.debug(`Error in promise: ${error}`)
}
}
// utils
/** @returns {Reader} */
reader (buffer) {
return new Reader(this, buffer)
}
translate (obj, trans) {
for (const from of Object.keys(trans)) {
const to = trans[from]
if (from in obj) {
if (to) obj[to] = obj[from]
delete obj[from]
}
}
}
trueTest (str) {
if (typeof str === 'boolean') return str
if (typeof str === 'number') return str !== 0
if (typeof str === 'string') {
if (str.toLowerCase() === 'true') return true
if (str.toLowerCase() === 'yes') return true
if (str === '1') return true
}
return false
}
assertValidPort (port) {
if (!port) {
throw new Error('Could not determine port to query. Did you provide a port?')
}
if (port < 1 || port > 65535) {
throw new Error('Invalid tcp/ip port: ' + port)
}
}
/**
* @template T
* @param {function(NodeJS.Socket):Promise<T>} fn
* @param {number=} port
* @returns {Promise<T>}
*/
async withTcp (fn, port) {
this.usedTcp = true
const { options, logger } = this
const address = this.options.address
port ??= options.port
this.assertValidPort(port)
let socket, connectionTimeout
try {
socket = net.connect(port, address)
socket.setNoDelay(true)
// Prevent unhandled 'error' events from dumping straight to console
socket.on('error', () => {})
logger.debug(log => {
logger.debug(address + ':' + port + ' TCP Connecting')
const writeHook = socket.write
socket.write = (...args) => {
log(address + ':' + port + ' TCP-->')
log(debugDump(args[0]))
writeHook.apply(socket, args)
}
socket.on('error', e => log('TCP Error:', e))
socket.on('close', () => log('TCP Closed'))
socket.on('data', (data) => {
log(`${address}:${port} <--TCP`)
log(data)
})
socket.on('ready', () => log(`${address}:${port} TCP Connected`))
})
const connectionPromise = new Promise((resolve, reject) => {
socket.on('ready', resolve)
socket.on('close', () => reject(new Error('TCP Connection Refused')))
})
await this.registerRtt(connectionPromise)
connectionTimeout = Promises.createTimeout(this.options.socketTimeout, 'TCP Opening')
await Promise.race([
connectionPromise,
connectionTimeout,
this.abortedPromise
])
return await fn(socket)
} finally {
socket?.destroy()
connectionTimeout?.cancel()
}
}
/**
* @template T
* @param {NodeJS.Socket} socket
* @param {Buffer|string} buffer
* @param {function(Buffer):T} ondata
* @returns Promise<T>
*/
async tcpSend (socket, buffer, ondata) {
let timeout
try {
const promise = new Promise((resolve, _reject) => {
let received = Buffer.from([])
const onData = (data) => {
received = Buffer.concat([received, data])
const result = ondata(received)
if (result !== undefined) {
socket.removeListener('data', onData)
resolve(result)
}
}
socket.on('data', onData)
socket.write(buffer)
})
timeout = Promises.createTimeout(this.options.socketTimeout, 'TCP')
return await Promise.race([promise, timeout, this.abortedPromise])
} finally {
timeout?.cancel()
}
}
/**
* @param {Buffer|string} buffer
* @param {function(Buffer):T=} onPacket
* @param {(function():T)=} onTimeout
* @returns Promise<T>
* @template T
*/
async udpSend (buffer, onPacket, onTimeout) {
const { address, port, debug, socketTimeout } = this.options
this.assertValidPort(port)
if (typeof buffer === 'string') buffer = Buffer.from(buffer, 'binary')
const socket = this.udpSocket
await socket.send(buffer, address, port, this.options.debug)
if (!onPacket && !onTimeout) {
return null
}
let socketCallback
let timeout
try {
const promise = new Promise((resolve, reject) => {
const start = Date.now()
socketCallback = (fromAddress, fromPort, buffer) => {
try {
if (fromAddress !== address || fromPort !== port) return
this.registerRtt(Date.now() - start)
const result = onPacket(buffer)
if (result !== undefined) {
this.logger.debug('UDP send finished by callback')
resolve(result)
}
} catch (e) {
reject(e)
}
}
socket.addCallback(socketCallback, debug)
})
timeout = Promises.createTimeout(socketTimeout, 'UDP')
const wrappedTimeout = Promise.resolve(timeout).catch((e) => {
this.logger.debug('UDP timeout detected')
if (onTimeout) {
const result = onTimeout()
if (result !== undefined) {
this.logger.debug('UDP timeout resolved by callback')
return result
}
}
throw e
})
return await Promise.race([promise, wrappedTimeout, this.abortedPromise])
} finally {
timeout?.cancel()
socketCallback && socket.removeCallback(socketCallback)
}
}
async tcpPing () {
// This will give a much more accurate RTT than using the rtt of an http request.
if (!this.usedTcp) {
await this.withTcp(() => {})
}
}
async request (params) {
await this.tcpPing()
let requestPromise
try {
requestPromise = got({
...params,
timeout: {
request: this.options.socketTimeout
}
})
this.logger.debug(log => {
log(() => params.url + ' HTTP-->')
requestPromise
.then((response) => log(params.url + ' <--HTTP ' + response.statusCode))
.catch(() => {})
})
const wrappedPromise = requestPromise.then(response => {
if (response.statusCode !== 200) throw new Error('Bad status code: ' + response.statusCode)
return response.body
})
return await Promise.race([wrappedPromise, this.abortedPromise])
} finally {
requestPromise?.cancel()
}
}
}