node-gamedig/protocols/gamespy1.js
CosminPerRam ad9adff06c
Move to ES6 module (#357)
* Redo imports and exports for lib

* Redo imports and exports for bim

* Redo imports and exports for games

* Remove remaining module.exports

* Use export default in lib

* Use export default in protocols

* Fix import in genreadme.js

* Make package module and solve __dirname

* Fix minecraft protocol imports

* Fix imports on games and make binary runnable

* Renamed protocol class exports to lowercase

* Export promises class as default

* Update README.md to use imports instead of require

* Update CHANGELOG to mention the changes.

* Remove Valve unused imports

* Fix iconv import
2023-09-14 23:28:31 +03:00

179 lines
6 KiB
JavaScript

import Core from './core.js';
const stringKeys = new Set([
'website',
'gametype',
'gamemode',
'player'
]);
function normalizeEntry([key,value]) {
key = key.toLowerCase();
const split = key.split('_');
let keyType = key;
if (split.length === 2 && !isNaN(Number(split[1]))) {
keyType = split[0];
}
if (!stringKeys.has(keyType) && !keyType.includes('name')) { // todo! the latter check might be problematic, fails on key "name_tag_distance_scope"
if (value.toLowerCase() === 'true') {
value = true;
} else if (value.toLowerCase() === 'false') {
value = false;
} else if (value.length && !isNaN(Number(value))) {
value = Number(value);
}
}
return [key,value];
}
export default class gamespy1 extends Core {
constructor() {
super();
this.encoding = 'latin1';
this.byteorder = 'be';
}
async run(state) {
const raw = await this.sendPacket('\\status\\xserverquery');
// Convert all keys to lowercase and normalize value types
const data = Object.fromEntries(Object.entries(raw).map(entry => normalizeEntry(entry)));
state.raw = data;
if ('hostname' in data) state.name = data.hostname;
if ('mapname' in data) state.map = data.mapname;
if (this.trueTest(data.password)) state.password = true;
if ('maxplayers' in data) state.maxplayers = Number(data.maxplayers);
if ('hostport' in data) state.gamePort = Number(data.hostport);
const teamOffByOne = data.gamename === 'bfield1942';
const playersById = {};
const teamNamesById = {};
for (const ident of Object.keys(data)) {
const split = ident.split('_');
if (split.length !== 2) continue;
let key = split[0].toLowerCase();
const id = Number(split[1]);
if (isNaN(id)) continue;
let value = data[ident];
delete data[ident];
if (key !== 'team' && key.startsWith('team')) {
// Info about a team
if (key === 'teamname') {
teamNamesById[id] = value;
} else {
// other team info which we don't track
}
} else {
// Info about a player
if (!(id in playersById)) playersById[id] = {};
if (key === 'playername' || key === 'player') {
key = 'name';
}
if (key === 'team' && !isNaN(value)) { // todo! technically, this NaN check isn't needed.
key = 'teamId';
value += teamOffByOne ? -1 : 0;
}
playersById[id][key] = value;
}
}
state.raw.teams = teamNamesById;
const players = Object.values(playersById);
const seenHashes = new Set();
for (const player of players) {
// Some servers (bf1942) report the same player multiple times (bug?)
// Ignore these duplicates
if (player.keyhash) {
if (seenHashes.has(player.keyhash)) {
this.logger.debug("Rejected player with hash " + player.keyhash + " (Duplicate keyhash)");
continue;
} else {
seenHashes.add(player.keyhash);
}
}
// Convert player's team ID to team name if possible
if (player.hasOwnProperty('teamId')) {
if (Object.keys(teamNamesById).length) {
player.team = teamNamesById[player.teamId] || '';
} else {
player.team = player.teamId;
delete player.teamId;
}
}
state.players.push(player);
}
}
async sendPacket(type) {
let receivedQueryId;
const output = {};
const parts = new Set();
let maxPartNum = 0;
return await this.udpSend(type, buffer => {
const reader = this.reader(buffer);
const str = reader.string(buffer.length);
const split = str.split('\\');
split.shift();
const data = {};
while(split.length) {
const key = split.shift();
const value = split.shift() || '';
data[key] = value;
}
let queryId, partNum;
const partFinal = ('final' in data);
if (data.queryid) {
const split = data.queryid.split('.');
if (split.length >= 2) {
partNum = Number(split[1]);
}
queryId = split[0];
}
delete data.final;
delete data.queryid;
this.logger.debug("Received part num=" + partNum + " queryId=" + queryId + " final=" + partFinal);
if (queryId) {
if (receivedQueryId && receivedQueryId !== queryId) {
this.logger.debug("Rejected packet (Wrong query ID)");
return;
} else if (!receivedQueryId) {
receivedQueryId = queryId;
}
}
if (!partNum) {
partNum = parts.size;
this.logger.debug("No part number received (assigned #" + partNum + ")");
}
if (parts.has(partNum)) {
this.logger.debug("Rejected packet (Duplicate part)");
return;
}
parts.add(partNum);
if (partFinal) {
maxPartNum = partNum;
}
this.logger.debug("Received part #" + partNum + " of " + (maxPartNum ? maxPartNum : "?"));
for(const i of Object.keys(data)) {
output[i] = data[i];
}
if (maxPartNum && parts.size === maxPartNum) {
this.logger.debug("Received all parts");
this.logger.debug(output);
return output;
}
});
}
}