node-gamedig/protocols/factorio.js
Pedro Ivo Hudson a7c3b5474c
feat: Add version as a top level field (#532)
* add top level version on existing entries

* start adding version on new protocols WIP

* add version to more games

* more games with version

* add more games

* more version

* even more games with version

* add 'delete state.raw.version'

* fix delete version

* Update CHANGELOG.md

* add version in Results.js

* more games

* add new game

* more games

* add version on README

* add new game

* other game

* new game

* add unreal2 version

* add ventrilo version

* add eldewrito eldewrito

* add beammp version

* fix starmade version

* add new version in samp protocol

* docs: tweak the changelog line a bit

---------

Co-authored-by: CosminPerRam <cosmin.p@live.com>
2024-02-24 20:46:40 +02:00

24 lines
852 B
JavaScript

import Core from './core.js'
export default class factorio extends Core {
async run (state) {
if (!this.options.port) this.options.port = 34197
this.usedTcp = true
const serverInfo = await this.request({
url: `https://multiplayer.factorio.com/get-game-details/${this.options.address}:${this.options.port}`,
responseType: 'json'
})
const players = serverInfo.players || [] // the 'players' field is undefined if there are no players
state.name = serverInfo.name
state.password = serverInfo.has_password
state.numplayers = players.length
state.maxplayers = serverInfo.max_players
state.players = players.map(player => ({ name: player, raw: {} }))
state.raw = serverInfo
state.version = state.raw.application_version.game_version + '.' + state.raw.application_version.build_version
}
}