mirror of
https://github.com/gamedig/node-gamedig.git
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ad9adff06c
* Redo imports and exports for lib * Redo imports and exports for bim * Redo imports and exports for games * Remove remaining module.exports * Use export default in lib * Use export default in protocols * Fix import in genreadme.js * Make package module and solve __dirname * Fix minecraft protocol imports * Fix imports on games and make binary runnable * Renamed protocol class exports to lowercase * Export promises class as default * Update README.md to use imports instead of require * Update CHANGELOG to mention the changes. * Remove Valve unused imports * Fix iconv import
37 lines
1.2 KiB
JavaScript
37 lines
1.2 KiB
JavaScript
import valve from './valve.js';
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export default class ffow extends valve {
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constructor() {
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super();
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this.byteorder = 'be';
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this.legacyChallenge = true;
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}
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async queryInfo(state) {
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this.debugLog("Requesting ffow info ...");
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const b = await this.sendPacket(
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0x46,
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'LSQ',
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0x49
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);
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const reader = this.reader(b);
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state.raw.protocol = reader.uint(1);
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state.name = reader.string();
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state.map = reader.string();
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state.raw.mod = reader.string();
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state.raw.gamemode = reader.string();
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state.raw.description = reader.string();
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state.raw.version = reader.string();
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state.gamePort = reader.uint(2);
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state.raw.numplayers = reader.uint(1);
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state.maxplayers = reader.uint(1);
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state.raw.listentype = String.fromCharCode(reader.uint(1));
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state.raw.environment = String.fromCharCode(reader.uint(1));
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state.password = !!reader.uint(1);
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state.raw.secure = reader.uint(1);
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state.raw.averagefps = reader.uint(1);
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state.raw.round = reader.uint(1);
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state.raw.maxrounds = reader.uint(1);
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state.raw.timeleft = reader.uint(2);
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}
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}
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