node-gamedig/protocols/terraria.js
CosminPerRam ad9adff06c
Move to ES6 module (#357)
* Redo imports and exports for lib

* Redo imports and exports for bim

* Redo imports and exports for games

* Remove remaining module.exports

* Use export default in lib

* Use export default in protocols

* Fix import in genreadme.js

* Make package module and solve __dirname

* Fix minecraft protocol imports

* Fix imports on games and make binary runnable

* Renamed protocol class exports to lowercase

* Export promises class as default

* Update README.md to use imports instead of require

* Update CHANGELOG to mention the changes.

* Remove Valve unused imports

* Fix iconv import
2023-09-14 23:28:31 +03:00

24 lines
711 B
JavaScript

import Core from './core.js';
export default class terraria extends Core {
async run(state) {
const json = await this.request({
url: 'http://'+this.options.address+':'+this.options.port+'/v2/server/status',
searchParams: {
players: 'true',
token: this.options.token
},
responseType: 'json'
});
if(json.status !== '200') throw new Error('Invalid status');
for (const one of json.players) {
state.players.push({name:one.nickname,team:one.team});
}
state.name = json.name;
state.gamePort = json.port;
state.raw.numplayers = json.playercount;
}
}