node-gamedig/protocols/teamspeak2.js

73 lines
2.2 KiB
JavaScript

import Core from './core.js'
export default class teamspeak2 extends Core {
async run (state) {
const queryPort = this.options.teamspeakQueryPort || 51234
await this.withTcp(async socket => {
{
const data = await this.sendCommand(socket, 'sel ' + this.options.port)
if (data !== '[TS]') throw new Error('Invalid header')
}
{
const data = await this.sendCommand(socket, 'si')
for (const line of data.split('\r\n')) {
const equals = line.indexOf('=')
const key = equals === -1 ? line : line.substring(0, equals)
const value = equals === -1 ? '' : line.substring(equals + 1)
state.raw[key] = value
}
if ('server_name' in state.raw) state.name = state.raw.server_name
}
{
const data = await this.sendCommand(socket, 'pl')
const split = data.split('\r\n')
const fields = split.shift().split('\t')
for (const line of split) {
const split2 = line.split('\t')
const player = {}
split2.forEach((value, i) => {
let key = fields[i]
if (!key) return
if (key === 'nick') key = 'name'
const m = value.match(/^"(.*)"$/)
if (m) value = m[1]
player[key] = value
})
state.players.push(player)
}
state.numplayers = state.players.length
}
{
const data = await this.sendCommand(socket, 'cl')
const split = data.split('\r\n')
const fields = split.shift().split('\t')
state.raw.channels = []
for (const line of split) {
const split2 = line.split('\t')
const channel = {}
split2.forEach((value, i) => {
const key = fields[i]
if (!key) return
const m = value.match(/^"(.*)"$/)
if (m) value = m[1]
channel[key] = value
})
state.raw.channels.push(channel)
}
}
}, queryPort)
}
async sendCommand (socket, cmd) {
return await this.tcpSend(socket, cmd + '\x0A', buffer => {
if (buffer.length < 6) return
if (buffer.slice(-6).toString() !== '\r\nOK\r\n') return
return buffer.slice(0, -6).toString()
})
}
}