node-gamedig/reference/cube/qstat_sauerbraten.txt
2014-02-03 16:04:51 -06:00

284 lines
5.9 KiB
Text

LICENSE: The Artistic License 2.0
/*
* qstat.h
* by Steve Jankowski
* steve@qstat.org
* http://www.qstat.org
*
* Copyright 1996,1997,1998,1999,2000,2001,2002 by Steve Jankowski
*/
char cube2_serverstatus[3] = {'\x80', '\x10', '\x27'};
{
/* Cube 2/Sauerbraten/Blood Frontier */
CUBE2_SERVER, /* id */
"CUBE2", /* type_prefix */
"cube2", /* type_string */
"-cubes", /* type_option */
"Sauerbraten", /* game_name */
0, /* master */
CUBE2_DEFAULT_PORT, /* default_port */
1, /* port_offset */
0, /* flags */
"", /* game_rule */
"CUBE2", /* template_var */
cube2_serverstatus, /* status_packet */
sizeof(cube2_serverstatus), /* status_len */
NULL, /* player_packet */
0, /* player_len */
NULL, /* rule_packet */
0, /* rule_len */
NULL, /* master_packet */
0, /* master_len */
NULL, /* master_protocol */
NULL, /* master_query */
NULL, /* display_player_func */
display_server_rules, /* display_rule_func */
NULL, /* display_raw_player_func */
raw_display_server_rules, /* display_raw_rule_func */
NULL, /* display_xml_player_func */
xml_display_server_rules, /* display_xml_rule_func */
send_cube2_request_packet, /* status_query_func */
NULL, /* rule_query_func */
NULL, /* player_query_func */
deal_with_cube2_packet, /* packet_func */
},
/*
* qstat 2.12
* by Steve Jankowski
*
* Cube 2 / Sauerbraten protocol
* Copyright 2011 NoisyB
*
* Licensed under the Artistic License, see LICENSE.txt for license terms
*/
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include "debug.h"
#include "qstat.h"
#include "packet_manip.h"
struct offset
{
unsigned char *d;
int pos;
int len;
};
//#define SB_MASTER_SERVER "http://sauerbraten.org/masterserver/retrieve.do?item=list"
#define SB_PROTOCOL 258
#define MIN(a,b) ((a)<(b)?(a):(b))
#define MAX_ATTR 255
#define MAX_STRING 1024
static int
getint (struct offset * d)
{
int val = 0;
if ( d->pos >= d->len )
{
return 0;
}
val = d->d[d->pos++] & 0xff; // 8 bit value
// except...
if ( val == 0x80 && d->pos < d->len - 2 ) // 16 bit value
{
val = (d->d[d->pos++] & 0xff);
val |= (d->d[d->pos++] & 0xff) << 8;
}
else if ( val == 0x81 && d->pos < d->len - 4 ) // 32 bit value
{
val = (d->d[d->pos++] & 0xff);
val |= (d->d[d->pos++] & 0xff) << 8;
val |= (d->d[d->pos++] & 0xff) << 16;
val |= (d->d[d->pos++] & 0xff) << 24;
}
return val;
}
static char * getstr( char *dest, int dest_len, struct offset *d )
{
int len = 0;
if (d->pos >= d->len)
{
return NULL;
}
len = MIN( dest_len, d->len - d->pos );
strncpy( dest, (const char *) d->d + d->pos, len )[len - 1] = 0;
d->pos += strlen (dest) + 1;
return dest;
}
static char* sb_getversion_s (int n)
{
static char *version_s[] =
{
"Justice",
"CTF",
"Assassin",
"Summer",
"Spring",
"Gui",
"Water",
"Normalmap",
"Sp",
"Occlusion",
"Shader",
"Physics",
"Mp",
"",
"Agc",
"Quakecon",
"Independence"
};
n = SB_PROTOCOL - n;
if (n >= 0 && (size_t) n < sizeof(version_s) / sizeof(version_s[0]))
{
return version_s[n];
}
return "unknown";
}
static char* sb_getmode_s(int n)
{
static char *mode_s[] =
{
"slowmo SP",
"slowmo DMSP",
"demo",
"SP",
"DMSP",
"ffa/default",
"coopedit",
"ffa/duel",
"teamplay",
"instagib",
"instagib team",
"efficiency",
"efficiency team",
"insta arena",
"insta clan arena",
"tactics arena",
"tactics clan arena",
"capture",
"insta capture",
"regen capture",
"assassin",
"insta assassin",
"ctf",
"insta ctf"
};
n += 6;
if (n >= 0 && (size_t) n < sizeof(mode_s) / sizeof(mode_s[0]))
{
return mode_s[n];
}
return "unknown";
}
query_status_t send_cube2_request_packet( struct qserver *server )
{
return send_packet( server, server->type->status_packet, server->type->status_len );
}
query_status_t deal_with_cube2_packet( struct qserver *server, char *rawpkt, int pktlen )
{
// skip unimplemented ack, crc, etc
int i;
int numattr;
int attr[MAX_ATTR];
char buf[MAX_STRING];
enum {
MM_OPEN = 0,
MM_VETO,
MM_LOCKED,
MM_PRIVATE
};
struct offset d;
d.d = (unsigned char *) rawpkt;
d.pos = 0;
d.len = pktlen;
server->ping_total += time_delta( &packet_recv_time, &server->packet_time1 );
getint( &d ); // we have the ping already
server->num_players = getint( &d );
numattr = getint( &d );
for ( i = 0; i < numattr && i < MAX_ATTR; i++ )
{
attr[i] = getint (&d);
}
server->protocol_version = attr[0];
sprintf( buf, "%d %s", attr[0], sb_getversion_s (attr[0]) );
add_rule( server, "version", buf, NO_FLAGS );
sprintf( buf, "%d %s", attr[1], sb_getmode_s (attr[1]) );
add_rule( server, "mode", buf, NO_FLAGS );
sprintf( buf, "%d", attr[2] );
add_rule( server, "seconds_left", buf, NO_FLAGS );
server->max_players = attr[3];
switch ( attr[5] )
{
case MM_OPEN:
sprintf( buf, "%d open", attr[5] );
break;
case MM_VETO:
sprintf( buf, "%d veto", attr[5] );
break;
case MM_LOCKED:
sprintf( buf, "%d locked", attr[5] );
break;
case MM_PRIVATE:
sprintf( buf, "%d private", attr[5] );
break;
default:
sprintf( buf, "%d unknown", attr[5] );
}
add_rule( server, "mm", buf, NO_FLAGS);
for ( i = 0; i < numattr && i < MAX_ATTR; i++ )
{
char buf2[MAX_STRING];
sprintf( buf, "attr%d", i );
sprintf( buf2, "%d", attr[i] );
add_rule( server, buf, buf2, NO_FLAGS );
}
getstr( buf, MAX_STRING, &d );
server->map_name = strdup(buf);
getstr( buf, MAX_STRING, &d );
server->server_name = strdup(buf);
return DONE_FORCE;
}