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https://github.com/gamedig/node-gamedig.git
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cee42e7a88
* Convert to LF? * Modify gitattributes * Force LF * Git --renormalize * Update .gitattributes to enforce eol=lf * Redo CRLF -> LF on remaining files
172 lines
4.3 KiB
JavaScript
172 lines
4.3 KiB
JavaScript
import Iconv from 'iconv-lite'
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import Long from 'long'
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import { Buffer } from 'node:buffer'
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import Varint from 'varint'
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function readUInt64BE (buffer, offset) {
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const high = buffer.readUInt32BE(offset)
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const low = buffer.readUInt32BE(offset + 4)
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return new Long(low, high, true)
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}
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function readUInt64LE (buffer, offset) {
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const low = buffer.readUInt32LE(offset)
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const high = buffer.readUInt32LE(offset + 4)
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return new Long(low, high, true)
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}
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export default class Reader {
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/**
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* @param {Core} query
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* @param {Buffer} buffer
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**/
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constructor (query, buffer) {
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this.defaultEncoding = query.options.encoding || query.encoding
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this.defaultDelimiter = query.delimiter
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this.defaultByteOrder = query.byteorder
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this.buffer = buffer
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this.i = 0
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}
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setOffset (offset) {
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this.i = offset
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}
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offset () {
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return this.i
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}
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skip (i) {
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this.i += i
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}
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pascalString (bytesForSize, adjustment = 0) {
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const length = this.uint(bytesForSize) + adjustment
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return this.string(length)
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}
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string (arg) {
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let encoding = this.defaultEncoding
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let length = null
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let delimiter = this.defaultDelimiter
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if (typeof arg === 'string') delimiter = arg
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else if (typeof arg === 'number') length = arg
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else if (typeof arg === 'object') {
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if ('encoding' in arg) encoding = arg.encoding
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if ('length' in arg) length = arg.length
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if ('delimiter' in arg) delimiter = arg.delimiter
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}
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if (encoding === 'latin1') encoding = 'win1252'
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const start = this.i
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let end = start
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if (length === null) {
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// terminated by the delimiter
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let delim = delimiter
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if (typeof delim === 'string') delim = delim.charCodeAt(0)
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while (true) {
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if (end >= this.buffer.length) {
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end = this.buffer.length
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break
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}
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if (this.buffer.readUInt8(end) === delim) break
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end++
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}
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this.i = end + 1
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} else if (length <= 0) {
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return ''
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} else {
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end = start + length
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if (end >= this.buffer.length) {
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end = this.buffer.length
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}
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this.i = end
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}
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const slice = this.buffer.slice(start, end)
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const enc = encoding
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if (enc === 'utf8' || enc === 'ucs2' || enc === 'binary') {
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return slice.toString(enc)
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} else {
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return Iconv.decode(slice, enc)
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}
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}
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int (bytes) {
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let r = 0
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if (this.remaining() >= bytes) {
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if (this.defaultByteOrder === 'be') {
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if (bytes === 1) r = this.buffer.readInt8(this.i)
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else if (bytes === 2) r = this.buffer.readInt16BE(this.i)
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else if (bytes === 4) r = this.buffer.readInt32BE(this.i)
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} else {
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if (bytes === 1) r = this.buffer.readInt8(this.i)
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else if (bytes === 2) r = this.buffer.readInt16LE(this.i)
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else if (bytes === 4) r = this.buffer.readInt32LE(this.i)
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}
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}
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this.i += bytes
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return r
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}
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/** @returns {number} */
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uint (bytes) {
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let r = 0
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if (this.remaining() >= bytes) {
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if (this.defaultByteOrder === 'be') {
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if (bytes === 1) r = this.buffer.readUInt8(this.i)
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else if (bytes === 2) r = this.buffer.readUInt16BE(this.i)
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else if (bytes === 4) r = this.buffer.readUInt32BE(this.i)
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else if (bytes === 8) r = readUInt64BE(this.buffer, this.i)
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} else {
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if (bytes === 1) r = this.buffer.readUInt8(this.i)
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else if (bytes === 2) r = this.buffer.readUInt16LE(this.i)
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else if (bytes === 4) r = this.buffer.readUInt32LE(this.i)
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else if (bytes === 8) r = readUInt64LE(this.buffer, this.i)
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}
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}
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this.i += bytes
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return r
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}
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float () {
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let r = 0
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if (this.remaining() >= 4) {
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if (this.defaultByteOrder === 'be') r = this.buffer.readFloatBE(this.i)
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else r = this.buffer.readFloatLE(this.i)
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}
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this.i += 4
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return r
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}
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varint () {
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const out = Varint.decode(this.buffer, this.i)
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this.i += Varint.decode.bytes
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return out
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}
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/** @returns Buffer */
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part (bytes) {
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let r
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if (this.remaining() >= bytes) {
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r = this.buffer.slice(this.i, this.i + bytes)
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} else {
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r = Buffer.from([])
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}
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this.i += bytes
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return r
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}
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remaining () {
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return this.buffer.length - this.i
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}
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rest () {
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return this.buffer.slice(this.i)
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}
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done () {
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return this.i >= this.buffer.length
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}
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}
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