mirror of
https://github.com/gamedig/node-gamedig.git
synced 2024-11-16 00:38:31 +01:00
cee42e7a88
* Convert to LF? * Modify gitattributes * Force LF * Git --renormalize * Update .gitattributes to enforce eol=lf * Redo CRLF -> LF on remaining files
150 lines
4.6 KiB
JavaScript
150 lines
4.6 KiB
JavaScript
import Core from './core.js'
|
|
|
|
export default class unreal2 extends Core {
|
|
constructor () {
|
|
super()
|
|
this.encoding = 'latin1'
|
|
}
|
|
|
|
async run (state) {
|
|
let extraInfoReader
|
|
{
|
|
const b = await this.sendPacket(0, true)
|
|
const reader = this.reader(b)
|
|
state.raw.serverid = reader.uint(4)
|
|
state.raw.ip = this.readUnrealString(reader)
|
|
state.gamePort = reader.uint(4)
|
|
state.raw.queryport = reader.uint(4)
|
|
state.name = this.readUnrealString(reader, true)
|
|
state.map = this.readUnrealString(reader, true)
|
|
state.raw.gametype = this.readUnrealString(reader, true)
|
|
state.numplayers = reader.uint(4)
|
|
state.maxplayers = reader.uint(4)
|
|
this.logger.debug(log => {
|
|
log('UNREAL2 EXTRA INFO', reader.buffer.slice(reader.i))
|
|
})
|
|
extraInfoReader = reader
|
|
}
|
|
|
|
{
|
|
const b = await this.sendPacket(1, true)
|
|
const reader = this.reader(b)
|
|
state.raw.mutators = []
|
|
state.raw.rules = {}
|
|
while (!reader.done()) {
|
|
const key = this.readUnrealString(reader, true)
|
|
const value = this.readUnrealString(reader, true)
|
|
this.logger.debug(key + '=' + value)
|
|
if (key === 'Mutator' || key === 'mutator') {
|
|
state.raw.mutators.push(value)
|
|
} else if (key || value) {
|
|
if (Object.prototype.hasOwnProperty.call(state.raw.rules, key)) {
|
|
state.raw.rules[key] += ',' + value
|
|
} else {
|
|
state.raw.rules[key] = value
|
|
}
|
|
}
|
|
}
|
|
if ('GamePassword' in state.raw.rules) { state.password = state.raw.rules.GamePassword !== 'True' }
|
|
}
|
|
|
|
if (state.raw.mutators.includes('KillingFloorMut') ||
|
|
state.raw.rules['Num trader weapons'] ||
|
|
state.raw.rules['Server Version'] === '1065'
|
|
) {
|
|
// Killing Floor
|
|
state.raw.wavecurrent = extraInfoReader.uint(4)
|
|
state.raw.wavetotal = extraInfoReader.uint(4)
|
|
state.raw.ping = extraInfoReader.uint(4)
|
|
state.raw.flags = extraInfoReader.uint(4)
|
|
state.raw.skillLevel = this.readUnrealString(extraInfoReader, true)
|
|
} else {
|
|
state.raw.ping = extraInfoReader.uint(4)
|
|
// These fields were added in later revisions of unreal engine
|
|
if (extraInfoReader.remaining() >= 8) {
|
|
state.raw.flags = extraInfoReader.uint(4)
|
|
state.raw.skill = this.readUnrealString(extraInfoReader, true)
|
|
}
|
|
}
|
|
|
|
{
|
|
const b = await this.sendPacket(2, false)
|
|
const reader = this.reader(b)
|
|
|
|
state.raw.scoreboard = {}
|
|
while (!reader.done()) {
|
|
const player = {}
|
|
player.id = reader.uint(4)
|
|
player.name = this.readUnrealString(reader, true)
|
|
player.ping = reader.uint(4)
|
|
player.score = reader.int(4)
|
|
player.statsId = reader.uint(4)
|
|
this.logger.debug(player)
|
|
|
|
if (!player.id) {
|
|
state.raw.scoreboard[player.name] = player.score
|
|
} else if (!player.ping) {
|
|
state.bots.push(player)
|
|
} else {
|
|
state.players.push(player)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
readUnrealString (reader, stripColor) {
|
|
let length = reader.uint(1); let ucs2 = false
|
|
if (length >= 0x80) {
|
|
// This is flagged as a UCS-2 String
|
|
length = (length & 0x7f) * 2
|
|
ucs2 = true
|
|
|
|
// For UCS-2 strings, some unreal 2 games randomly insert an extra 0x01 here,
|
|
// not included in the length. Skip it if present (hopefully this never happens legitimately)
|
|
const peek = reader.uint(1)
|
|
if (peek !== 1) reader.skip(-1)
|
|
|
|
this.logger.debug(log => {
|
|
log('UCS2 STRING')
|
|
log('UCS2 Length: ' + length)
|
|
log(reader.buffer.slice(reader.i, reader.i + length))
|
|
})
|
|
}
|
|
|
|
let out = ''
|
|
if (ucs2) {
|
|
out = reader.string({ encoding: 'ucs2', length })
|
|
this.logger.debug('UCS2 String decoded: ' + out)
|
|
} else if (length > 0) {
|
|
out = reader.string()
|
|
}
|
|
|
|
// Sometimes the string has a null at the end (included with the length)
|
|
// Strip it if present
|
|
if (out.charCodeAt(out.length - 1) === 0) {
|
|
out = out.substring(0, out.length - 1)
|
|
}
|
|
|
|
if (stripColor) {
|
|
out = out.replace(/\x1b...|[\x00-\x1a]/gus, '')
|
|
}
|
|
|
|
return out
|
|
}
|
|
|
|
async sendPacket (type, required) {
|
|
const outbuffer = Buffer.from([0x79, 0, 0, 0, type])
|
|
|
|
const packets = []
|
|
return await this.udpSend(outbuffer, (buffer) => {
|
|
const reader = this.reader(buffer)
|
|
reader.uint(4) // header
|
|
const iType = reader.uint(1)
|
|
if (iType !== type) return
|
|
packets.push(reader.rest())
|
|
}, () => {
|
|
if (!packets.length && required) return
|
|
return Buffer.concat(packets)
|
|
})
|
|
}
|
|
}
|