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a7c3b5474c
* add top level version on existing entries * start adding version on new protocols WIP * add version to more games * more games with version * add more games * more version * even more games with version * add 'delete state.raw.version' * fix delete version * Update CHANGELOG.md * add version in Results.js * more games * add new game * more games * add version on README * add new game * other game * new game * add unreal2 version * add ventrilo version * add eldewrito eldewrito * add beammp version * fix starmade version * add new version in samp protocol * docs: tweak the changelog line a bit --------- Co-authored-by: CosminPerRam <cosmin.p@live.com>
24 lines
852 B
JavaScript
24 lines
852 B
JavaScript
import Core from './core.js'
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export default class factorio extends Core {
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async run (state) {
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if (!this.options.port) this.options.port = 34197
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this.usedTcp = true
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const serverInfo = await this.request({
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url: `https://multiplayer.factorio.com/get-game-details/${this.options.address}:${this.options.port}`,
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responseType: 'json'
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})
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const players = serverInfo.players || [] // the 'players' field is undefined if there are no players
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state.name = serverInfo.name
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state.password = serverInfo.has_password
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state.numplayers = players.length
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state.maxplayers = serverInfo.max_players
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state.players = players.map(player => ({ name: player, raw: {} }))
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state.raw = serverInfo
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state.version = state.raw.application_version.game_version + '.' + state.raw.application_version.build_version
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}
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}
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