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95 lines
3.3 KiB
JavaScript
95 lines
3.3 KiB
JavaScript
class Doom3 extends require('./core') {
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constructor() {
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super();
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this.pretty = 'Doom 3';
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this.encoding = 'latin1';
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this.isEtqw = false;
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this.hasSpaceBeforeClanTag = false;
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this.hasClanTag = false;
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this.hasTypeFlag = false;
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}
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run(state) {
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this.udpSend('\xff\xffgetInfo\x00PiNGPoNG\x00', (buffer) => {
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const reader = this.reader(buffer);
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const header = reader.uint(2);
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if(header !== 0xffff) return;
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const header2 = reader.string();
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if(header2 !== 'infoResponse') return;
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if(this.isEtqw) {
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const taskId = reader.uint(4);
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}
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const challenge = reader.uint(4);
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const protoVersion = reader.uint(4);
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state.raw.protocolVersion = (protoVersion>>16)+'.'+(protoVersion&0xffff);
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if(this.isEtqw) {
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const size = reader.uint(4);
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}
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while(!reader.done()) {
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const key = reader.string();
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let value = this.stripColors(reader.string());
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if(key === 'si_map') {
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value = value.replace('maps/','');
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value = value.replace('.entities','');
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}
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if(!key) break;
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state.raw[key] = value;
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}
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let i = 0;
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while(!reader.done()) {
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i++;
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const player = {};
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player.id = reader.uint(1);
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if(player.id === 32) break;
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player.ping = reader.uint(2);
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if(!this.isEtqw) player.rate = reader.uint(4);
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player.name = this.stripColors(reader.string());
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if(this.hasClanTag) {
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if(this.hasSpaceBeforeClanTag) reader.uint(1);
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player.clantag = this.stripColors(reader.string());
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}
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if(this.hasTypeFlag) player.typeflag = reader.uint(1);
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if(!player.ping || player.typeflag)
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state.bots.push(player);
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else
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state.players.push(player);
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}
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state.raw.osmask = reader.uint(4);
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if(this.isEtqw) {
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state.raw.ranked = reader.uint(1);
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state.raw.timeleft = reader.uint(4);
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state.raw.gamestate = reader.uint(1);
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state.raw.servertype = reader.uint(1);
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// 0 = regular, 1 = tv
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if(state.raw.servertype === 0) {
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state.raw.interestedClients = reader.uint(1);
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} else if(state.raw.servertype === 1) {
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state.raw.connectedClients = reader.uint(4);
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state.raw.maxClients = reader.uint(4);
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}
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}
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if(state.raw.si_name) state.name = state.raw.si_name;
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if(state.raw.si_map) state.map = state.raw.si_map;
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if(state.raw.si_maxplayers) state.maxplayers = parseInt(state.raw.si_maxplayers);
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if(state.raw.si_usepass === '1') state.password = true;
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this.finish(state);
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return true;
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});
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}
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stripColors(str) {
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// uses quake 3 color codes
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return str.replace(/\^(X.{6}|.)/g,'');
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}
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}
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module.exports = Doom3;
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