node-gamedig/protocols/minecraft.js
CosminPerRam ad9adff06c
Move to ES6 module (#357)
* Redo imports and exports for lib

* Redo imports and exports for bim

* Redo imports and exports for games

* Remove remaining module.exports

* Use export default in lib

* Use export default in protocols

* Fix import in genreadme.js

* Make package module and solve __dirname

* Fix minecraft protocol imports

* Fix imports on games and make binary runnable

* Renamed protocol class exports to lowercase

* Export promises class as default

* Update README.md to use imports instead of require

* Update CHANGELOG to mention the changes.

* Remove Valve unused imports

* Fix iconv import
2023-09-14 23:28:31 +03:00

99 lines
4 KiB
JavaScript

import Core from './core.js';
import minecraftbedrock from "./minecraftbedrock.js";
import minecraftvanilla from "./minecraftvanilla.js";
import Gamespy3 from "./gamespy3.js";
import {Results} from "../lib/Results.js";
/*
Vanilla servers respond to minecraftvanilla only
Some modded vanilla servers respond to minecraftvanilla and gamespy3, or gamespy3 only
Some bedrock servers respond to gamespy3 only
Some bedrock servers respond to minecraftbedrock only
Unsure if any bedrock servers respond to gamespy3 and minecraftbedrock
*/
export default class minecraft extends Core {
constructor() {
super();
this.srvRecord = "_minecraft._tcp";
}
async run(state) {
/** @type {Promise<Results>[]} */
const promises = [];
const vanillaResolver = new minecraftvanilla();
vanillaResolver.options = this.options;
vanillaResolver.udpSocket = this.udpSocket;
promises.push((async () => {
try { return await vanillaResolver.runOnceSafe(); } catch(e) {}
})());
const gamespyResolver = new Gamespy3();
gamespyResolver.options = {
...this.options,
encoding: 'utf8',
};
gamespyResolver.udpSocket = this.udpSocket;
promises.push((async () => {
try { return await gamespyResolver.runOnceSafe(); } catch(e) {}
})());
const bedrockResolver = new minecraftbedrock();
bedrockResolver.options = this.options;
bedrockResolver.udpSocket = this.udpSocket;
promises.push((async () => {
try { return await bedrockResolver.runOnceSafe(); } catch(e) {}
})());
const [ vanillaState, gamespyState, bedrockState ] = await Promise.all(promises);
state.raw.vanilla = vanillaState;
state.raw.gamespy = gamespyState;
state.raw.bedrock = bedrockState;
if (!vanillaState && !gamespyState && !bedrockState) {
throw new Error('No protocols succeeded');
}
// Ordered from least worth to most worth (player names / etc)
if (bedrockState) {
if (bedrockState.players.length) state.players = bedrockState.players;
}
if (vanillaState) {
try {
let name = '';
const description = vanillaState.raw.description;
if (typeof description === 'string') {
name = description;
}
if (!name && typeof description === 'object' && description.text) {
name = description.text;
}
if (!name && typeof description === 'object' && description.extra) {
name = description.extra.map(part => part.text).join('');
}
state.name = name;
} catch(e) {}
if (vanillaState.maxplayers) state.maxplayers = vanillaState.maxplayers;
if (vanillaState.players.length) state.players = vanillaState.players;
if (vanillaState.ping) this.registerRtt(vanillaState.ping);
}
if (gamespyState) {
if (gamespyState.name) state.name = gamespyState.name;
if (gamespyState.maxplayers) state.maxplayers = gamespyState.maxplayers;
if (gamespyState.players.length) state.players = gamespyState.players;
else if (gamespyState.raw.numplayers) state.players.setNum(parseInt(gamespyState.raw.numplayers));
if (gamespyState.ping) this.registerRtt(gamespyState.ping);
}
if (bedrockState) {
if (bedrockState.name) state.name = bedrockState.name;
if (bedrockState.maxplayers) state.maxplayers = bedrockState.maxplayers;
if (bedrockState.map) state.map = bedrockState.map;
if (bedrockState.ping) this.registerRtt(bedrockState.ping);
}
// remove dupe spaces from name
state.name = state.name.replace(/\s+/g, ' ');
// remove color codes from name
state.name = state.name.replace(/\u00A7./g, '');
}
}