node-gamedig/protocols/ffow.js
2014-10-29 02:02:03 -05:00

33 lines
1 KiB
JavaScript

module.exports = require('./valve').extend({
init: function() {
this._super();
this.byteorder = 'be';
this.legacyChallenge = true;
},
queryInfo: function(state,c) {
var self = this;
self.sendPacket(0x46,false,'LSQ',0x49,function(b) {
var reader = self.reader(b);
state.raw.protocol = reader.uint(1);
state.name = reader.string();
state.map = reader.string();
state.raw.mod = reader.string();
state.raw.gamemode = reader.string();
state.raw.description = reader.string();
state.raw.version = reader.string();
state.raw.port = reader.uint(2);
state.raw.numplayers = reader.uint(1);
state.maxplayers = reader.uint(1);
state.raw.listentype = String.fromCharCode(reader.uint(1));
state.raw.environment = String.fromCharCode(reader.uint(1));
state.password = !!reader.uint(1);
state.raw.secure = reader.uint(1);
state.raw.averagefps = reader.uint(1);
state.raw.round = reader.uint(1);
state.raw.maxrounds = reader.uint(1);
state.raw.timeleft = reader.uint(2);
c();
});
}
});